test/bigtestfile.c

changeset 25
f82aa7afe872
     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/test/bigtestfile.c	Tue Apr 21 09:47:52 2015 +0200
     1.3 @@ -0,0 +1,808 @@
     1.4 +/*
     1.5 + * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER.
     1.6 + *
     1.7 + * Copyright 2014 Mike Becker. All rights reserved.
     1.8 + *
     1.9 + * Redistribution and use in source and binary forms, with or without
    1.10 + * modification, are permitted provided that the following conditions are met:
    1.11 + *
    1.12 + *   1. Redistributions of source code must retain the above copyright
    1.13 + *      notice, this list of conditions and the following disclaimer.
    1.14 + *
    1.15 + *   2. Redistributions in binary form must reproduce the above copyright
    1.16 + *      notice, this list of conditions and the following disclaimer in the
    1.17 + *      documentation and/or other materials provided with the distribution.
    1.18 + *
    1.19 + * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
    1.20 + * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
    1.21 + * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
    1.22 + * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
    1.23 + * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
    1.24 + * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
    1.25 + * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
    1.26 + * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
    1.27 + * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
    1.28 + * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
    1.29 + * POSSIBILITY OF SUCH DAMAGE.
    1.30 + *
    1.31 + */
    1.32 +
    1.33 +#include "rules.h"
    1.34 +#include "chess.h"
    1.35 +#include <string.h>
    1.36 +#include <stdlib.h>
    1.37 +#include <sys/time.h>
    1.38 +
    1.39 +static GameState gamestate_copy_sim(GameState *gamestate) {
    1.40 +    GameState simulation = *gamestate;
    1.41 +    if (simulation.lastmove) {
    1.42 +        MoveList *lastmovecopy = malloc(sizeof(MoveList));
    1.43 +        *lastmovecopy = *(simulation.lastmove);
    1.44 +        simulation.movelist = simulation.lastmove = lastmovecopy;
    1.45 +    }
    1.46 +
    1.47 +    return simulation;
    1.48 +}
    1.49 +
    1.50 +void gamestate_init(GameState *gamestate) {
    1.51 +    memset(gamestate, 0, sizeof(GameState));
    1.52 +    
    1.53 +    Board initboard = {
    1.54 +        {WROOK, WKNIGHT, WBISHOP, WQUEEN, WKING, WBISHOP, WKNIGHT, WROOK},
    1.55 +        {WPAWN, WPAWN,   WPAWN,   WPAWN,  WPAWN, WPAWN,   WPAWN,   WPAWN},
    1.56 +        {0,     0,       0,       0,      0,     0,       0,       0},
    1.57 +        {0,     0,       0,       0,      0,     0,       0,       0},
    1.58 +        {0,     0,       0,       0,      0,     0,       0,       0},
    1.59 +        {0,     0,       0,       0,      0,     0,       0,       0},
    1.60 +        {BPAWN, BPAWN,   BPAWN,   BPAWN,  BPAWN, BPAWN,   BPAWN,   BPAWN},
    1.61 +        {BROOK, BKNIGHT, BBISHOP, BQUEEN, BKING, BBISHOP, BKNIGHT, BROOK}
    1.62 +    };
    1.63 +    memcpy(gamestate->board, initboard, sizeof(Board));
    1.64 +}
    1.65 +
    1.66 +void gamestate_cleanup(GameState *gamestate) {
    1.67 +    MoveList *elem;
    1.68 +    elem = gamestate->movelist;
    1.69 +    while (elem) {
    1.70 +        MoveList *cur = elem;
    1.71 +        elem = elem->next;
    1.72 +        free(cur);
    1.73 +    };
    1.74 +}
    1.75 +
    1.76 +/* MUST be called IMMEDIATLY after applying a move to work correctly */
    1.77 +static void format_move(GameState *gamestate, Move *move) {
    1.78 +    char *string = move->string;
    1.79 +    
    1.80 +    /* at least 8 characters should be available, wipe them out */
    1.81 +    memset(string, 0, 8);
    1.82 +    
    1.83 +    /* special formats for castling */
    1.84 +    if ((move->piece&PIECE_MASK) == KING &&
    1.85 +            abs(move->tofile-move->fromfile) == 2) {
    1.86 +        if (move->tofile==fileidx('c')) {
    1.87 +            memcpy(string, "O-O-O", 5);
    1.88 +        } else {
    1.89 +            memcpy(string, "O-O", 3);
    1.90 +        }
    1.91 +    }
    1.92 +
    1.93 +    /* start by notating the piece character */
