--- a/test/Game.java Sun Apr 19 10:48:00 2015 +0200 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000 @@ -1,94 +0,0 @@ -package de.uapcore.threelittlestars; - -import java.awt.BorderLayout; -import java.io.IOException; - -import javax.swing.JFrame; -import javax.swing.JOptionPane; - -import de.uapcore.threelittlestars.entities.Player; -import de.uapcore.threelittlestars.entities.Player.PlayerCharacter; -import de.uapcore.threelittlestars.managers.AssetManager; -import de.uapcore.threelittlestars.managers.InputManager; -import de.uapcore.threelittlestars.managers.WorldManager; -import de.uapcore.threelittlestars.renderers.GameRenderer; - - -public class Game implements Runnable { - - public static final int TICK_RATE = 32; - - private InputManager im; - private AssetManager am; - private WorldManager wm; - - private MainFrame frame; - private MainPanel canvas; - - public Game(MainFrame frame, PlayerCharacter playerCharacter) { - - this.frame = frame; - canvas = new MainPanel(); - - am = new AssetManager(canvas); - wm = new WorldManager(am); - im = new InputManager(); - - canvas.setRenderer(new GameRenderer(wm)); - canvas.addKeyListener(im); - - frame.setDefaultCloseOperation(JFrame.DO_NOTHING_ON_CLOSE); - frame.add(canvas, BorderLayout.CENTER); - frame.pack(); - canvas.requestFocusInWindow(); - - try { - startGame(playerCharacter); - } catch (IOException e) { - JOptionPane.showMessageDialog(frame, "Die Weltdaten sind beschÃĪdigt.", - frame.getTitle(), JOptionPane.ERROR_MESSAGE); - System.exit(1); - } - } - - public void startGame(PlayerCharacter character) throws IOException { - Player.setCharacter(character); - - // TODO: asset / savegame loading - wm.loadAsset("testworld"); // just testing here - - new Thread(this).start(); - } - - @Override - public void run() { - long lastTick = System.currentTimeMillis(); - do { - long currentTick = System.currentTimeMillis(); - if (currentTick - lastTick >= TICK_RATE) { - lastTick += TICK_RATE; - - // Deliver buffered input events - im.deliverEvents(wm); - - // Call updates - wm.update(); - - // Catch other key events - if (im.isEscapePressed()) { - frame.setVisible(false); - } - - - // Repaint canvas - canvas.repaint(); - } - Thread.yield(); - } while (frame.isVisible()); - - // Cleanup stuff - frame.dispose(); - System.exit(0); - } - -}