test/bigtestfile.c

changeset 65
7dd4fd1e7071
parent 64
60decfc9ad13
child 67
5da2cb5aea6b
     1.1 --- a/test/bigtestfile.c	Mon Oct 03 12:27:10 2022 +0200
     1.2 +++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.3 @@ -1,808 +0,0 @@
     1.4 -/*
     1.5 - * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER.
     1.6 - *
     1.7 - * Copyright 2014 Mike Becker. All rights reserved.
     1.8 - *
     1.9 - * Redistribution and use in source and binary forms, with or without
    1.10 - * modification, are permitted provided that the following conditions are met:
    1.11 - *
    1.12 - *   1. Redistributions of source code must retain the above copyright
    1.13 - *      notice, this list of conditions and the following disclaimer.
    1.14 - *
    1.15 - *   2. Redistributions in binary form must reproduce the above copyright
    1.16 - *      notice, this list of conditions and the following disclaimer in the
    1.17 - *      documentation and/or other materials provided with the distribution.
    1.18 - *
    1.19 - * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
    1.20 - * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
    1.21 - * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
    1.22 - * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
    1.23 - * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
    1.24 - * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
    1.25 - * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
    1.26 - * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
    1.27 - * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
    1.28 - * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
    1.29 - * POSSIBILITY OF SUCH DAMAGE.
    1.30 - *
    1.31 - */
    1.32 -
    1.33 -#include "rules.h"
    1.34 -#include "chess.h"
    1.35 -#include <string.h>
    1.36 -#include <stdlib.h>
    1.37 -#include <sys/time.h>
    1.38 -
    1.39 -static GameState gamestate_copy_sim(GameState *gamestate) {
    1.40 -    GameState simulation = *gamestate;
    1.41 -    if (simulation.lastmove) {
    1.42 -        MoveList *lastmovecopy = malloc(sizeof(MoveList));
    1.43 -        *lastmovecopy = *(simulation.lastmove);
    1.44 -        simulation.movelist = simulation.lastmove = lastmovecopy;
    1.45 -    }
    1.46 -
    1.47 -    return simulation;
    1.48 -}
    1.49 -
    1.50 -void gamestate_init(GameState *gamestate) {
    1.51 -    memset(gamestate, 0, sizeof(GameState));
    1.52 -    
    1.53 -    Board initboard = {
    1.54 -        {WROOK, WKNIGHT, WBISHOP, WQUEEN, WKING, WBISHOP, WKNIGHT, WROOK},
    1.55 -        {WPAWN, WPAWN,   WPAWN,   WPAWN,  WPAWN, WPAWN,   WPAWN,   WPAWN},
    1.56 -        {0,     0,       0,       0,      0,     0,       0,       0},
    1.57 -        {0,     0,       0,       0,      0,     0,       0,       0},
    1.58 -        {0,     0,       0,       0,      0,     0,       0,       0},
    1.59 -        {0,     0,       0,       0,      0,     0,       0,       0},
    1.60 -        {BPAWN, BPAWN,   BPAWN,   BPAWN,  BPAWN, BPAWN,   BPAWN,   BPAWN},
    1.61 -        {BROOK, BKNIGHT, BBISHOP, BQUEEN, BKING, BBISHOP, BKNIGHT, BROOK}
    1.62 -    };
    1.63 -    memcpy(gamestate->board, initboard, sizeof(Board));
    1.64 -}
    1.65 -
    1.66 -void gamestate_cleanup(GameState *gamestate) {
    1.67 -    MoveList *elem;
    1.68 -    elem = gamestate->movelist;
    1.69 -    while (elem) {
    1.70 -        MoveList *cur = elem;
    1.71 -        elem = elem->next;
    1.72 -        free(cur);
    1.73 -    };
    1.74 -}
    1.75 -
    1.76 -/* MUST be called IMMEDIATLY after applying a move to work correctly */
    1.77 -static void format_move(GameState *gamestate, Move *move) {
    1.78 -    char *string = move->string;
    1.79 -    
    1.80 -    /* at least 8 characters should be available, wipe them out */
    1.81 -    memset(string, 0, 8);
    1.82 -    
    1.83 -    /* special formats for castling */
    1.84 -    if ((move->piece&PIECE_MASK) == KING &&
    1.85 -            abs(move->tofile-move->fromfile) == 2) {
    1.86 -        if (move->tofile==fileidx('c')) {
    1.87 -            memcpy(string, "O-O-O", 5);
    1.88 -        } else {
    1.89 -            memcpy(string, "O-O", 3);
    1.90 -        }
    1.91 -    }
    1.92 -