    1.94 +    string[0] = getpiecechr(move->piece);
    1.95 +    int idx = string[0] ? 1 : 0;
    1.96 +    
    1.97 +    /* find out how many source information we do need */
    1.98 +    uint8_t piece = move->piece & PIECE_MASK;
    1.99 +    if (piece == PAWN) {
   1.100 +        if (move->capture) {
   1.101 +            string[idx++] = filechr(move->fromfile);
   1.102 +        }
   1.103 +    } else if (piece != KING) {
   1.104 +        Move threats[16];
   1.105 +        uint8_t threatcount;
   1.106 +        get_real_threats(gamestate, move->torow, move->tofile,
   1.107 +            move->piece&COLOR_MASK, threats, &threatcount);
   1.108 +        if (threatcount > 1) {
   1.109 +            int ambrows = 0, ambfiles = 0;
   1.110 +            for (uint8_t i = 0 ; i < threatcount ; i++) {
   1.111 +                if (threats[i].fromrow == move->fromrow) {
   1.112 +                    ambrows++;
   1.113 +                }
   1.114 +                if (threats[i].fromfile == move->fromfile) {
   1.115 +                    ambfiles++;
   1.116 +                }
   1.117 +            }
   1.118 +            /* ambiguous row, name file */
   1.119 +            if (ambrows > 1) {
   1.120 +                string[idx++] = filechr(move->fromfile);
   1.121 +            }
   1.122 +            /* ambiguous file, name row */
   1.123 +            if (ambfiles > 1) {
   1.124 +                string[idx++] = filechr(move->fromrow);
   1.125 +            }
   1.126 +        }
   1.127 +    }
   1.128 +    
   1.129 +    /* capturing? */
   1.130 +    if (move->capture) {
   1.131 +        string[idx++] = 'x';
   1.132 +    }
   1.133 +    
   1.134 +    /* destination */
   1.135 +    string[idx++] = filechr(move->tofile);
   1.136 +    string[idx++] = rowchr(move->torow);
   1.137 +    
   1.138 +    /* promotion? */
   1.139 +    if (move->promotion) {
   1.140 +        string[idx++] = '=';
   1.141 +        string[idx++] = getpiecechr(move->promotion);
   1.142 +    }
   1.143 +    
   1.144 +    /* check? */
   1.145 +    if (move->check) {
   1.146 +        /* works only, if this function is called when applying the move */
   1.147 +        string[idx++] = gamestate->checkmate?'#':'+';
   1.148 +    }
   1.149 +}
   1.150 +
   1.151 +static void addmove(GameState* gamestate, Move *move) {
   1.152 +    MoveList *elem = malloc(sizeof(MoveList));
   1.153 +    elem->next = NULL;
   1.154 +    elem->move = *move;
   1.155 +    
   1.156 +    struct timeval curtimestamp;
   1.157 +    gettimeofday(&curtimestamp, NULL);
   1.158 +    elem->move.timestamp.tv_sec = curtimestamp.tv_sec;
   1.159 +    elem->move.timestamp.tv_usec = curtimestamp.tv_usec;
   1.160 +    
   1.161 +    if (gamestate->lastmove) {
   1.162 +        struct movetimeval *lasttstamp = &(gamestate->lastmove->move.timestamp);
   1.163 +        uint64_t sec = curtimestamp.tv_sec - lasttstamp->tv_sec;
   1.164 +        suseconds_t micros;
   1.165 +        if (curtimestamp.tv_usec < lasttstamp->tv_usec) {
   1.166 +            micros = 1e6L-(lasttstamp->tv_usec - curtimestamp.tv_usec);
   1.167 +            sec--;
   1.168 +        } else {
   1.169 +            micros = curtimestamp.tv_usec - lasttstamp->tv_usec;
   1.170 +        }
   1.171 +        
   1.172 +        elem->move.movetime.tv_sec = sec;
   1.173 +        elem->move.movetime.tv_usec = micros;
   1.174 +        
   1.175 +        gamestate->lastmove->next = elem;
   1.176 +        gamestate->lastmove = elem;
   1.177 +    } else {
   1.178 +        elem->move.movetime.tv_usec = 0;
   1.179 +        elem->move.movetime.tv_sec = 0;
   1.180 +        gamestate->movelist = gamestate->lastmove = elem;
   1.181 +    }
   1.182 +}
   1.183 +
   1.184 +char getpiecechr(uint8_t piece) {
   1.185 +    switch (piece & PIECE_MASK) {
   1.186 +    case ROOK: return 'R';
   1.187 +    case KNIGHT: return 'N';
   1.188 +    case BISHOP: return 'B';
   1.189 +    case QUEEN: return 'Q';
   1.190 +    case KING: return 'K';
   1.191 +    default: return '\0';
   1.192 +    }
   1.193 +}
   1.194 +
   1.195 +uint8_t getpiece(char c) {
   1.196 +    switch (c) {
   1.197 +        case 'R': return ROOK;
   1.198 +        case 'N': return KNIGHT;
   1.199 +        case 'B': return BISHOP;
   1.200 +        case 'Q': return QUEEN;
   1.201 +        case 'K': return KING;
