universe@0: /* universe@0: * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER. universe@0: * Copyright 2023 Mike Becker. All rights reserved. universe@0: * universe@0: * Redistribution and use in source and binary forms, with or without universe@0: * modification, are permitted provided that the following conditions are met: universe@0: * universe@0: * 1. Redistributions of source code must retain the above copyright universe@0: * notice, this list of conditions and the following disclaimer. universe@0: * universe@0: * 2. Redistributions in binary form must reproduce the above copyright universe@0: * notice, this list of conditions and the following disclaimer in the universe@0: * documentation and/or other materials provided with the distribution. universe@0: * universe@0: * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" universe@0: * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE universe@0: * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE universe@0: * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE universe@0: * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR universe@0: * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF universe@0: * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS universe@0: * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN universe@0: * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) universe@0: * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE universe@0: * POSSIBILITY OF SUCH DAMAGE. universe@0: */ universe@0: universe@7: #include "ascension/context.h" universe@7: #include "ascension/error.h" universe@7: #include "ascension/utils.h" universe@0: universe@7: #include universe@0: universe@0: void asc_error_cchar(char const* text) { universe@0: asc_error_cxstr(cx_str(text)); universe@0: } universe@0: universe@0: void asc_error_cuchar(unsigned char const* text) { universe@0: asc_error_cxstr(cx_str((char const*)text)); universe@0: } universe@0: universe@0: void asc_error_cxstr(cxstring text) { universe@0: if (text.length == 0) return; universe@0: universe@0: // write error to debug output universe@0: asc_dprintf("ERROR: %*.s", (int)text.length, text.ptr); universe@0: universe@0: // write error to buffer universe@0: CxBuffer* buf = &asc_context.error_buffer; universe@0: cxBufferWrite(text.ptr, 1, text.length, buf); universe@0: cxBufferPut(buf, '\n'); universe@0: universe@0: asc_set_flag(&asc_context.flags, ASC_FLAG_HAS_ERROR); universe@0: } universe@0: universe@0: bool asc_has_error(void) { universe@0: return asc_test_flag(asc_context.flags, ASC_FLAG_HAS_ERROR); universe@0: } universe@0: universe@0: char const* asc_get_error(void) { universe@0: // we zero-terminate the current buffer contents before providing them universe@0: cxBufferPut(&asc_context.error_buffer, 0); universe@0: --asc_context.error_buffer.pos; universe@0: --asc_context.error_buffer.size; universe@0: return asc_context.error_buffer.space; universe@0: } universe@0: universe@0: void asc_clear_error(void) { universe@0: cxBufferClear(&asc_context.error_buffer); universe@0: asc_clear_flag(&asc_context.flags, ASC_FLAG_HAS_ERROR); universe@0: }