    1.93 -    /* start by notating the piece character */
    1.94 -    string[0] = getpiecechr(move->piece);
    1.95 -    int idx = string[0] ? 1 : 0;
    1.96 -    
    1.97 -    /* find out how many source information we do need */
    1.98 -    uint8_t piece = move->piece & PIECE_MASK;
    1.99 -    if (piece == PAWN) {
   1.100 -        if (move->capture) {
   1.101 -            string[idx++] = filechr(move->fromfile);
   1.102 -        }
   1.103 -    } else if (piece != KING) {
   1.104 -        Move threats[16];
   1.105 -        uint8_t threatcount;
   1.106 -        get_real_threats(gamestate, move->torow, move->tofile,
   1.107 -            move->piece&COLOR_MASK, threats, &threatcount);
   1.108 -        if (threatcount > 1) {
   1.109 -            int ambrows = 0, ambfiles = 0;
   1.110 -            for (uint8_t i = 0 ; i < threatcount ; i++) {
   1.111 -                if (threats[i].fromrow == move->fromrow) {
   1.112 -                    ambrows++;
   1.113 -                }
   1.114 -                if (threats[i].fromfile == move->fromfile) {
   1.115 -                    ambfiles++;
   1.116 -                }
   1.117 -            }
   1.118 -            /* ambiguous row, name file */
   1.119 -            if (ambrows > 1) {
   1.120 -                string[idx++] = filechr(move->fromfile);
   1.121 -            }
   1.122 -            /* ambiguous file, name row */
   1.123 -            if (ambfiles > 1) {
   1.124 -                string[idx++] = filechr(move->fromrow);
   1.125 -            }
   1.126 -        }
   1.127 -    }
   1.128 -    
   1.129 -    /* capturing? */
   1.130 -    if (move->capture) {
   1.131 -        string[idx++] = 'x';
   1.132 -    }
   1.133 -    
   1.134 -    /* destination */
   1.135 -    string[idx++] = filechr(move->tofile);
   1.136 -    string[idx++] = rowchr(move->torow);
   1.137 -    
   1.138 -    /* promotion? */
   1.139 -    if (move->promotion) {
   1.140 -        string[idx++] = '=';
   1.141 -        string[idx++] = getpiecechr(move->promotion);
   1.142 -    }
   1.143 -    
   1.144 -    /* check? */
   1.145 -    if (move->check) {
   1.146 -        /* works only, if this function is called when applying the move */
   1.147 -        string[idx++] = gamestate->checkmate?'#':'+';
   1.148 -    }
   1.149 -}
   1.150 -
   1.151 -static void addmove(GameState* gamestate, Move *move) {
   1.152 -    MoveList *elem = malloc(sizeof(MoveList));
   1.153 -    elem->next = NULL;
   1.154 -    elem->move = *move;
   1.155 -    
   1.156 -    struct timeval curtimestamp;
   1.157 -    gettimeofday(&curtimestamp, NULL);
   1.158 -    elem->move.timestamp.tv_sec = curtimestamp.tv_sec;
   1.159 -    elem->move.timestamp.tv_usec = curtimestamp.tv_usec;
   1.160 -    
   1.161 -    if (gamestate->lastmove) {
   1.162 -        struct movetimeval *lasttstamp = &(gamestate->lastmove->move.timestamp);
   1.163 -        uint64_t sec = curtimestamp.tv_sec - lasttstamp->tv_sec;
   1.164 -        suseconds_t micros;
   1.165 -        if (curtimestamp.tv_usec < lasttstamp->tv_usec) {
   1.166 -            micros = 1e6L-(lasttstamp->tv_usec - curtimestamp.tv_usec);
   1.167 -            sec--;
   1.168 -        } else {
   1.169 -            micros = curtimestamp.tv_usec - lasttstamp->tv_usec;
   1.170 -        }
   1.171 -        
   1.172 -        elem->move.movetime.tv_sec = sec;
   1.173 -        elem->move.movetime.tv_usec = micros;
   1.174 -        
   1.175 -        gamestate->lastmove->next = elem;
   1.176 -        gamestate->lastmove = elem;
   1.177 -    } else {
   1.178 -        elem->move.movetime.tv_usec = 0;
   1.179 -        elem->move.movetime.tv_sec = 0;
   1.180 -        gamestate->movelist = gamestate->lastmove = elem;
   1.181 -    }
   1.182 -}
   1.183 -
   1.184 -char getpiecechr(uint8_t piece) {
   1.185 -    switch (piece & PIECE_MASK) {
   1.186 -    case ROOK: return 'R';
   1.187 -    case KNIGHT: return 'N';
   1.188 -    case BISHOP: return 'B';
   1.189 -    case QUEEN: return 'Q';
   1.190 -    case KING: return 'K';
   1.191 -    default: return '\0';
   1.192 -    }
   1.193 -}
   1.194 -
   1.195 -uint8_t getpiece(char c) {
   1.196 -    switch (c) {
   1.197 -        case 'R': return ROOK;
   1.198 -        case 'N': return KNIGHT;
   1.199 -        case 'B': return BISHOP;
   1.200 -        case 'Q': return QUEEN;
