Tue, 28 Aug 2018 14:03:09 +0200
simplifies Makefiles
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1 | /* |
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2 | * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER. |
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3 | * |
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4 | * Copyright 2016 Mike Becker. All rights reserved. |
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5 | * |
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6 | * Redistribution and use in source and binary forms, with or without |
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7 | * modification, are permitted provided that the following conditions are met: |
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8 | * |
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9 | * 1. Redistributions of source code must retain the above copyright |
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10 | * notice, this list of conditions and the following disclaimer. |
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11 | * |
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12 | * 2. Redistributions in binary form must reproduce the above copyright |
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13 | * notice, this list of conditions and the following disclaimer in the |
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14 | * documentation and/or other materials provided with the distribution. |
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15 | * |
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16 | * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" |
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17 | * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
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18 | * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE |
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19 | * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE |
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20 | * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR |
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21 | * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF |
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22 | * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS |
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23 | * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN |
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24 | * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) |
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25 | * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE |
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26 | * POSSIBILITY OF SUCH DAMAGE. |
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27 | * |
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28 | */ |
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29 | |
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30 | #include "pgn.h" |
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31 | #include <ctype.h> |
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32 | #include <stdlib.h> |
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33 | #include <string.h> |
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34 | |
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35 | int read_pgn(FILE* stream, GameState *gamestate, GameInfo *gameinfo) { |
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36 | int c, i; |
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37 | |
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38 | char result[8]; |
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39 | |
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40 | char tagkey[32]; |
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41 | char tagvalue[128]; |
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42 | |
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43 | // read tag pairs |
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44 | _Bool readmoves = 0; |
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45 | while (!readmoves) { |
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46 | while (isspace(c = fgetc(stream))); |
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47 | if (c == '1') { |
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48 | readmoves = 1; |
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49 | break; |
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50 | } |
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51 | if (c != '[') { |
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52 | return EXIT_FAILURE; |
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53 | } |
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54 | while (isspace(c = fgetc(stream))); |
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55 | i = 0; |
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56 | do { |
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57 | tagkey[i++] = c; |
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58 | } while (!isspace(c = fgetc(stream))); |
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59 | tagkey[i] = '\0'; |
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60 | while (isspace(c = fgetc(stream))); |
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61 | if (c != '"') { |
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62 | return EXIT_FAILURE; |
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63 | } |
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64 | i = 0; |
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65 | while ((c = fgetc(stream)) != '"') { |
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66 | if (c == '\n') { |
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67 | return EXIT_FAILURE; |
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68 | } |
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69 | tagvalue[i++] = c; |
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70 | } |
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71 | tagvalue[i] = '\0'; |
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72 | if (fgetc(stream) != ']') { |
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73 | return EXIT_FAILURE; |
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74 | } |
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75 | |
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76 | if (strcmp("Result", tagkey) == 0) { |
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77 | memcpy(result, tagvalue, 8); |
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78 | } |
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79 | } |
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80 | |
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81 | // read moves |
