# HG changeset patch # User Mike Becker # Date 1712769879 -7200 # Node ID 19faf91d43d7312a8febaf49932e69fc7d97b22f # Parent 6d100092fcd488ee428a4b9e927196120d9d7a4c fix illegally skipping geometry update of text node the reason is that the scene will not try again to update the node when it is just unhidden diff -r 6d100092fcd4 -r 19faf91d43d7 src/text.c --- a/src/text.c Wed Apr 10 19:20:44 2024 +0200 +++ b/src/text.c Wed Apr 10 19:24:39 2024 +0200 @@ -55,11 +55,6 @@ } static void asc_text_update(AscText *node) { - // short circuit if fully transparent or hidden, we don't need anything - if (node->color.alpha == 0 || node->hidden) { - return; - } - // Generate new texture, if required if (asc_texture_uninitialized(&node->tex)) { asc_texture_init_rectangle(&node->tex);