Fri, 12 Apr 2024 22:43:00 +0200 |
Mike Becker |
merge different bools of AscSceneNode into flags
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Fri, 12 Apr 2024 22:23:31 +0200 |
Mike Becker |
remove unnecessary parameters
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Fri, 12 Apr 2024 22:22:07 +0200 |
Mike Becker |
use fancy named parameters for asc_text()
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Fri, 12 Apr 2024 22:03:15 +0200 |
Mike Becker |
improve ui/text.h interface a lot
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Wed, 10 Apr 2024 19:43:34 +0200 |
Mike Becker |
implement centered wrapped text
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Wed, 10 Apr 2024 19:35:14 +0200 |
Mike Becker |
add convenience function to add nodes to the UI of the active window
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Wed, 10 Apr 2024 19:31:26 +0200 |
Mike Becker |
make hidden flag a general attribute of nodes
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Wed, 10 Apr 2024 19:29:09 +0200 |
Mike Becker |
remove check for alpha == zero because that will almost never happen
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Wed, 10 Apr 2024 19:24:39 +0200 |
Mike Becker |
fix illegally skipping geometry update of text node
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Wed, 10 Apr 2024 19:20:44 +0200 |
Mike Becker |
use new scale2d function in text update
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Wed, 10 Apr 2024 19:16:26 +0200 |
Mike Becker |
fix scale not initialized to 1
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Tue, 09 Apr 2024 21:18:52 +0200 |
Mike Becker |
add texture.h
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Mon, 01 Apr 2024 19:44:00 +0200 |
Mike Becker |
cleanup includes
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Mon, 01 Apr 2024 19:01:04 +0200 |
Mike Becker |
create new UI subdir
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Mon, 01 Apr 2024 18:54:19 +0200 |
Mike Becker |
remove unnecessary scene container
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Fri, 29 Mar 2024 00:03:25 +0100 |
Mike Becker |
make the timer have nanoseconds precision
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Thu, 28 Mar 2024 23:30:21 +0100 |
Mike Becker |
simplify how transforms work
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Tue, 26 Mar 2024 20:37:21 +0100 |
Mike Becker |
create own compilation unit for GL context - fixes shader not being created per context
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Thu, 21 Mar 2024 23:01:09 +0100 |
Mike Becker |
fix iteration order when drawing nodes
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Thu, 21 Mar 2024 23:00:39 +0100 |
Mike Becker |
increase maximum possible number of 2D layers
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Thu, 21 Mar 2024 22:23:00 +0100 |
Mike Becker |
add correct interleaving of opaque and transparent sprites
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Thu, 21 Mar 2024 20:48:18 +0100 |
Mike Becker |
rename font shader to generic sprite shader
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Thu, 21 Mar 2024 20:34:33 +0100 |
Mike Becker |
minor improvements
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Thu, 21 Mar 2024 20:24:31 +0100 |
Mike Becker |
implement that nodes inherit the world transform of their parent
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