   1.201 -        case 'K': return KING;
   1.202 -        default: return 0;
   1.203 -    }
   1.204 -}
   1.205 -
   1.206 -static void apply_move_impl(GameState *gamestate, Move *move, _Bool simulate) {
   1.207 -    uint8_t piece = move->piece & PIECE_MASK;
   1.208 -    uint8_t color = move->piece & COLOR_MASK;
   1.209 -    
   1.210 -    /* en passant capture */
   1.211 -    if (move->capture && piece == PAWN &&
   1.212 -        mdst(gamestate->board, move) == 0) {
   1.213 -        gamestate->board[move->fromrow][move->tofile] = 0;
   1.214 -    }
   1.215 -    
   1.216 -    /* remove old en passant threats */
   1.217 -    for (uint8_t file = 0 ; file < 8 ; file++) {
   1.218 -        gamestate->board[3][file] &= ~ENPASSANT_THREAT;
   1.219 -        gamestate->board[4][file] &= ~ENPASSANT_THREAT;
   1.220 -    }
   1.221 -    
   1.222 -    /* add new en passant threat */
   1.223 -    if (piece == PAWN && (
   1.224 -        (move->fromrow == 1 && move->torow == 3) ||
   1.225 -        (move->fromrow == 6 && move->torow == 4))) {
   1.226 -        move->piece |= ENPASSANT_THREAT;
   1.227 -    }
   1.228 -    
   1.229 -    /* move (and maybe capture or promote) */
   1.230 -    msrc(gamestate->board, move) = 0;
   1.231 -    if (move->promotion) {
   1.232 -        mdst(gamestate->board, move) = move->promotion;
   1.233 -    } else {
   1.234 -        mdst(gamestate->board, move) = move->piece;
   1.235 -    }
   1.236 -    
   1.237 -    /* castling */
   1.238 -    if (piece == KING && move->fromfile == fileidx('e')) {
   1.239 -        
   1.240 -        if (move->tofile == fileidx('g')) {
   1.241 -            gamestate->board[move->torow][fileidx('h')] = 0;
   1.242 -            gamestate->board[move->torow][fileidx('f')] = color|ROOK;
   1.243 -        } else if (move->tofile == fileidx('c')) {
   1.244 -            gamestate->board[move->torow][fileidx('a')] = 0;
   1.245 -            gamestate->board[move->torow][fileidx('d')] = color|ROOK;
   1.246 -        }
   1.247 -    }
   1.248 -
   1.249 -    if (!simulate) {
   1.250 -        if (!move->string[0]) {
   1.251 -            format_move(gamestate, move);
   1.252 -        }
   1.253 -    }
   1.254 -    /* add move, even in simulation (checkmate test needs it) */
   1.255 -    addmove(gamestate, move);
   1.256 -}
   1.257 -
   1.258 -void apply_move(GameState *gamestate, Move *move) {
   1.259 -    apply_move_impl(gamestate, move, 0);
   1.260 -}
   1.261 -
   1.262 -static int validate_move_rules(GameState *gamestate, Move *move) {
   1.263 -    /* validate indices (don't trust opponent) */
   1.264 -    if (!chkidx(move)) {
   1.265 -        return INVALID_POSITION;
   1.266 -    }
   1.267 -    
   1.268 -    /* must move */
   1.269 -    if (move->fromfile == move->tofile && move->fromrow == move->torow) {
   1.270 -        return INVALID_MOVE_SYNTAX;
   1.271 -    }
   1.272 -    
   1.273 -    /* does piece exist */
   1.274 -    if ((msrc(gamestate->board, move)&(PIECE_MASK|COLOR_MASK))
   1.275 -           != (move->piece&(PIECE_MASK|COLOR_MASK))) {
   1.276 -        return INVALID_POSITION;
   1.277 -    }
   1.278 -    
   1.279 -    /* can't capture own pieces */
   1.280 -    if ((mdst(gamestate->board, move) & COLOR_MASK)
   1.281 -            == (move->piece & COLOR_MASK)) {
   1.282 -        return RULES_VIOLATED;
   1.283 -    }
   1.284 -    
   1.285 -    /* must capture, if and only if destination is occupied */
   1.286 -    if ((mdst(gamestate->board, move) == 0 && move->capture) ||
   1.287 -            (mdst(gamestate->board, move) != 0 && !move->capture)) {
   1.288 -        return INVALID_MOVE_SYNTAX;
   1.289 -    }
   1.290 -    
   1.291 -    /* validate individual rules */
   1.292 -    _Bool chkrules;
   1.293 -    switch (move->piece & PIECE_MASK) {
   1.294 -    case PAWN:
   1.295 -        chkrules = pawn_chkrules(gamestate, move) &&
   1.296 -            !pawn_isblocked(gamestate, move);
   1.297 -        break;
   1.298 -    case ROOK:
   1.299 -        chkrules = rook_chkrules(move) &&
   1.300 -            !rook_isblocked(gamestate, move);
   1.301 -        break;
   1.302 -    case KNIGHT:
   1.303 -        chkrules = knight_chkrules(move); /* knight is never blocked */
   1.304 -        break;
   1.305 -    case BISHOP:
   1.306 -        chkrules = bishop_chkrules(move) &&
