Thu, 21 Mar 2024 23:00:39 +0100 | Mike Becker | increase maximum possible number of 2D layers | changeset | files |
Thu, 21 Mar 2024 22:23:00 +0100 | Mike Becker | add correct interleaving of opaque and transparent sprites | changeset | files |
Thu, 21 Mar 2024 20:48:18 +0100 | Mike Becker | rename font shader to generic sprite shader | changeset | files |
Thu, 21 Mar 2024 20:34:33 +0100 | Mike Becker | minor improvements | changeset | files |
Thu, 21 Mar 2024 20:24:31 +0100 | Mike Becker | implement that nodes inherit the world transform of their parent | changeset | files |
Fri, 15 Mar 2024 00:06:59 +0100 | Mike Becker | add camera and render groups | changeset | files |
Wed, 06 Mar 2024 23:38:17 +0100 | Mike Becker | invert the logic of converting between specialized nodes and the generic interface | changeset | files |