   1.202 +        default: return 0;
   1.203 +    }
   1.204 +}
   1.205 +
   1.206 +static void apply_move_impl(GameState *gamestate, Move *move, _Bool simulate) {
   1.207 +    uint8_t piece = move->piece & PIECE_MASK;
   1.208 +    uint8_t color = move->piece & COLOR_MASK;
   1.209 +    
   1.210 +    /* en passant capture */
   1.211 +    if (move->capture && piece == PAWN &&
   1.212 +        mdst(gamestate->board, move) == 0) {
   1.213 +        gamestate->board[move->fromrow][move->tofile] = 0;
   1.214 +    }
   1.215 +    
   1.216 +    /* remove old en passant threats */
   1.217 +    for (uint8_t file = 0 ; file < 8 ; file++) {
   1.218 +        gamestate->board[3][file] &= ~ENPASSANT_THREAT;
   1.219 +        gamestate->board[4][file] &= ~ENPASSANT_THREAT;
   1.220 +    }
   1.221 +    
   1.222 +    /* add new en passant threat */
   1.223 +    if (piece == PAWN && (
   1.224 +        (move->fromrow == 1 && move->torow == 3) ||
   1.225 +        (move->fromrow == 6 && move->torow == 4))) {
   1.226 +        move->piece |= ENPASSANT_THREAT;
   1.227 +    }
   1.228 +    
   1.229 +    /* move (and maybe capture or promote) */
   1.230 +    msrc(gamestate->board, move) = 0;
   1.231 +    if (move->promotion) {
   1.232 +        mdst(gamestate->board, move) = move->promotion;
   1.233 +    } else {
   1.234 +        mdst(gamestate->board, move) = move->piece;
   1.235 +    }
   1.236 +    
   1.237 +    /* castling */
   1.238 +    if (piece == KING && move->fromfile == fileidx('e')) {
   1.239 +        
   1.240 +        if (move->tofile == fileidx('g')) {
   1.241 +            gamestate->board[move->torow][fileidx('h')] = 0;
   1.242 +            gamestate->board[move->torow][fileidx('f')] = color|ROOK;
   1.243 +        } else if (move->tofile == fileidx('c')) {
   1.244 +            gamestate->board[move->torow][fileidx('a')] = 0;
   1.245 +            gamestate->board[move->torow][fileidx('d')] = color|ROOK;
   1.246 +        }
   1.247 +    }
   1.248 +
   1.249 +    if (!simulate) {
   1.250 +        if (!move->string[0]) {
   1.251 +            format_move(gamestate, move);
   1.252 +        }
   1.253 +    }
   1.254 +    /* add move, even in simulation (checkmate test needs it) */
   1.255 +    addmove(gamestate, move);
   1.256 +}
   1.257 +
   1.258 +void apply_move(GameState *gamestate, Move *move) {
   1.259 +    apply_move_impl(gamestate, move, 0);
   1.260 +}
   1.261 +
   1.262 +static int validate_move_rules(GameState *gamestate, Move *move) {
   1.263 +    /* validate indices (don't trust opponent) */
   1.264 +    if (!chkidx(move)) {
   1.265 +        return INVALID_POSITION;
   1.266 +    }
   1.267 +    
   1.268 +    /* must move */
   1.269 +    if (move->fromfile == move->tofile && move->fromrow == move->torow) {
   1.270 +        return INVALID_MOVE_SYNTAX;
   1.271 +    }
   1.272 +    
   1.273 +    /* does piece exist */
   1.274 +    if ((msrc(gamestate->board, move)&(PIECE_MASK|COLOR_MASK))
   1.275 +           != (move->piece&(PIECE_MASK|COLOR_MASK))) {
   1.276 +        return INVALID_POSITION;
   1.277 +    }
   1.278 +    
   1.279 +    /* can't capture own pieces */
   1.280 +    if ((mdst(gamestate->board, move) & COLOR_MASK)
   1.281 +            == (move->piece & COLOR_MASK)) {
   1.282 +        return RULES_VIOLATED;
   1.283 +    }
   1.284 +    
   1.285 +    /* must capture, if and only if destination is occupied */
   1.286 +    if ((mdst(gamestate->board, move) == 0 && move->capture) ||
   1.287 +            (mdst(gamestate->board, move) != 0 && !move->capture)) {
   1.288 +        return INVALID_MOVE_SYNTAX;
   1.289 +    }
   1.290 +    
   1.291 +    /* validate individual rules */
   1.292 +    _Bool chkrules;
   1.293 +    switch (move->piece & PIECE_MASK) {
   1.294 +    case PAWN:
   1.295 +        chkrules = pawn_chkrules(gamestate, move) &&
   1.296 +            !pawn_isblocked(gamestate, move);
   1.297 +        break;
   1.298 +    case ROOK:
   1.299 +        chkrules = rook_chkrules(move) &&
   1.300 +            !rook_isblocked(gamestate, move);
   1.301 +        break;
   1.302 +    case KNIGHT:
   1.303 +        chkrules = knight_chkrules(move); /* knight is never blocked */
   1.304 +        break;
   1.305 +    case BISHOP:
   1.306 +        chkrules = bishop_chkrules(move) &&
   1.307 +            !bishop_isblocked(gamestate, move);
