Wed, 10 Apr 2024 19:29:09 +0200
remove check for alpha == zero because that will almost never happen
src/text.c | file | annotate | diff | comparison | revisions |
--- a/src/text.c Wed Apr 10 19:24:39 2024 +0200 +++ b/src/text.c Wed Apr 10 19:29:09 2024 +0200 @@ -33,10 +33,6 @@ #include <GL/glew.h> static void asc_text_draw(AscText const *node) { - if (node->color.alpha == 0 || node->hidden) { - return; - } - // Obtain shader AscShaderSprite *shader = &asc_context.active_window->glctx.shader.sprite;