   1.307 -            !bishop_isblocked(gamestate, move);
   1.308 -        break;
   1.309 -    case QUEEN:
   1.310 -        chkrules = queen_chkrules(move) &&
   1.311 -            !queen_isblocked(gamestate, move);
   1.312 -        break;
   1.313 -    case KING:
   1.314 -        chkrules = king_chkrules(gamestate, move) &&
   1.315 -            !king_isblocked(gamestate, move);
   1.316 -        break;
   1.317 -    default:
   1.318 -        return INVALID_MOVE_SYNTAX;
   1.319 -    }
   1.320 -    
   1.321 -    return chkrules ? VALID_MOVE_SEMANTICS : RULES_VIOLATED;
   1.322 -}
   1.323 -
   1.324 -int validate_move(GameState *gamestate, Move *move) {
   1.325 -    
   1.326 -    int result = validate_move_rules(gamestate, move);
   1.327 -    
   1.328 -    /* cancel processing to save resources */
   1.329 -    if (result != VALID_MOVE_SEMANTICS) {
   1.330 -        return result;
   1.331 -    }
   1.332 -    
   1.333 -    /* find kings for check validation */
   1.334 -    uint8_t piececolor = (move->piece & COLOR_MASK);
   1.335 -    
   1.336 -    uint8_t mykingfile = 0, mykingrow = 0, opkingfile = 0, opkingrow = 0;
   1.337 -    for (uint8_t row = 0 ; row < 8 ; row++) {
   1.338 -        for (uint8_t file = 0 ; file < 8 ; file++) {
   1.339 -            if (gamestate->board[row][file] ==
   1.340 -                    (piececolor == WHITE?WKING:BKING)) {
   1.341 -                mykingfile = file;
   1.342 -                mykingrow = row;
   1.343 -            } else if (gamestate->board[row][file] ==
   1.344 -                    (piececolor == WHITE?BKING:WKING)) {
   1.345 -                opkingfile = file;
   1.346 -                opkingrow = row;
   1.347 -            }
   1.348 -        }
   1.349 -    }
   1.350 -    
   1.351 -    /* simulate move for check validation */
   1.352 -    GameState simulation = gamestate_copy_sim(gamestate);
   1.353 -    Move simmove = *move;
   1.354 -    apply_move_impl(&simulation, &simmove, 1);
   1.355 -    
   1.356 -    /* don't move into or stay in check position */
   1.357 -    if (is_covered(&simulation, mykingrow, mykingfile,
   1.358 -        opponent_color(piececolor))) {
   1.359 -        
   1.360 -        gamestate_cleanup(&simulation);
   1.361 -        if ((move->piece & PIECE_MASK) == KING) {
   1.362 -            return KING_MOVES_INTO_CHECK;
   1.363 -        } else {
   1.364 -            /* last move is always not null in this case */
   1.365 -            return gamestate->lastmove->move.check ?
   1.366 -                KING_IN_CHECK : PIECE_PINNED;
   1.367 -        }
   1.368 -    }
   1.369 -    
   1.370 -    /* correct check and checkmate flags (move is still valid) */
   1.371 -    Move threats[16];
   1.372 -    uint8_t threatcount;
   1.373 -    move->check = get_threats(&simulation, opkingrow, opkingfile,
   1.374 -        piececolor, threats, &threatcount);
   1.375 -    
   1.376 -    if (move->check) {
   1.377 -        /* determine possible escape fields */
   1.378 -        _Bool canescape = 0;
   1.379 -        for (int dr = -1 ; dr <= 1 && !canescape ; dr++) {
   1.380 -            for (int df = -1 ; df <= 1 && !canescape ; df++) {
   1.381 -                if (!(dr == 0 && df == 0)  &&
   1.382 -                        isidx(opkingrow + dr) && isidx(opkingfile + df)) {
   1.383 -                    
   1.384 -                    /* escape field neither blocked nor covered */
   1.385 -                    if ((simulation.board[opkingrow + dr][opkingfile + df]
   1.386 -                            & COLOR_MASK) != opponent_color(piececolor)) {
   1.387 -                        canescape |= !is_covered(&simulation,
   1.388 -                            opkingrow + dr, opkingfile + df, piececolor);
   1.389 -                    }
   1.390 -                }
   1.391 -            }
   1.392 -        }
   1.393 -        /* can't escape, can he capture? */
   1.394 -        if (!canescape && threatcount == 1) {
   1.395 -            canescape = is_attacked(&simulation, threats[0].fromrow,
   1.396 -                threats[0].fromfile, opponent_color(piececolor));
   1.397 -        }
   1.398 -        
   1.399 -        /* can't capture, can he block? */
   1.400 -        if (!canescape && threatcount == 1) {
   1.401 -            Move *threat = &(threats[0]);