   1.308 +        break;
   1.309 +    case QUEEN:
   1.310 +        chkrules = queen_chkrules(move) &&
   1.311 +            !queen_isblocked(gamestate, move);
   1.312 +        break;
   1.313 +    case KING:
   1.314 +        chkrules = king_chkrules(gamestate, move) &&
   1.315 +            !king_isblocked(gamestate, move);
   1.316 +        break;
   1.317 +    default:
   1.318 +        return INVALID_MOVE_SYNTAX;
   1.319 +    }
   1.320 +    
   1.321 +    return chkrules ? VALID_MOVE_SEMANTICS : RULES_VIOLATED;
   1.322 +}
   1.323 +
   1.324 +int validate_move(GameState *gamestate, Move *move) {
   1.325 +    
   1.326 +    int result = validate_move_rules(gamestate, move);
   1.327 +    
   1.328 +    /* cancel processing to save resources */
   1.329 +    if (result != VALID_MOVE_SEMANTICS) {
   1.330 +        return result;
   1.331 +    }
   1.332 +    
   1.333 +    /* find kings for check validation */
   1.334 +    uint8_t piececolor = (move->piece & COLOR_MASK);
   1.335 +    
   1.336 +    uint8_t mykingfile = 0, mykingrow = 0, opkingfile = 0, opkingrow = 0;
   1.337 +    for (uint8_t row = 0 ; row < 8 ; row++) {
   1.338 +        for (uint8_t file = 0 ; file < 8 ; file++) {
   1.339 +            if (gamestate->board[row][file] ==
   1.340 +                    (piececolor == WHITE?WKING:BKING)) {
   1.341 +                mykingfile = file;
   1.342 +                mykingrow = row;
   1.343 +            } else if (gamestate->board[row][file] ==
   1.344 +                    (piececolor == WHITE?BKING:WKING)) {
   1.345 +                opkingfile = file;
   1.346 +                opkingrow = row;
   1.347 +            }
   1.348 +        }
   1.349 +    }
   1.350 +    
   1.351 +    /* simulate move for check validation */
   1.352 +    GameState simulation = gamestate_copy_sim(gamestate);
   1.353 +    Move simmove = *move;
   1.354 +    apply_move_impl(&simulation, &simmove, 1);
   1.355 +    
   1.356 +    /* don't move into or stay in check position */
   1.357 +    if (is_covered(&simulation, mykingrow, mykingfile,
   1.358 +        opponent_color(piececolor))) {
   1.359 +        
   1.360 +        gamestate_cleanup(&simulation);
   1.361 +        if ((move->piece & PIECE_MASK) == KING) {
   1.362 +            return KING_MOVES_INTO_CHECK;
   1.363 +        } else {
   1.364 +            /* last move is always not null in this case */
   1.365 +            return gamestate->lastmove->move.check ?
   1.366 +                KING_IN_CHECK : PIECE_PINNED;
   1.367 +        }
   1.368 +    }
   1.369 +    
   1.370 +    /* correct check and checkmate flags (move is still valid) */
   1.371 +    Move threats[16];
   1.372 +    uint8_t threatcount;
   1.373 +    move->check = get_threats(&simulation, opkingrow, opkingfile,
   1.374 +        piececolor, threats, &threatcount);
   1.375 +    
   1.376 +    if (move->check) {
   1.377 +        /* determine possible escape fields */
   1.378 +        _Bool canescape = 0;
   1.379 +        for (int dr = -1 ; dr <= 1 && !canescape ; dr++) {
   1.380 +            for (int df = -1 ; df <= 1 && !canescape ; df++) {
   1.381 +                if (!(dr == 0 && df == 0)  &&
   1.382 +                        isidx(opkingrow + dr) && isidx(opkingfile + df)) {
   1.383 +                    
   1.384 +                    /* escape field neither blocked nor covered */
   1.385 +                    if ((simulation.board[opkingrow + dr][opkingfile + df]
   1.386 +                            & COLOR_MASK) != opponent_color(piececolor)) {
   1.387 +                        canescape |= !is_covered(&simulation,
   1.388 +                            opkingrow + dr, opkingfile + df, piececolor);
   1.389 +                    }
   1.390 +                }
   1.391 +            }
   1.392 +        }
   1.393 +        /* can't escape, can he capture? */
   1.394 +        if (!canescape && threatcount == 1) {
   1.395 +            canescape = is_attacked(&simulation, threats[0].fromrow,
   1.396 +                threats[0].fromfile, opponent_color(piececolor));
   1.397 +        }
   1.398 +        
   1.399 +        /* can't capture, can he block? */
   1.400 +        if (!canescape && threatcount == 1) {
   1.401 +            Move *threat = &(threats[0]);
   1.402 +            uint8_t threatpiece = threat->piece & PIECE_MASK;
