Thu, 21 Mar 2024 23:00:39 +0100 Mike Becker increase maximum possible number of 2D layers changeset | files
Thu, 21 Mar 2024 22:23:00 +0100 Mike Becker add correct interleaving of opaque and transparent sprites changeset | files
Thu, 21 Mar 2024 20:48:18 +0100 Mike Becker rename font shader to generic sprite shader changeset | files
Thu, 21 Mar 2024 20:34:33 +0100 Mike Becker minor improvements changeset | files
Thu, 21 Mar 2024 20:24:31 +0100 Mike Becker implement that nodes inherit the world transform of their parent changeset | files
Fri, 15 Mar 2024 00:06:59 +0100 Mike Becker add camera and render groups changeset | files
Wed, 06 Mar 2024 23:38:17 +0100 Mike Becker invert the logic of converting between specialized nodes and the generic interface changeset | files
(0) -30 -10 -7 +7 +10 tip

mercurial