Tue, 26 Mar 2024 20:37:21 +0100 | Mike Becker | create own compilation unit for GL context - fixes shader not being created per context | changeset | files |
Thu, 21 Mar 2024 23:01:09 +0100 | Mike Becker | fix iteration order when drawing nodes | changeset | files |
Thu, 21 Mar 2024 23:00:39 +0100 | Mike Becker | increase maximum possible number of 2D layers | changeset | files |
Thu, 21 Mar 2024 22:23:00 +0100 | Mike Becker | add correct interleaving of opaque and transparent sprites | changeset | files |
Thu, 21 Mar 2024 20:48:18 +0100 | Mike Becker | rename font shader to generic sprite shader | changeset | files |
Thu, 21 Mar 2024 20:34:33 +0100 | Mike Becker | minor improvements | changeset | files |
Thu, 21 Mar 2024 20:24:31 +0100 | Mike Becker | implement that nodes inherit the world transform of their parent | changeset | files |
Fri, 15 Mar 2024 00:06:59 +0100 | Mike Becker | add camera and render groups | changeset | files |