   1.403 +            
   1.404 +            /* knight, pawns and the king cannot be blocked */
   1.405 +            if (threatpiece == BISHOP || threatpiece == ROOK
   1.406 +                || threatpiece == QUEEN) {
   1.407 +                if (threat->fromrow == threat->torow) {
   1.408 +                    /* rook aspect (on row) */
   1.409 +                    int d = threat->tofile > threat->fromfile ? 1 : -1;
   1.410 +                    uint8_t file = threat->fromfile;
   1.411 +                    while (!canescape && file != threat->tofile - d) {
   1.412 +                        file += d;
   1.413 +                        canescape |= is_protected(&simulation,
   1.414 +                            threat->torow, file, opponent_color(piececolor));
   1.415 +                    }
   1.416 +                } else if (threat->fromfile == threat->tofile) {
   1.417 +                    /* rook aspect (on file) */
   1.418 +                    int d = threat->torow > threat->fromrow ? 1 : -1;
   1.419 +                    uint8_t row = threat->fromrow;
   1.420 +                    while (!canescape && row != threat->torow - d) {
   1.421 +                        row += d;
   1.422 +                        canescape |= is_protected(&simulation,
   1.423 +                            row, threat->tofile, opponent_color(piececolor));
   1.424 +                    }
   1.425 +                } else {
   1.426 +                    /* bishop aspect */
   1.427 +                    int dr = threat->torow > threat->fromrow ? 1 : -1;
   1.428 +                    int df = threat->tofile > threat->fromfile ? 1 : -1;
   1.429 +
   1.430 +                    uint8_t row = threat->fromrow;
   1.431 +                    uint8_t file = threat->fromfile;
   1.432 +                    while (!canescape && file != threat->tofile - df
   1.433 +                        && row != threat->torow - dr) {
   1.434 +                        row += dr;
   1.435 +                        file += df;
   1.436 +                        canescape |= is_protected(&simulation, row, file,
   1.437 +                            opponent_color(piececolor));
   1.438 +                    }
   1.439 +                }
   1.440 +            }
   1.441 +        }
   1.442 +            
   1.443 +        if (!canescape) {
   1.444 +            gamestate->checkmate = 1;
   1.445 +        }
   1.446 +    }
   1.447 +    
   1.448 +    gamestate_cleanup(&simulation);
   1.449 +    
   1.450 +    return VALID_MOVE_SEMANTICS;
   1.451 +}
   1.452 +
   1.453 +_Bool get_threats(GameState *gamestate, uint8_t row, uint8_t file,
   1.454 +        uint8_t color, Move *threats, uint8_t *threatcount) {
   1.455 +    Move candidates[32];
   1.456 +    int candidatecount = 0;
   1.457 +    for (uint8_t r = 0 ; r < 8 ; r++) {
   1.458 +        for (uint8_t f = 0 ; f < 8 ; f++) {
   1.459 +            if ((gamestate->board[r][f] & COLOR_MASK) == color) {
   1.460 +                // non-capturing move
   1.461 +                memset(&(candidates[candidatecount]), 0, sizeof(Move));
   1.462 +                candidates[candidatecount].piece = gamestate->board[r][f];
   1.463 +                candidates[candidatecount].fromrow = r;
   1.464 +                candidates[candidatecount].fromfile = f;
   1.465 +                candidates[candidatecount].torow = row;
   1.466 +                candidates[candidatecount].tofile = file;
   1.467 +                candidatecount++;
   1.468 +
   1.469 +                // capturing move
   1.470 +                memcpy(&(candidates[candidatecount]),
   1.471 +                    &(candidates[candidatecount-1]), sizeof(Move));
   1.472 +                candidates[candidatecount].capture = 1;
   1.473 +                candidatecount++;
   1.474 +            }
   1.475 +        }
   1.476 +    }
   1.477 +
   1.478 +    if (threatcount) {
   1.479 +        *threatcount = 0;
   1.480 +    }
   1.481 +    
   1.482 +    
   1.483 +    _Bool result = 0;
   1.484 +    
   1.485 +    for (int i = 0 ; i < candidatecount ; i++) {
   1.486 +        if (validate_move_rules(gamestate, &(candidates[i]))
   1.487 +                == VALID_MOVE_SEMANTICS) {
   1.488 +            result = 1;
   1.489 +            if (threats && threatcount) {
   1.490 +                threats[(*threatcount)++] = candidates[i];
