diff -r 5a8c31904e44 -r b3da4096c607 src/Makefile --- a/src/Makefile Thu Mar 21 23:01:09 2024 +0100 +++ b/src/Makefile Tue Mar 26 20:37:21 2024 +0100 @@ -27,7 +27,7 @@ BUILD_DIR=../build/lib -SRC = context.c error.c window.c files.c shader.c font.c text.c \ +SRC = context.c glcontext.c error.c window.c files.c shader.c font.c text.c \ scene.c camera.c primitives.c OBJ = $(SRC:%.c=$(BUILD_DIR)/%.o) @@ -46,17 +46,18 @@ $(CC) -o $@ $(CFLAGS) -c $< $(BUILD_DIR)/context.o: context.c ascension/context.h \ - ascension/datatypes.h ascension/window.h ascension/primitives.h \ - ascension/mesh.h ascension/scene.h ascension/transform.h \ - ascension/camera.h ascension/font.h ascension/error.h ascension/utils.h \ - ascension/shader.h + ascension/datatypes.h ascension/window.h ascension/glcontext.h \ + ascension/primitives.h ascension/mesh.h ascension/shader.h \ + ascension/scene.h ascension/transform.h ascension/camera.h \ + ascension/font.h ascension/error.h ascension/utils.h ascension/shader.h @echo "Compiling $<" $(CC) -o $@ $(CFLAGS) -c $< $(BUILD_DIR)/error.o: error.c ascension/context.h ascension/datatypes.h \ - ascension/window.h ascension/primitives.h ascension/mesh.h \ - ascension/scene.h ascension/transform.h ascension/camera.h \ - ascension/font.h ascension/error.h ascension/utils.h + ascension/window.h ascension/glcontext.h ascension/primitives.h \ + ascension/mesh.h ascension/shader.h ascension/scene.h \ + ascension/transform.h ascension/camera.h ascension/font.h \ + ascension/error.h ascension/utils.h @echo "Compiling $<" $(CC) -o $@ $(CFLAGS) -c $< @@ -65,24 +66,32 @@ $(CC) -o $@ $(CFLAGS) -c $< $(BUILD_DIR)/font.o: font.c ascension/font.h ascension/context.h \ - ascension/datatypes.h ascension/window.h ascension/primitives.h \ - ascension/mesh.h ascension/scene.h ascension/transform.h \ - ascension/camera.h ascension/font.h ascension/error.h + ascension/datatypes.h ascension/window.h ascension/glcontext.h \ + ascension/primitives.h ascension/mesh.h ascension/shader.h \ + ascension/scene.h ascension/transform.h ascension/camera.h \ + ascension/font.h ascension/error.h + @echo "Compiling $<" + $(CC) -o $@ $(CFLAGS) -c $< + +$(BUILD_DIR)/glcontext.o: glcontext.c ascension/glcontext.h \ + ascension/primitives.h ascension/mesh.h ascension/shader.h \ + ascension/error.h @echo "Compiling $<" $(CC) -o $@ $(CFLAGS) -c $< $(BUILD_DIR)/primitives.o: primitives.c ascension/primitives.h \ ascension/mesh.h ascension/error.h ascension/context.h \ - ascension/datatypes.h ascension/window.h ascension/primitives.h \ - ascension/scene.h ascension/transform.h ascension/camera.h \ - ascension/font.h + ascension/datatypes.h ascension/window.h ascension/glcontext.h \ + ascension/primitives.h ascension/shader.h ascension/scene.h \ + ascension/transform.h ascension/camera.h ascension/font.h @echo "Compiling $<" $(CC) -o $@ $(CFLAGS) -c $< $(BUILD_DIR)/scene.o: scene.c ascension/scene.h ascension/datatypes.h \ ascension/transform.h ascension/camera.h ascension/error.h \ - ascension/context.h ascension/window.h ascension/primitives.h \ - ascension/mesh.h ascension/scene.h ascension/font.h ascension/shader.h + ascension/context.h ascension/window.h ascension/glcontext.h \ + ascension/primitives.h ascension/mesh.h ascension/shader.h \ + ascension/scene.h ascension/font.h ascension/shader.h @echo "Compiling $<" $(CC) -o $@ $(CFLAGS) -c $< @@ -94,15 +103,16 @@ $(BUILD_DIR)/text.o: text.c ascension/text.h ascension/font.h \ ascension/scene.h ascension/datatypes.h ascension/transform.h \ ascension/camera.h ascension/context.h ascension/window.h \ - ascension/primitives.h ascension/mesh.h ascension/error.h \ - ascension/shader.h + ascension/glcontext.h ascension/primitives.h ascension/mesh.h \ + ascension/shader.h ascension/error.h ascension/shader.h @echo "Compiling $<" $(CC) -o $@ $(CFLAGS) -c $< $(BUILD_DIR)/window.o: window.c ascension/window.h ascension/datatypes.h \ - ascension/primitives.h ascension/mesh.h ascension/scene.h \ - ascension/transform.h ascension/camera.h ascension/context.h \ - ascension/window.h ascension/font.h ascension/error.h ascension/utils.h + ascension/glcontext.h ascension/primitives.h ascension/mesh.h \ + ascension/shader.h ascension/scene.h ascension/transform.h \ + ascension/camera.h ascension/context.h ascension/window.h \ + ascension/font.h ascension/error.h ascension/utils.h @echo "Compiling $<" $(CC) -o $@ $(CFLAGS) -c $<