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82 | if (fgetc(stream) != '.') { |
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83 | return EXIT_FAILURE; |
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84 | } |
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85 | |
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86 | char movestr[10]; |
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87 | Move move; |
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88 | uint8_t curcol = WHITE; |
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89 | |
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90 | while (readmoves) { |
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91 | // move |
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92 | while (isspace(c = fgetc(stream))); |
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93 | i = 0; |
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94 | do { |
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95 | movestr[i++] = c; |
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96 | if (i >= 10) { |
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97 | return EXIT_FAILURE; |
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98 | } |
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99 | } while (!isspace(c = fgetc(stream))); |
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100 | movestr[i] = '\0'; |
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101 | if (eval_move(gamestate, movestr, &move, curcol) |
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102 | != VALID_MOVE_SYNTAX) { |
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103 | return EXIT_FAILURE; |
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104 | } |
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105 | if (validate_move(gamestate, &move) != VALID_MOVE_SEMANTICS) { |
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106 | return EXIT_FAILURE; |
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107 | } |
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108 | apply_move(gamestate, &move); |
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109 | |
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110 | // TODO: parse comments |
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111 | while (isspace(c = fgetc(stream))); |
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112 | |
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113 | // end of game data encountered |
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114 | if (c == EOF) { |
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115 | break; |
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116 | } |
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117 | if (c == '1' || c == '0') { |
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118 | c = fgetc(stream); |
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119 | if (c == '-') { |
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120 | gamestate->resign = !gamestate->checkmate; |
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121 | break; |
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122 | } else if (c == '/') { |
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123 | gamestate->remis = !gamestate->stalemate; |
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124 | break; |
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125 | } else { |
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126 | // oops, it was a move number, go back! |
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127 | fseek(stream, -1, SEEK_CUR); |
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128 | } |
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129 | } |
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130 | |
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131 | // we have eaten the next valuable byte, so go back |
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132 | fseek(stream, -1, SEEK_CUR); |
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133 | |
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134 | // skip move number after black move |
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135 | if (curcol == BLACK) { |
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136 | while (isdigit(c = fgetc(stream))); |
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137 | if (c != '.') { |
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138 | return EXIT_FAILURE; |
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139 | } |
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140 | } |
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141 | curcol = opponent_color(curcol); |
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142 | } |
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143 | |
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144 | return EXIT_SUCCESS; |
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145 | } |
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146 | |
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147 | size_t write_pgn(FILE* stream, GameState *gamestate, GameInfo *gameinfo) { |
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148 | // TODO: tag pairs |
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149 | size_t bytes = 0; |
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150 | |
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151 | // Result |
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152 | char *result; |
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153 | if (gamestate->stalemate || gamestate->remis) { |
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154 | result = "1/2-1/2"; |
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155 | } else if (gamestate->checkmate || gamestate->resign) { |
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156 | if (gamestate->lastmove) { |
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157 | result = (gamestate->lastmove->move.piece & COLOR_MASK) == WHITE ? |
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158 | "1-0" : "0-1"; |
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159 | } else { |
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160 | result = "0-1"; |
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161 | } |
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162 | } else { |
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163 | result = "*"; |
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164 | } |
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165 | fprintf(stream, "[Result \"%s\"]\n\n", result); |
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166 | |
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167 | // moves |
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168 | int i = 1; |
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169 | for (MoveList *movelist = gamestate->movelist ; |
