diff -r e26b4ac1661c -r 8a8cc6725b48 test/snake.c --- a/test/snake.c Wed Mar 06 23:38:17 2024 +0100 +++ b/test/snake.c Fri Mar 15 00:06:59 2024 +0100 @@ -30,7 +30,7 @@ static void update_fps_counter(AscSceneNode *node) { // addition and multiplication is more efficient testing for zero - // at an unnoticible cost of imprecision + // at an unnoticeable cost of imprecision static unsigned last_fps = 0u; static unsigned debounce = 999u; unsigned fps = 1000u; @@ -51,7 +51,27 @@ asc_ink_rgb(255, 0, 0); AscSceneNode* node = asc_text(10, 10, "XXXXX FPS"); asc_scene_add_behavior(node, update_fps_counter); - asc_scene_add(asc_window_active_ui, node); + asc_scene_add(&asc_window_active->ui, node); +} + +static void update_score_counter(AscSceneNode *node) { + AscText *text = asc_text_data(node); + + // tie to bottom left of the screen + if (asc_window_active->resized) { + asc_vec2i bottom_left = asc_window_active->dimensions; + text->position.x = bottom_left.x - text->dimension.width - 10; + text->position.y = bottom_left.y - text->dimension.height - 10; + asc_node_update_transform(text); + } +} + +static void create_score_counter(void) { + asc_set_font(asc_font(ASC_FONT_BOLD, 14)); + asc_ink_rgb(0, 255, 0); + AscSceneNode* node = asc_text(0, 0, "Score: 0"); + asc_scene_add_behavior(node, update_score_counter); + asc_scene_add(&asc_window_active->ui, node); } int main(int argc, char** argv) { @@ -69,8 +89,10 @@ AscWindow *window = asc_window_initialize(0, &settings); asc_shader_initialize_predefined(); - // create fps counter + // create UI elements create_fps_counter(); + create_score_counter(); + // Main Loop do {