   1.491 +            }
   1.492 +        }
   1.493 +    }
   1.494 +    
   1.495 +    return result;
   1.496 +}
   1.497 +
   1.498 +_Bool is_pinned(GameState *gamestate, Move *move) {
   1.499 +    uint8_t color = move->piece & COLOR_MASK;
   1.500 +
   1.501 +    uint8_t kingfile = 0, kingrow = 0;
   1.502 +    for (uint8_t row = 0 ; row < 8 ; row++) {
   1.503 +        for (uint8_t file = 0 ; file < 8 ; file++) {
   1.504 +            if (gamestate->board[row][file] == (color|KING)) {
   1.505 +                kingfile = file;
   1.506 +                kingrow = row;
   1.507 +            }
   1.508 +        }
   1.509 +    }
   1.510 +
   1.511 +    GameState simulation = gamestate_copy_sim(gamestate);
   1.512 +    Move simmove = *move;
   1.513 +    apply_move(&simulation, &simmove);
   1.514 +    _Bool covered = is_covered(&simulation,
   1.515 +        kingrow, kingfile, opponent_color(color));
   1.516 +    gamestate_cleanup(&simulation);
   1.517 +    
   1.518 +    return covered;
   1.519 +}
   1.520 +
   1.521 +_Bool get_real_threats(GameState *gamestate, uint8_t row, uint8_t file,
   1.522 +        uint8_t color, Move *threats, uint8_t *threatcount) {
   1.523 +    
   1.524 +    if (threatcount) {
   1.525 +        *threatcount = 0;
   1.526 +    }
   1.527 +
   1.528 +    Move candidates[16];
   1.529 +    uint8_t candidatecount;
   1.530 +    if (get_threats(gamestate, row, file, color, candidates, &candidatecount)) {
   1.531 +        
   1.532 +        _Bool result = 0;
   1.533 +        uint8_t kingfile = 0, kingrow = 0;
   1.534 +        for (uint8_t row = 0 ; row < 8 ; row++) {
   1.535 +            for (uint8_t file = 0 ; file < 8 ; file++) {
   1.536 +                if (gamestate->board[row][file] == (color|KING)) {
   1.537 +                    kingfile = file;
   1.538 +                    kingrow = row;
   1.539 +                }
   1.540 +            }
   1.541 +        }
   1.542 +
   1.543 +        for (uint8_t i = 0 ; i < candidatecount ; i++) {
   1.544 +            GameState simulation = gamestate_copy_sim(gamestate);
   1.545 +            Move simmove = candidates[i];
   1.546 +            apply_move(&simulation, &simmove);
   1.547 +            if (!is_covered(&simulation, kingrow, kingfile,
   1.548 +                    opponent_color(color))) {
   1.549 +                result = 1;
   1.550 +                if (threats && threatcount) {
   1.551 +                    threats[(*threatcount)++] = candidates[i];
   1.552 +                }
   1.553 +            }
   1.554 +        }
   1.555 +        
   1.556 +        return result;
   1.557 +    } else {
   1.558 +        return 0;
   1.559 +    }
   1.560 +}
   1.561 +
   1.562 +static int getlocation(GameState *gamestate, Move *move) {   
   1.563 +
   1.564 +    uint8_t color = move->piece & COLOR_MASK;
   1.565 +    _Bool incheck = gamestate->lastmove?gamestate->lastmove->move.check:0;
   1.566 +    
   1.567 +    Move threats[16], *threat = NULL;
   1.568 +    uint8_t threatcount;
   1.569 +    
   1.570 +    if (get_threats(gamestate, move->torow, move->tofile, color,
   1.571 +            threats, &threatcount)) {
   1.572 +        
   1.573 +        int reason = INVALID_POSITION;
   1.574 +        
   1.575 +        // find threats for the specified position
   1.576 +        for (uint8_t i = 0 ; i < threatcount ; i++) {
   1.577 +            if ((threats[i].piece & (PIECE_MASK | COLOR_MASK))
   1.578 +                    == move->piece &&
   1.579 +                    (move->fromrow == POS_UNSPECIFIED ||
   1.580 +                    move->fromrow == threats[i].fromrow) &&
   1.581 +                    (move->fromfile == POS_UNSPECIFIED ||
   1.582 +                    move->fromfile == threats[i].fromfile)) {
   1.583 +
   1.584 +                if (threat) {
   1.585 +                    return AMBIGUOUS_MOVE;
   1.586 +                } else {
   1.587 +                    // found threat is no real threat
   1.588 +                    if (is_pinned(gamestate, &(threats[i]))) {
   1.589 +                        reason = incheck?KING_IN_CHECK:PIECE_PINNED;
   1.590 +                    } else {
   1.591 +                        threat = &(threats[i]);
   1.592 +                    }
   1.593 +                }
   1.594 +            }
   1.595 +        }
   1.596 +        