   1.402 -            uint8_t threatpiece = threat->piece & PIECE_MASK;
   1.403 -            
   1.404 -            /* knight, pawns and the king cannot be blocked */
   1.405 -            if (threatpiece == BISHOP || threatpiece == ROOK
   1.406 -                || threatpiece == QUEEN) {
   1.407 -                if (threat->fromrow == threat->torow) {
   1.408 -                    /* rook aspect (on row) */
   1.409 -                    int d = threat->tofile > threat->fromfile ? 1 : -1;
   1.410 -                    uint8_t file = threat->fromfile;
   1.411 -                    while (!canescape && file != threat->tofile - d) {
   1.412 -                        file += d;
   1.413 -                        canescape |= is_protected(&simulation,
   1.414 -                            threat->torow, file, opponent_color(piececolor));
   1.415 -                    }
   1.416 -                } else if (threat->fromfile == threat->tofile) {
   1.417 -                    /* rook aspect (on file) */
   1.418 -                    int d = threat->torow > threat->fromrow ? 1 : -1;
   1.419 -                    uint8_t row = threat->fromrow;
   1.420 -                    while (!canescape && row != threat->torow - d) {
   1.421 -                        row += d;
   1.422 -                        canescape |= is_protected(&simulation,
   1.423 -                            row, threat->tofile, opponent_color(piececolor));
   1.424 -                    }
   1.425 -                } else {
   1.426 -                    /* bishop aspect */
   1.427 -                    int dr = threat->torow > threat->fromrow ? 1 : -1;
   1.428 -                    int df = threat->tofile > threat->fromfile ? 1 : -1;
   1.429 -
   1.430 -                    uint8_t row = threat->fromrow;
   1.431 -                    uint8_t file = threat->fromfile;
   1.432 -                    while (!canescape && file != threat->tofile - df
   1.433 -                        && row != threat->torow - dr) {
   1.434 -                        row += dr;
   1.435 -                        file += df;
   1.436 -                        canescape |= is_protected(&simulation, row, file,
   1.437 -                            opponent_color(piececolor));
   1.438 -                    }
   1.439 -                }
   1.440 -            }
   1.441 -        }
   1.442 -            
   1.443 -        if (!canescape) {
   1.444 -            gamestate->checkmate = 1;
   1.445 -        }
   1.446 -    }
   1.447 -    
   1.448 -    gamestate_cleanup(&simulation);
   1.449 -    
   1.450 -    return VALID_MOVE_SEMANTICS;
   1.451 -}
   1.452 -
   1.453 -_Bool get_threats(GameState *gamestate, uint8_t row, uint8_t file,
   1.454 -        uint8_t color, Move *threats, uint8_t *threatcount) {
   1.455 -    Move candidates[32];
   1.456 -    int candidatecount = 0;
   1.457 -    for (uint8_t r = 0 ; r < 8 ; r++) {
   1.458 -        for (uint8_t f = 0 ; f < 8 ; f++) {
   1.459 -            if ((gamestate->board[r][f] & COLOR_MASK) == color) {
   1.460 -                // non-capturing move
   1.461 -                memset(&(candidates[candidatecount]), 0, sizeof(Move));
   1.462 -                candidates[candidatecount].piece = gamestate->board[r][f];
   1.463 -                candidates[candidatecount].fromrow = r;
   1.464 -                candidates[candidatecount].fromfile = f;
   1.465 -                candidates[candidatecount].torow = row;
   1.466 -                candidates[candidatecount].tofile = file;
   1.467 -                candidatecount++;
   1.468 -
   1.469 -                // capturing move
   1.470 -                memcpy(&(candidates[candidatecount]),
   1.471 -                    &(candidates[candidatecount-1]), sizeof(Move));
   1.472 -                candidates[candidatecount].capture = 1;
   1.473 -                candidatecount++;
   1.474 -            }
   1.475 -        }
   1.476 -    }
   1.477 -
   1.478 -    if (threatcount) {
   1.479 -        *threatcount = 0;
   1.480 -    }
   1.481 -    
   1.482 -    
   1.483 -    _Bool result = 0;
   1.484 -    
   1.485 -    for (int i = 0 ; i < candidatecount ; i++) {
   1.486 -        if (validate_move_rules(gamestate, &(candidates[i]))
   1.487 -                == VALID_MOVE_SEMANTICS) {
   1.488 -            result = 1;
   1.489 -            if (threats && threatcount) {
   1.490 -                threats[(*threatcount)++] = candidates[i];
