src/chess/king.c

changeset 25
3ab0c2e1a4e2
parent 23
824c9522ce66
child 47
d726e4b46c33
equal deleted inserted replaced
24:4d030da07c88 25:3ab0c2e1a4e2
27 * 27 *
28 */ 28 */
29 29
30 #include "rules.h" 30 #include "rules.h"
31 #include "king.h" 31 #include "king.h"
32 #include <stdlib.h>
32 33
33 _Bool king_chkrules(GameState *gamestate, Move* move) { 34 static _Bool king_castling_chkmoved(GameState *gamestate,
34 // TODO: implement 35 uint8_t row, uint8_t file) {
36
37 MoveList *ml = gamestate->movelist;
38 while (ml) {
39 if (ml->move.fromfile == file && ml->move.fromrow == row) {
40 return 1;
41 }
42 ml = ml->next;
43 }
44
35 return 0; 45 return 0;
36 } 46 }
37 47
48 _Bool king_chkrules(GameState *gamestate, Move* move) {
49 if (abs(move->torow - move->fromrow) <= 1 &&
50 abs(move->tofile - move->fromfile) <= 1) {
51 return 1;
52 } else {
53 /* castling */
54 if (move->fromrow == move->torow &&
55 move->fromrow == ((move->piece&COLOR_MASK) == WHITE ? 0 : 7) &&
56 move->fromfile == fileidx('e') &&
57 (move->tofile == fileidx('c') || move->tofile == fileidx('g'))) {
58
59 return !king_castling_chkmoved(gamestate,
60 move->fromrow, move->fromfile) &&
61 !king_castling_chkmoved(gamestate, move->fromrow,
62 move->tofile == fileidx('c') ? 0 : 7);
63 } else {
64 return 0;
65 }
66 }
67 }
68
38 _Bool king_isblocked(GameState *gamestate, Move *move) { 69 _Bool king_isblocked(GameState *gamestate, Move *move) {
39 // TODO: implement 70
40 return 1; 71 uint8_t opponent_color = opponent_color(move->piece&COLOR_MASK);
72 _Bool blocked = is_covered(gamestate, move->torow, move->tofile,
73 opponent_color);
74
75 if (abs(move->tofile - move->fromfile) == 2) {
76 if (move->tofile == fileidx('c')) {
77 blocked |= gamestate->board[move->torow][fileidx('b')];
78 }
79 uint8_t midfile = (move->tofile+move->fromfile)/2;
80 blocked |= gamestate->lastmove->move.check ||
81 gamestate->board[move->torow][midfile] ||
82 is_covered(gamestate, move->torow, midfile, opponent_color);
83 }
84
85 return blocked;
41 } 86 }
42 87
43 int king_getlocation(GameState *gamestate, Move *move) { 88 int king_getlocation(GameState *gamestate, Move *move) {
44 // TODO: implement 89
45 return INVALID_MOVE_SYNTAX; 90 uint8_t file, row;
91
92 for (int f = -1 ; f <= 1 ; f++) {
93 for (int r = -1 ; r <= 1 ; r++) {
94 if (f == 0 && r == 0) {
95 continue;
96 }
97 file = move->tofile + f;
98 row = move->torow + r;
99 if (isidx(file) && isidx(row)) {
100 if (gamestate->board[row][file] == move->piece) {
101 if ((move->fromfile != POS_UNSPECIFIED
102 && move->fromfile != file) ||
103 (move->fromrow != POS_UNSPECIFIED
104 && move->fromrow != row)) {
105 return INVALID_POSITION;
106 }
107 move->fromfile = file;
108 move->fromrow = row;
109 return VALID_MOVE_SYNTAX;
110 }
111 }
112 }
113 }
114
115 return INVALID_POSITION;
46 } 116 }

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