   1.597 +        // can't threaten specified position
   1.598 +        if (!threat) {
   1.599 +            return reason;
   1.600 +        }
   1.601 +
   1.602 +        memcpy(move, threat, sizeof(Move));
   1.603 +        return VALID_MOVE_SYNTAX;
   1.604 +    } else {
   1.605 +        return INVALID_POSITION;
   1.606 +    }
   1.607 +}
   1.608 +
   1.609 +int eval_move(GameState *gamestate, char *mstr, Move *move, uint8_t color) {
   1.610 +    memset(move, 0, sizeof(Move));
   1.611 +    move->fromfile = POS_UNSPECIFIED;
   1.612 +    move->fromrow = POS_UNSPECIFIED;
   1.613 +
   1.614 +    size_t len = strlen(mstr);
   1.615 +    if (len < 1 || len > 6) {
   1.616 +        return INVALID_MOVE_SYNTAX;
   1.617 +    }
   1.618 +    
   1.619 +    /* evaluate check/checkmate flags */
   1.620 +    if (mstr[len-1] == '+') {
   1.621 +        len--; mstr[len] = '\0';
   1.622 +        move->check = 1;
   1.623 +    } else if (mstr[len-1] == '#') {
   1.624 +        len--; mstr[len] = '\0';
   1.625 +        /* ignore - validation should set game state */
   1.626 +    }
   1.627 +    
   1.628 +    /* evaluate promotion */
   1.629 +    if (len > 3 && mstr[len-2] == '=') {
   1.630 +        move->promotion = getpiece(mstr[len-1]);
   1.631 +        if (!move->promotion) {
   1.632 +            return INVALID_MOVE_SYNTAX;
   1.633 +        } else {
   1.634 +            move->promotion |= color;
   1.635 +            len -= 2;
   1.636 +            mstr[len] = 0;
   1.637 +        }
   1.638 +    }
   1.639 +    
   1.640 +    if (len == 2) {
   1.641 +        /* pawn move (e.g. "e4") */
   1.642 +        move->piece = PAWN;
   1.643 +        move->tofile = fileidx(mstr[0]);
   1.644 +        move->torow = rowidx(mstr[1]);
   1.645 +    } else if (len == 3) {
   1.646 +        if (strcmp(mstr, "O-O") == 0) {
   1.647 +            /* king side castling */
   1.648 +            move->piece = KING;
   1.649 +            move->fromfile = fileidx('e');
   1.650 +            move->tofile = fileidx('g');
   1.651 +            move->fromrow = move->torow = color == WHITE ? 0 : 7;
   1.652 +        } else {
   1.653 +            /* move (e.g. "Nf3") */
   1.654 +            move->piece = getpiece(mstr[0]);
   1.655 +            move->tofile = fileidx(mstr[1]);
   1.656 +            move->torow = rowidx(mstr[2]);
   1.657 +        }
   1.658 +    } else if (len == 4) {
   1.659 +        move->piece = getpiece(mstr[0]);
   1.660 +        if (!move->piece) {
   1.661 +            move->piece = PAWN;
   1.662 +            move->fromfile = fileidx(mstr[0]);
   1.663 +        }
   1.664 +        if (mstr[1] == 'x') {
   1.665 +            /* capture (e.g. "Nxf3", "dxe5") */
   1.666 +            move->capture = 1;
   1.667 +        } else {
   1.668 +            /* move (e.g. "Ndf3", "N2c3", "e2e4") */
   1.669 +            if (isfile(mstr[1])) {
   1.670 +                move->fromfile = fileidx(mstr[1]);
   1.671 +                if (move->piece == PAWN) {
   1.672 +                    move->piece = 0;
   1.673 +                }
   1.674 +            } else {
   1.675 +                move->fromrow = rowidx(mstr[1]);
   1.676 +            }
   1.677 +        }
   1.678 +        move->tofile = fileidx(mstr[2]);
   1.679 +        move->torow = rowidx(mstr[3]);
   1.680 +    } else if (len == 5) {
   1.681 +        if (strcmp(mstr, "O-O-O") == 0) {
   1.682 +            /* queen side castling "O-O-O" */
   1.683 +            move->piece = KING;
   1.684 +            move->fromfile = fileidx('e');
   1.685 +            move->tofile = fileidx('c');
   1.686 +            move->fromrow = move->torow = color == WHITE ? 0 : 7;
   1.687 +        } else {
   1.688 +            move->piece = getpiece(mstr[0]);
   1.689 +            if (mstr[2] == 'x') {
   1.690 +                move->capture = 1;
   1.691 +                if (move->piece) {
   1.692 +                    /* capture (e.g. "Ndxf3") */
   1.693 +                    move->fromfile = fileidx(mstr[1]);
   1.694 +                } else {
   1.695 +                    /* long notation capture (e.g. "e5xf6") */
   1.696 +                    move->piece = PAWN;
   1.697 +                    move->fromfile = fileidx(mstr[0]);
   1.698 +                    move->fromrow = rowidx(mstr[1]);
   1.699 +                }
   1.700 +            } else {