   1.491 -            }
   1.492 -        }
   1.493 -    }
   1.494 -    
   1.495 -    return result;
   1.496 -}
   1.497 -
   1.498 -_Bool is_pinned(GameState *gamestate, Move *move) {
   1.499 -    uint8_t color = move->piece & COLOR_MASK;
   1.500 -
   1.501 -    uint8_t kingfile = 0, kingrow = 0;
   1.502 -    for (uint8_t row = 0 ; row < 8 ; row++) {
   1.503 -        for (uint8_t file = 0 ; file < 8 ; file++) {
   1.504 -            if (gamestate->board[row][file] == (color|KING)) {
   1.505 -                kingfile = file;
   1.506 -                kingrow = row;
   1.507 -            }
   1.508 -        }
   1.509 -    }
   1.510 -
   1.511 -    GameState simulation = gamestate_copy_sim(gamestate);
   1.512 -    Move simmove = *move;
   1.513 -    apply_move(&simulation, &simmove);
   1.514 -    _Bool covered = is_covered(&simulation,
   1.515 -        kingrow, kingfile, opponent_color(color));
   1.516 -    gamestate_cleanup(&simulation);
   1.517 -    
   1.518 -    return covered;
   1.519 -}
   1.520 -
   1.521 -_Bool get_real_threats(GameState *gamestate, uint8_t row, uint8_t file,
   1.522 -        uint8_t color, Move *threats, uint8_t *threatcount) {
   1.523 -    
   1.524 -    if (threatcount) {
   1.525 -        *threatcount = 0;
   1.526 -    }
   1.527 -
   1.528 -    Move candidates[16];
   1.529 -    uint8_t candidatecount;
   1.530 -    if (get_threats(gamestate, row, file, color, candidates, &candidatecount)) {
   1.531 -        
   1.532 -        _Bool result = 0;
   1.533 -        uint8_t kingfile = 0, kingrow = 0;
   1.534 -        for (uint8_t row = 0 ; row < 8 ; row++) {
   1.535 -            for (uint8_t file = 0 ; file < 8 ; file++) {
   1.536 -                if (gamestate->board[row][file] == (color|KING)) {
   1.537 -                    kingfile = file;
   1.538 -                    kingrow = row;
   1.539 -                }
   1.540 -            }
   1.541 -        }
   1.542 -
   1.543 -        for (uint8_t i = 0 ; i < candidatecount ; i++) {
   1.544 -            GameState simulation = gamestate_copy_sim(gamestate);
   1.545 -            Move simmove = candidates[i];
   1.546 -            apply_move(&simulation, &simmove);
   1.547 -            if (!is_covered(&simulation, kingrow, kingfile,
   1.548 -                    opponent_color(color))) {
   1.549 -                result = 1;
   1.550 -                if (threats && threatcount) {
   1.551 -                    threats[(*threatcount)++] = candidates[i];
   1.552 -                }
   1.553 -            }
   1.554 -        }
   1.555 -        
   1.556 -        return result;
   1.557 -    } else {
   1.558 -        return 0;
   1.559 -    }
   1.560 -}
   1.561 -
   1.562 -static int getlocation(GameState *gamestate, Move *move) {   
   1.563 -
   1.564 -    uint8_t color = move->piece & COLOR_MASK;
   1.565 -    _Bool incheck = gamestate->lastmove?gamestate->lastmove->move.check:0;
   1.566 -    
   1.567 -    Move threats[16], *threat = NULL;
   1.568 -    uint8_t threatcount;
   1.569 -    
   1.570 -    if (get_threats(gamestate, move->torow, move->tofile, color,
   1.571 -            threats, &threatcount)) {
   1.572 -        
   1.573 -        int reason = INVALID_POSITION;
   1.574 -        
   1.575 -        // find threats for the specified position
   1.576 -        for (uint8_t i = 0 ; i < threatcount ; i++) {
   1.577 -            if ((threats[i].piece & (PIECE_MASK | COLOR_MASK))
   1.578 -                    == move->piece &&
   1.579 -                    (move->fromrow == POS_UNSPECIFIED ||
   1.580 -                    move->fromrow == threats[i].fromrow) &&
   1.581 -                    (move->fromfile == POS_UNSPECIFIED ||
   1.582 -                    move->fromfile == threats[i].fromfile)) {
   1.583 -
   1.584 -                if (threat) {
   1.585 -                    return AMBIGUOUS_MOVE;
   1.586 -                } else {
   1.587 -                    // found threat is no real threat
   1.588 -                    if (is_pinned(gamestate, &(threats[i]))) {
   1.589 -                        reason = incheck?KING_IN_CHECK:PIECE_PINNED;
   1.590 -                    } else {
   1.591 -                        threat = &(threats[i]);
   1.592 -                    }
   1.593 -                }
   1.594 -            }
   1.595 -        }
