src/game.h

Tue, 18 Sep 2018 15:02:08 +0200

author
Mike Becker <universe@uap-core.de>
date
Tue, 18 Sep 2018 15:02:08 +0200
changeset 69
c8f2c280cff7
parent 55
54ea19938d57
permissions
-rw-r--r--

adds unicode support

universe@6 1 /*
universe@6 2 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER.
universe@6 3 *
universe@55 4 * Copyright 2016 Mike Becker. All rights reserved.
universe@6 5 *
universe@6 6 * Redistribution and use in source and binary forms, with or without
universe@6 7 * modification, are permitted provided that the following conditions are met:
universe@6 8 *
universe@6 9 * 1. Redistributions of source code must retain the above copyright
universe@6 10 * notice, this list of conditions and the following disclaimer.
universe@6 11 *
universe@6 12 * 2. Redistributions in binary form must reproduce the above copyright
universe@6 13 * notice, this list of conditions and the following disclaimer in the
universe@6 14 * documentation and/or other materials provided with the distribution.
universe@6 15 *
universe@6 16 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
universe@6 17 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
universe@6 18 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
universe@6 19 * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
universe@6 20 * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
universe@6 21 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
universe@6 22 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
universe@6 23 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
universe@6 24 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
universe@6 25 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
universe@6 26 * POSSIBILITY OF SUCH DAMAGE.
universe@6 27 *
universe@6 28 */
universe@6 29
universe@6 30 #ifndef GAME_H
universe@6 31 #define GAME_H
universe@6 32
universe@19 33 #include "chess/chess.h"
universe@6 34 #include "terminal-chess.h"
universe@6 35
universe@6 36 #ifdef __cplusplus
universe@6 37 extern "C" {
universe@6 38 #endif
universe@6 39
universe@6 40 void game_start(Settings *settings, int opponent);
universe@51 41 void game_continue(Settings *settings, int opponent, GameState *gamestate);
universe@26 42 void game_start_singlemachine(Settings *settings);
universe@6 43
universe@6 44 #ifdef __cplusplus
universe@6 45 }
universe@6 46 #endif
universe@6 47
universe@6 48 #endif /* GAME_H */
universe@6 49

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