34 SRC += input.c |
34 SRC += input.c |
35 SRC += server.c |
35 SRC += server.c |
36 SRC += client.c |
36 SRC += client.c |
37 SRC += game.c |
37 SRC += game.c |
38 |
38 |
39 OBJ = $(SRC:%.c=../build/release/%$(OBJ_EXT)) |
39 OBJ = $(SRC:%.c=$(BUILDDIR)/%$(OBJ_EXT)) |
40 OBJ_D = $(SRC:%.c=../build/debug/%$(OBJ_EXT)) |
|
41 |
40 |
42 all: ../build/release $(OBJ) |
41 all: $(BUILDDIR) $(OBJ) |
43 $(LD) -o ../build/release/$(BIN) $(OBJ) \ |
42 $(LD) -o $(BUILDDIR)/$(BIN) $(OBJ) \ |
44 ../build/release/chess$(LIB_EXT) $(LDFLAGS) |
43 $(BUILDDIR)/chess$(LIB_EXT) $(LDFLAGS) |
45 |
44 |
46 debug: ../build/debug $(OBJ_D) |
45 $(BUILDDIR)/%$(OBJ_EXT): %.c |
47 $(LD) -o ../build/debug/$(BIN) $(OBJ_D) \ |
46 $(CC) -o $@ $(CFLAGS) -c $< |
48 ../build/debug/chess$(LIB_EXT) $(LDFLAGS) |
47 |
|
48 $(BUILDDIR): |
|
49 $(MKDIR) $(MKDIRFLAGS) $(BUILDDIR) |
49 |
50 |
50 ../build/release/%$(OBJ_EXT): %.c |
|
51 $(CC) -o $@ $(CFLAGS) -c $< |
|
52 |
|
53 ../build/debug/%$(OBJ_EXT): %.c |
|
54 $(CC) -o $@ $(CFLAGS_D) -c $< |
|
55 |
|
56 ../build/release: |
|
57 $(MKDIR) $(MKDIRFLAGS) ../build/release |
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58 |
|
59 ../build/debug: |
|
60 $(MKDIR) $(MKDIRFLAGS) ../build/debug |
|
61 |
|