Mon, 01 Apr 2024 19:01:04 +0200 |
Mike Becker |
create new UI subdir
|
changeset |
files
|
Mon, 01 Apr 2024 18:54:19 +0200 |
Mike Becker |
remove unnecessary scene container
|
changeset |
files
|
Fri, 29 Mar 2024 00:03:25 +0100 |
Mike Becker |
make the timer have nanoseconds precision
|
changeset |
files
|
Thu, 28 Mar 2024 23:30:21 +0100 |
Mike Becker |
simplify how transforms work
|
changeset |
files
|
Tue, 26 Mar 2024 20:37:21 +0100 |
Mike Becker |
create own compilation unit for GL context - fixes shader not being created per context
|
changeset |
files
|
Thu, 21 Mar 2024 23:01:09 +0100 |
Mike Becker |
fix iteration order when drawing nodes
|
changeset |
files
|
Thu, 21 Mar 2024 23:00:39 +0100 |
Mike Becker |
increase maximum possible number of 2D layers
|
changeset |
files
|
Thu, 21 Mar 2024 22:23:00 +0100 |
Mike Becker |
add correct interleaving of opaque and transparent sprites
|
changeset |
files
|
Thu, 21 Mar 2024 20:48:18 +0100 |
Mike Becker |
rename font shader to generic sprite shader
|
changeset |
files
|
Thu, 21 Mar 2024 20:34:33 +0100 |
Mike Becker |
minor improvements
|
changeset |
files
|
Thu, 21 Mar 2024 20:24:31 +0100 |
Mike Becker |
implement that nodes inherit the world transform of their parent
|
changeset |
files
|
Fri, 15 Mar 2024 00:06:59 +0100 |
Mike Becker |
add camera and render groups
|
changeset |
files
|
Wed, 06 Mar 2024 23:38:17 +0100 |
Mike Becker |
invert the logic of converting between specialized nodes and the generic interface
|
changeset |
files
|
Wed, 06 Mar 2024 23:13:06 +0100 |
Mike Becker |
fix name of demo binary
|
changeset |
files
|
Wed, 06 Mar 2024 23:12:56 +0100 |
Mike Becker |
fix const-warning
|
changeset |
files
|
Wed, 06 Mar 2024 23:08:03 +0100 |
Mike Becker |
add behavior nodes + restructure test program
|
changeset |
files
|