   1.596 -        
   1.597 -        // can't threaten specified position
   1.598 -        if (!threat) {
   1.599 -            return reason;
   1.600 -        }
   1.601 -
   1.602 -        memcpy(move, threat, sizeof(Move));
   1.603 -        return VALID_MOVE_SYNTAX;
   1.604 -    } else {
   1.605 -        return INVALID_POSITION;
   1.606 -    }
   1.607 -}
   1.608 -
   1.609 -int eval_move(GameState *gamestate, char *mstr, Move *move, uint8_t color) {
   1.610 -    memset(move, 0, sizeof(Move));
   1.611 -    move->fromfile = POS_UNSPECIFIED;
   1.612 -    move->fromrow = POS_UNSPECIFIED;
   1.613 -
   1.614 -    size_t len = strlen(mstr);
   1.615 -    if (len < 1 || len > 6) {
   1.616 -        return INVALID_MOVE_SYNTAX;
   1.617 -    }
   1.618 -    
   1.619 -    /* evaluate check/checkmate flags */
   1.620 -    if (mstr[len-1] == '+') {
   1.621 -        len--; mstr[len] = '\0';
   1.622 -        move->check = 1;
   1.623 -    } else if (mstr[len-1] == '#') {
   1.624 -        len--; mstr[len] = '\0';
   1.625 -        /* ignore - validation should set game state */
   1.626 -    }
   1.627 -    
   1.628 -    /* evaluate promotion */
   1.629 -    if (len > 3 && mstr[len-2] == '=') {
   1.630 -        move->promotion = getpiece(mstr[len-1]);
   1.631 -        if (!move->promotion) {
   1.632 -            return INVALID_MOVE_SYNTAX;
   1.633 -        } else {
   1.634 -            move->promotion |= color;
   1.635 -            len -= 2;
   1.636 -            mstr[len] = 0;
   1.637 -        }
   1.638 -    }
   1.639 -    
   1.640 -    if (len == 2) {
   1.641 -        /* pawn move (e.g. "e4") */
   1.642 -        move->piece = PAWN;
   1.643 -        move->tofile = fileidx(mstr[0]);
   1.644 -        move->torow = rowidx(mstr[1]);
   1.645 -    } else if (len == 3) {
   1.646 -        if (strcmp(mstr, "O-O") == 0) {
   1.647 -            /* king side castling */
   1.648 -            move->piece = KING;
   1.649 -            move->fromfile = fileidx('e');
   1.650 -            move->tofile = fileidx('g');
   1.651 -            move->fromrow = move->torow = color == WHITE ? 0 : 7;
   1.652 -        } else {
   1.653 -            /* move (e.g. "Nf3") */
   1.654 -            move->piece = getpiece(mstr[0]);
   1.655 -            move->tofile = fileidx(mstr[1]);
   1.656 -            move->torow = rowidx(mstr[2]);
   1.657 -        }
   1.658 -    } else if (len == 4) {
   1.659 -        move->piece = getpiece(mstr[0]);
   1.660 -        if (!move->piece) {
   1.661 -            move->piece = PAWN;
   1.662 -            move->fromfile = fileidx(mstr[0]);
   1.663 -        }
   1.664 -        if (mstr[1] == 'x') {
   1.665 -            /* capture (e.g. "Nxf3", "dxe5") */
   1.666 -            move->capture = 1;
   1.667 -        } else {
   1.668 -            /* move (e.g. "Ndf3", "N2c3", "e2e4") */
   1.669 -            if (isfile(mstr[1])) {
   1.670 -                move->fromfile = fileidx(mstr[1]);
   1.671 -                if (move->piece == PAWN) {
   1.672 -                    move->piece = 0;
   1.673 -                }
   1.674 -            } else {
   1.675 -                move->fromrow = rowidx(mstr[1]);
   1.676 -            }
   1.677 -        }
   1.678 -        move->tofile = fileidx(mstr[2]);
   1.679 -        move->torow = rowidx(mstr[3]);
   1.680 -    } else if (len == 5) {
   1.681 -        if (strcmp(mstr, "O-O-O") == 0) {
   1.682 -            /* queen side castling "O-O-O" */
   1.683 -            move->piece = KING;
   1.684 -            move->fromfile = fileidx('e');
   1.685 -            move->tofile = fileidx('c');
   1.686 -            move->fromrow = move->torow = color == WHITE ? 0 : 7;
   1.687 -        } else {
   1.688 -            move->piece = getpiece(mstr[0]);
   1.689 -            if (mstr[2] == 'x') {
   1.690 -                move->capture = 1;
   1.691 -                if (move->piece) {
   1.692 -                    /* capture (e.g. "Ndxf3") */
   1.693 -                    move->fromfile = fileidx(mstr[1]);
   1.694 -                } else {
   1.695 -                    /* long notation capture (e.g. "e5xf6") */
   1.696 -                    move->piece = PAWN;
   1.697 -                    move->fromfile = fileidx(mstr[0]);
   1.698 -                    move->fromrow = rowidx(mstr[1]);
   1.699 -                }
