src/chess/bishop.c

Thu, 17 Apr 2014 11:55:36 +0200

author
Mike Becker <universe@uap-core.de>
date
Thu, 17 Apr 2014 11:55:36 +0200
changeset 45
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parent 23
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child 47
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permissions
-rw-r--r--

removed nonblocking sockets for causing problems and not being necessary

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1 /*
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2 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER.
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3 *
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4 * Copyright 2014 Mike Becker. All rights reserved.
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5 *
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6 * Redistribution and use in source and binary forms, with or without
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7 * modification, are permitted provided that the following conditions are met:
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8 *
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9 * 1. Redistributions of source code must retain the above copyright
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10 * notice, this list of conditions and the following disclaimer.
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11 *
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12 * 2. Redistributions in binary form must reproduce the above copyright
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13 * notice, this list of conditions and the following disclaimer in the
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14 * documentation and/or other materials provided with the distribution.
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15 *
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16 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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17 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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18 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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19 * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
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20 * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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21 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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22 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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23 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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24 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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25 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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26 * POSSIBILITY OF SUCH DAMAGE.
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27 *
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28 */
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29
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30 #include "bishop.h"
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31 #include "rules.h"
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32 #include <stdlib.h>
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33
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34 _Bool bishop_chkrules(Move* move) {
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35 return abs(move->torow-move->fromrow) == abs(move->tofile-move->fromfile);
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36 }
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37
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38 _Bool bishop_isblocked(GameState *gamestate, Move *move) {
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39 int dy = move->torow > move->fromrow ? 1 : -1;
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40 int dx = move->tofile > move->fromfile ? 1 : -1;
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41
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42 uint8_t y = move->fromrow;
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43 uint8_t x = move->fromfile;
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44
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45 while (x != move->tofile-dx && y != move->torow-dy) {
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46 x += dx;
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47 y += dy;
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48 if (gamestate->board[y][x]) {
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49 return 1;
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50 }
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51 }
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52
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53 return 0;
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54 }
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55
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56 static int bishop_getloc_fixedfile(GameState *gamestate, Move *move) {
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57 uint8_t d = abs(move->fromfile - move->tofile);
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58 if (gamestate->board[move->torow - d][move->fromfile] == move->piece) {
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59 move->fromrow = move->torow - d;
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60 }
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61 if (gamestate->board[move->torow + d][move->fromfile] == move->piece) {
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62 if (move->fromrow == POS_UNSPECIFIED) {
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63 move->fromrow = move->torow + d;
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64 } else {
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65 return AMBIGUOUS_MOVE; /* rare situation after promotion */
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66 }
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67 }
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68 return move->fromrow == POS_UNSPECIFIED ?
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69 INVALID_POSITION : VALID_MOVE_SYNTAX;
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70 }
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71
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72 static int bishop_getloc_fixedrow(GameState *gamestate, Move *move) {
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73 uint8_t d = abs(move->fromrow - move->torow);
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74 if (gamestate->board[move->fromrow][move->tofile - d] == move->piece) {
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75 move->fromfile = move->tofile - d;
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76 }
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77 if (gamestate->board[move->fromrow][move->tofile + d] == move->piece) {
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78 if (move->fromfile == POS_UNSPECIFIED) {
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79 move->fromfile = move->tofile + d;
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80 } else {
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81 return AMBIGUOUS_MOVE; /* rare situation after promotion */
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82 }
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83 }
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84 return move->fromfile == POS_UNSPECIFIED ?
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85 INVALID_POSITION : VALID_MOVE_SYNTAX;
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86 }
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87
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88 int bishop_getlocation(GameState *gamestate, Move *move) {
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89
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90 if (move->fromfile != POS_UNSPECIFIED) {
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91 return bishop_getloc_fixedfile(gamestate, move);
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92 }
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94 if (move->fromrow != POS_UNSPECIFIED) {
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95 return bishop_getloc_fixedrow(gamestate, move);
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96 }
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97
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98 _Bool amb = 0;
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99 for (int d = -7 ; d < 8 ; d++) {
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100 uint8_t row = move->torow + d;
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101 if (isidx(row)) {
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102 uint8_t file = move->tofile + d;
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103 if (isidx(file) && gamestate->board[row][file] == move->piece) {
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104 if (amb) {
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105 return AMBIGUOUS_MOVE;
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106 }
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107 amb = 1;
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108 move->fromrow = row;
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109 move->fromfile = file;
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110 }
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111 file = move->tofile - d;
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112 if (isidx(file) && gamestate->board[row][file] == move->piece) {
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113 if (amb) {
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114 return AMBIGUOUS_MOVE;
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115 }
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116 amb = 1;
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117 move->fromrow = row;
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118 move->fromfile = file;
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119 }
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120 }
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121 }
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122
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123 if (move->fromrow == POS_UNSPECIFIED || move->fromfile == POS_UNSPECIFIED) {
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124 return INVALID_POSITION;
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125 } else {
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126 return VALID_MOVE_SYNTAX;
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127 }
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128 }

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