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170 | movelist ; movelist = movelist->next) { |
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171 | |
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172 | if (++i % 2 == 0) { |
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173 | fprintf(stream, "%d. %s", i/2, movelist->move.string); |
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174 | } else { |
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175 | fprintf(stream, " %s", movelist->move.string); |
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176 | } |
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177 | |
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178 | // TODO: move time and maybe other comments |
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179 | |
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180 | // line break every 10 moves |
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181 | if (i % 20) { |
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182 | fputc(' ', stream); |
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183 | } else { |
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184 | fputc('\n', stream); |
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185 | } |
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186 | } |
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187 | |
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188 | if (result[0] == '*') { |
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189 | fputc('\n', stream); |
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190 | } else { |
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191 | fprintf(stream, "%s\n", result); |
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192 | } |
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193 | |
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194 | |
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195 | return bytes; |
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196 | } |
54 | 197 | |
198 | static size_t fen_pieces(char *str, GameState *gamestate) { | |
199 | size_t i = 0; | |
200 | for (int row = 7 ; row >= 0 ; row--) { | |
201 | unsigned int skip = 0; | |
202 | for (int file = 0 ; file < 8 ; file++) { | |
203 | if (gamestate->board[row][file]) { | |
204 | if (skip > 0) { | |
205 | str[i++] = '0'+skip; | |
206 | skip = 0; | |
207 | } | |
208 | switch (gamestate->board[row][file] & ~ENPASSANT_THREAT) { | |
209 | case WHITE|KING: str[i++] = 'K'; break; | |
210 | case WHITE|QUEEN: str[i++] = 'Q'; break; | |
211 | case WHITE|BISHOP: str[i++] = 'B'; break; | |
212 | case WHITE|KNIGHT: str[i++] = 'N'; break; | |
213 | case WHITE|ROOK: str[i++] = 'R'; break; | |
214 | case WHITE|PAWN: str[i++] = 'P'; break; | |
215 | case BLACK|KING: str[i++] = 'k'; break; | |
216 | case BLACK|QUEEN: str[i++] = 'q'; break; | |
217 | case BLACK|BISHOP: str[i++] = 'b'; break; | |
218 | case BLACK|KNIGHT: str[i++] = 'n'; break; | |
219 | case BLACK|ROOK: str[i++] = 'r'; break; | |
220 | case BLACK|PAWN: str[i++] = 'p'; break; | |
221 | } | |
222 | } else { | |
223 | skip++; | |
224 | } | |
225 | } | |
226 | if (skip > 0) { | |
227 | str[i++] = '0'+skip; | |
228 | } | |
229 | if (row > 0) { | |
230 | str[i++] = '/'; | |
231 | } | |
232 | } | |
233 | ||
234 | return i; | |
235 | } | |
236 | ||
237 | static size_t fen_color(char *str, GameState *gamestate) { | |
238 | uint8_t color = opponent_color(gamestate->lastmove ? | |
239 | (gamestate->lastmove->move.piece & COLOR_MASK) : BLACK); | |
240 | ||
241 | str[0] = color == WHITE ? 'w' : 'b'; | |
242 | ||
243 | return 1; | |
244 | } | |
245 | ||
246 | static _Bool fen_castling_chkmoved(GameState *gamestate, | |
247 | uint8_t row, uint8_t file) { | |
248 | ||
249 | MoveList *ml = gamestate->movelist; | |
250 | while (ml) { | |
251 | if (ml->move.fromfile == file && ml->move.fromrow == row) { | |
252 | return 1; | |
253 | } | |
254 | ml = ml->next; | |
255 | } | |
256 | ||
257 | return 0; | |
258 | } | |
259 | ||
260 | static size_t fen_castling(char *str, GameState *gamestate) { | |
261 | _Bool K, Q, k, q; | |
262 | ||
263 | if (fen_castling_chkmoved(gamestate, rowidx('1'), fileidx('e'))) { | |
264 | K = Q = 0; | |
265 | } else { | |
266 | K = !fen_castling_chkmoved(gamestate, rowidx('1'), fileidx('h')); | |
267 | Q = !fen_castling_chkmoved(gamestate, rowidx('1'), fileidx('a')); | |
268 | } | |
269 | if (fen_castling_chkmoved(gamestate, rowidx('8'), fileidx('e'))) { | |
270 | k = q = 0; | |
271 | } else { | |
272 | k = !fen_castling_chkmoved(gamestate, rowidx('8'), fileidx('h')); | |
273 | q = !fen_castling_chkmoved(gamestate, rowidx('8'), fileidx('a')); | |
274 | } | |
275 | ||
276 | size_t i = 0; | |
277 | if (K) str[i++] = 'K'; | |
278 | if (Q) str[i++] = 'Q'; | |
279 | if (k) str[i++] = 'k'; | |
280 | if (q) str[i++] = 'q'; | |
281 | if (!i) str[i++] = '-'; | |
282 | ||
283 | return i; | |
284 | } | |
285 | ||
286 | static size_t fen_enpassant(char *str, GameState *gamestate) { | |
287 | ||
288 | str[0] = '-'; str[1] = '\0'; | |
289 | ||
290 | for (int file = 0 ; file < 8 ; file++) { | |
291 | if (gamestate->board[3][file] & ENPASSANT_THREAT) { | |
292 | str[0] = filechr(file); | |
293 | str[1] = rowchr(2); | |
294 | } | |
295 | if (gamestate->board[4][file] & ENPASSANT_THREAT) { | |
296 | str[0] = filechr(file); | |
297 | str[1] = rowchr(5); | |
298 | } | |
299 | } | |
300 | ||
301 | return str[0] == '-' ? 1 : 2; | |
302 | } | |
303 | ||
304 | static size_t fen_halfmove(char *str, GameState *gamestate) { | |
305 | ||
306 | unsigned int i = 0; | |
307 | for (MoveList *move = gamestate->movelist ; move ; move = move->next) { | |
308 | if (move->move.capture || (move->move.piece & PIECE_MASK) == PAWN) { | |
309 | i = 0; | |
310 | } else { | |
311 | i++; | |
312 | } | |
313 | } | |
314 | ||
315 | char m[8]; | |
316 | size_t len = sprintf(m, "%u", i); | |
317 | memcpy(str, m, len); | |
318 | ||
319 | return len; | |
320 | } | |
321 | ||
322 | static size_t fen_movenr(char *str, GameState *gamestate) { | |
323 | ||
324 | MoveList *move = gamestate->movelist; | |
325 | unsigned int i = 1; | |
326 | while (move) { | |
327 | i++; | |
328 | move = move->next; | |
329 | } | |
330 | ||
331 | char m[8]; | |
332 | size_t len = sprintf(m, "%u", i); | |
333 | memcpy(str, m, len); | |
334 | ||
335 | return len; | |
336 | } | |
337 | ||
338 | void compute_fen(char *str, GameState *gamestate) { | |
339 | str += fen_pieces(str, gamestate); | |
340 | *str = ' '; str++; | |
341 | str += fen_color(str, gamestate); | |
342 | *str = ' '; str++; | |
343 | str += fen_castling(str, gamestate); | |
344 | *str = ' '; str++; | |
345 | str += fen_enpassant(str, gamestate); | |
346 | *str = ' '; str++; | |
347 | str += fen_halfmove(str, gamestate); | |
348 | *str = ' '; str++; | |
349 | str += fen_movenr(str, gamestate); | |
350 | str[0] = '\0'; | |
351 | } |