   1.700 -            } else {
   1.701 -                /* long notation move (e.g. "Nc5a4") */
   1.702 -                move->fromfile = fileidx(mstr[1]);
   1.703 -                move->fromrow = rowidx(mstr[2]);
   1.704 -            }
   1.705 -            move->tofile = fileidx(mstr[3]);
   1.706 -            move->torow = rowidx(mstr[4]);
   1.707 -        }
   1.708 -    } else if (len == 6) {
   1.709 -        /* long notation capture (e.g. "Nc5xf3") */
   1.710 -        if (mstr[3] == 'x') {
   1.711 -            move->capture = 1;
   1.712 -            move->piece = getpiece(mstr[0]);
   1.713 -            move->fromfile = fileidx(mstr[1]);
   1.714 -            move->fromrow = rowidx(mstr[2]);
   1.715 -            move->tofile = fileidx(mstr[4]);
   1.716 -            move->torow = rowidx(mstr[5]);
   1.717 -        }
   1.718 -    }
   1.719 -
   1.720 -    
   1.721 -    if (move->piece) {
   1.722 -        if (move->piece == PAWN
   1.723 -            && move->torow == (color==WHITE?7:0)
   1.724 -            && !move->promotion) {
   1.725 -            return NEED_PROMOTION;
   1.726 -        }
   1.727 -        
   1.728 -        move->piece |= color;
   1.729 -        if (move->fromfile == POS_UNSPECIFIED
   1.730 -            || move->fromrow == POS_UNSPECIFIED) {
   1.731 -            return getlocation(gamestate, move);
   1.732 -        } else {
   1.733 -            return chkidx(move) ? VALID_MOVE_SYNTAX : INVALID_POSITION;
   1.734 -        }
   1.735 -    } else {
   1.736 -        return INVALID_MOVE_SYNTAX;
   1.737 -    }
   1.738 -}
   1.739 -
   1.740 -_Bool is_protected(GameState *gamestate, uint8_t row, uint8_t file,
   1.741 -        uint8_t color) {
   1.742 -    
   1.743 -    Move threats[16];
   1.744 -    uint8_t threatcount;
   1.745 -    if (get_real_threats(gamestate, row, file, color, threats, &threatcount)) {
   1.746 -        for (int i = 0 ; i < threatcount ; i++) {
   1.747 -            if (threats[i].piece != (color|KING)) {
   1.748 -                return 1;
   1.749 -            }
   1.750 -        }
   1.751 -        return 0;
   1.752 -    } else {
   1.753 -        return 0;
   1.754 -    }
   1.755 -}
   1.756 -
   1.757 -uint16_t remaining_movetime(GameInfo *gameinfo, GameState *gamestate,
   1.758 -        uint8_t color) {
   1.759 -    if (!gameinfo->timecontrol) {
   1.760 -        return 0;
   1.761 -    }
   1.762 -    
   1.763 -    if (gamestate->movelist) {
   1.764 -        uint16_t time = gameinfo->time;
   1.765 -        suseconds_t micros = 0;
   1.766 -        
   1.767 -        MoveList *movelist = color == WHITE ?
   1.768 -            gamestate->movelist : gamestate->movelist->next;
   1.769 -        
   1.770 -        while (movelist) {
   1.771 -            time += gameinfo->addtime;
   1.772 -            
   1.773 -            struct movetimeval *movetime = &(movelist->move.movetime);
   1.774 -            if (movetime->tv_sec >= time) {
   1.775 -                return 0;
   1.776 -            }
   1.777 -            
   1.778 -            time -= movetime->tv_sec;
   1.779 -            micros += movetime->tv_usec;
   1.780 -            
   1.781 -            movelist = movelist->next ? movelist->next->next : NULL;
   1.782 -        }
   1.783 -        
   1.784 -        time_t sec;
   1.785 -        movelist = gamestate->lastmove;
   1.786 -        if ((movelist->move.piece & COLOR_MASK) != color) {
   1.787 -            struct movetimeval *lastmovetstamp = &(movelist->move.timestamp);
   1.788 -            struct timeval currenttstamp;
   1.789 -            gettimeofday(&currenttstamp, NULL);
   1.790 -            micros += currenttstamp.tv_usec - lastmovetstamp->tv_usec;
   1.791 -            sec = currenttstamp.tv_sec - lastmovetstamp->tv_sec;
   1.792 -            if (sec >= time) {
   1.793 -                return 0;
   1.794 -            }
   1.795 -            
   1.796 -            time -= sec;
   1.797 -        }
   1.798 -        
   1.799 -        sec = micros / 1e6L;
   1.800 -        
   1.801 -        if (sec >= time) {
   1.802 -            return 0;
   1.803 -        }
   1.804 -
   1.805 -        time -= sec;
   1.806 -        
   1.807 -        return time;
   1.808 -    } else {
   1.809 -        return gameinfo->time;
   1.810 -    }
   1.811 -}

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