Wed, 10 Apr 2024 19:43:34 +0200 Mike Becker implement centered wrapped text changeset | files
Wed, 10 Apr 2024 19:35:14 +0200 Mike Becker add convenience function to add nodes to the UI of the active window changeset | files
Wed, 10 Apr 2024 19:31:26 +0200 Mike Becker make hidden flag a general attribute of nodes changeset | files
Wed, 10 Apr 2024 19:29:09 +0200 Mike Becker remove check for alpha == zero because that will almost never happen changeset | files
Wed, 10 Apr 2024 19:24:39 +0200 Mike Becker fix illegally skipping geometry update of text node changeset | files
Wed, 10 Apr 2024 19:20:44 +0200 Mike Becker use new scale2d function in text update changeset | files
Wed, 10 Apr 2024 19:16:26 +0200 Mike Becker fix scale not initialized to 1 changeset | files
Tue, 09 Apr 2024 21:18:52 +0200 Mike Becker add texture.h changeset | files
Mon, 01 Apr 2024 19:44:00 +0200 Mike Becker cleanup includes changeset | files
Mon, 01 Apr 2024 19:01:04 +0200 Mike Becker create new UI subdir changeset | files
Mon, 01 Apr 2024 18:54:19 +0200 Mike Becker remove unnecessary scene container changeset | files
Fri, 29 Mar 2024 00:03:25 +0100 Mike Becker make the timer have nanoseconds precision changeset | files
Thu, 28 Mar 2024 23:30:21 +0100 Mike Becker simplify how transforms work changeset | files
Tue, 26 Mar 2024 20:37:21 +0100 Mike Becker create own compilation unit for GL context - fixes shader not being created per context changeset | files
Thu, 21 Mar 2024 23:01:09 +0100 Mike Becker fix iteration order when drawing nodes changeset | files
Thu, 21 Mar 2024 23:00:39 +0100 Mike Becker increase maximum possible number of 2D layers changeset | files
Thu, 21 Mar 2024 22:23:00 +0100 Mike Becker add correct interleaving of opaque and transparent sprites changeset | files
Thu, 21 Mar 2024 20:48:18 +0100 Mike Becker rename font shader to generic sprite shader changeset | files
Thu, 21 Mar 2024 20:34:33 +0100 Mike Becker minor improvements changeset | files
Thu, 21 Mar 2024 20:24:31 +0100 Mike Becker implement that nodes inherit the world transform of their parent changeset | files
Fri, 15 Mar 2024 00:06:59 +0100 Mike Becker add camera and render groups changeset | files
Wed, 06 Mar 2024 23:38:17 +0100 Mike Becker invert the logic of converting between specialized nodes and the generic interface changeset | files
Wed, 06 Mar 2024 23:13:06 +0100 Mike Becker fix name of demo binary changeset | files
Wed, 06 Mar 2024 23:12:56 +0100 Mike Becker fix const-warning changeset | files
Wed, 06 Mar 2024 23:08:03 +0100 Mike Becker add behavior nodes + restructure test program changeset | files
Mon, 04 Mar 2024 21:16:46 +0100 Mike Becker add transformation matrix changeset | files
Mon, 26 Feb 2024 21:16:00 +0100 Mike Becker use tree iterator to free scene nodes changeset | files
Thu, 22 Feb 2024 22:34:50 +0100 Mike Becker apply new CxTreeIterator from ucx 3.1 preview changeset | files
Tue, 23 Jan 2024 21:34:12 +0100 Mike Becker bring first scene graph to live changeset | files
Sun, 21 Jan 2024 14:01:27 +0100 Mike Becker remove unused cx/list.h include changeset | files
Sun, 21 Jan 2024 13:58:23 +0100 Mike Becker improve implementation of scene graph tree changeset | files
Sun, 21 Jan 2024 13:34:49 +0100 Mike Becker make AscText immutable when drawing changeset | files
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