diff -r 44457f6cb0a2 -r 6e5b5ba2752c src/ascension/ui/text.h --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/src/ascension/ui/text.h Mon Apr 01 19:01:04 2024 +0200 @@ -0,0 +1,75 @@ +/* + * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER. + * Copyright 2023 Mike Becker. All rights reserved. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are met: + * + * 1. Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * + * 2. Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * + * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" + * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE + * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE + * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR + * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF + * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS + * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN + * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) + * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE + * POSSIBILITY OF SUCH DAMAGE. + */ + +#ifndef ASCENSION_UI_TEXT_H +#define ASCENSION_UI_TEXT_H + +#include "font.h" +#include "../scene.h" + +typedef struct AscText { + extend_asc_scene_node; + char *text; + AscFont const *font; + asc_col4i color; + unsigned max_width; + bool hidden; + bool centered; + unsigned tex_id; +} AscText; + + +/** + * Creates a text node. + * + * The current context ink and font will be used. + * + * @param x the position where to draw the text + * @param y the position where to draw the text + * @param text the text to draw + * @return the scene node + * + * @see asc_ink() + * @see asc_font() + */ +AscSceneNode *asc_text(int x, int y, char const* text); + +/** + * Provides access to the text data fields. + * + * @param node scene node created by asc_text() + */ +#define asc_text_data(node) ((AscText*)node) + +/** + * Releases all the memory of this node. + * + * @param node the text node + */ +void asc_text_free(AscText *node); + +#endif //ASCENSION_UI_TEXT_H