   1.701 +                /* long notation move (e.g. "Nc5a4") */
   1.702 +                move->fromfile = fileidx(mstr[1]);
   1.703 +                move->fromrow = rowidx(mstr[2]);
   1.704 +            }
   1.705 +            move->tofile = fileidx(mstr[3]);
   1.706 +            move->torow = rowidx(mstr[4]);
   1.707 +        }
   1.708 +    } else if (len == 6) {
   1.709 +        /* long notation capture (e.g. "Nc5xf3") */
   1.710 +        if (mstr[3] == 'x') {
   1.711 +            move->capture = 1;
   1.712 +            move->piece = getpiece(mstr[0]);
   1.713 +            move->fromfile = fileidx(mstr[1]);
   1.714 +            move->fromrow = rowidx(mstr[2]);
   1.715 +            move->tofile = fileidx(mstr[4]);
   1.716 +            move->torow = rowidx(mstr[5]);
   1.717 +        }
   1.718 +    }
   1.719 +
   1.720 +    
   1.721 +    if (move->piece) {
   1.722 +        if (move->piece == PAWN
   1.723 +            && move->torow == (color==WHITE?7:0)
   1.724 +            && !move->promotion) {
   1.725 +            return NEED_PROMOTION;
   1.726 +        }
   1.727 +        
   1.728 +        move->piece |= color;
   1.729 +        if (move->fromfile == POS_UNSPECIFIED
   1.730 +            || move->fromrow == POS_UNSPECIFIED) {
   1.731 +            return getlocation(gamestate, move);
   1.732 +        } else {
   1.733 +            return chkidx(move) ? VALID_MOVE_SYNTAX : INVALID_POSITION;
   1.734 +        }
   1.735 +    } else {
   1.736 +        return INVALID_MOVE_SYNTAX;
   1.737 +    }
   1.738 +}
   1.739 +
   1.740 +_Bool is_protected(GameState *gamestate, uint8_t row, uint8_t file,
   1.741 +        uint8_t color) {
   1.742 +    
   1.743 +    Move threats[16];
   1.744 +    uint8_t threatcount;
   1.745 +    if (get_real_threats(gamestate, row, file, color, threats, &threatcount)) {
   1.746 +        for (int i = 0 ; i < threatcount ; i++) {
   1.747 +            if (threats[i].piece != (color|KING)) {
   1.748 +                return 1;
   1.749 +            }
   1.750 +        }
   1.751 +        return 0;
   1.752 +    } else {
   1.753 +        return 0;
   1.754 +    }
   1.755 +}
   1.756 +
   1.757 +uint16_t remaining_movetime(GameInfo *gameinfo, GameState *gamestate,
   1.758 +        uint8_t color) {
   1.759 +    if (!gameinfo->timecontrol) {
   1.760 +        return 0;
   1.761 +    }
   1.762 +    
   1.763 +    if (gamestate->movelist) {
   1.764 +        uint16_t time = gameinfo->time;
   1.765 +        suseconds_t micros = 0;
   1.766 +        
   1.767 +        MoveList *movelist = color == WHITE ?
   1.768 +            gamestate->movelist : gamestate->movelist->next;
   1.769 +        
   1.770 +        while (movelist) {
   1.771 +            time += gameinfo->addtime;
   1.772 +            
   1.773 +            struct movetimeval *movetime = &(movelist->move.movetime);
   1.774 +            if (movetime->tv_sec >= time) {
   1.775 +                return 0;
   1.776 +            }
   1.777 +            
   1.778 +            time -= movetime->tv_sec;
   1.779 +            micros += movetime->tv_usec;
   1.780 +            
   1.781 +            movelist = movelist->next ? movelist->next->next : NULL;
   1.782 +        }
   1.783 +        
   1.784 +        time_t sec;
   1.785 +        movelist = gamestate->lastmove;
   1.786 +        if ((movelist->move.piece & COLOR_MASK) != color) {
   1.787 +            struct movetimeval *lastmovetstamp = &(movelist->move.timestamp);
   1.788 +            struct timeval currenttstamp;
   1.789 +            gettimeofday(&currenttstamp, NULL);
   1.790 +            micros += currenttstamp.tv_usec - lastmovetstamp->tv_usec;
   1.791 +            sec = currenttstamp.tv_sec - lastmovetstamp->tv_sec;
   1.792 +            if (sec >= time) {
   1.793 +                return 0;
   1.794 +            }
   1.795 +            
   1.796 +            time -= sec;
   1.797 +        }
   1.798 +        
   1.799 +        sec = micros / 1e6L;
   1.800 +        
   1.801 +        if (sec >= time) {
   1.802 +            return 0;
   1.803 +        }
   1.804 +
   1.805 +        time -= sec;
   1.806 +        
   1.807 +        return time;
   1.808 +    } else {
   1.809 +        return gameinfo->time;
   1.810 +    }
   1.811 +}

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