universe@0: # Copyright 2023 Mike Becker. All rights reserved. universe@0: # universe@0: # Redistribution and use in source and binary forms, with or without universe@0: # modification, are permitted provided that the following conditions are met: universe@0: # universe@0: # 1. Redistributions of source code must retain the above copyright universe@0: # notice, this list of conditions and the following disclaimer. universe@0: # universe@0: # 2. Redistributions in binary form must reproduce the above copyright universe@0: # notice, this list of conditions and the following disclaimer in the universe@0: # documentation and/or other materials provided with the distribution. universe@0: # universe@0: # THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" universe@0: # AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE universe@0: # IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE universe@0: # ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE universe@0: # LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR universe@0: # CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF universe@0: # SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS universe@0: # INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN universe@0: # CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) universe@0: # ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE universe@0: # POSSIBILITY OF SUCH DAMAGE. universe@0: # universe@0: universe@0: include ../config.mk universe@0: universe@0: BUILD_DIR=../build/lib universe@0: universe@44: SRC = context.c glcontext.c error.c window.c files.c shader.c font.c text.c \ universe@37: scene.c camera.c primitives.c universe@0: universe@0: OBJ = $(SRC:%.c=$(BUILD_DIR)/%.o) universe@0: universe@0: all: $(BUILD_DIR)/libascension.a FORCE universe@6: @echo "You have successfully ascended." universe@0: universe@0: $(BUILD_DIR)/libascension.a: $(OBJ) universe@6: @echo "Creating library..." universe@0: $(AR) $(ARFLAGS) $@ $^ universe@0: universe@0: FORCE: universe@0: universe@37: $(BUILD_DIR)/camera.o: camera.c ascension/camera.h ascension/datatypes.h universe@37: @echo "Compiling $<" universe@37: $(CC) -o $@ $(CFLAGS) -c $< universe@37: universe@16: $(BUILD_DIR)/context.o: context.c ascension/context.h \ universe@44: ascension/datatypes.h ascension/window.h ascension/glcontext.h \ universe@44: ascension/primitives.h ascension/mesh.h ascension/shader.h \ universe@44: ascension/scene.h ascension/transform.h ascension/camera.h \ universe@44: ascension/font.h ascension/error.h ascension/utils.h ascension/shader.h universe@6: @echo "Compiling $<" universe@0: $(CC) -o $@ $(CFLAGS) -c $< universe@0: universe@16: $(BUILD_DIR)/error.o: error.c ascension/context.h ascension/datatypes.h \ universe@44: ascension/window.h ascension/glcontext.h ascension/primitives.h \ universe@44: ascension/mesh.h ascension/shader.h ascension/scene.h \ universe@44: ascension/transform.h ascension/camera.h ascension/font.h \ universe@44: ascension/error.h ascension/utils.h universe@11: @echo "Compiling $<" universe@11: $(CC) -o $@ $(CFLAGS) -c $< universe@11: universe@15: $(BUILD_DIR)/files.o: files.c ascension/files.h ascension/error.h universe@15: @echo "Compiling $<" universe@15: $(CC) -o $@ $(CFLAGS) -c $< universe@15: universe@11: $(BUILD_DIR)/font.o: font.c ascension/font.h ascension/context.h \ universe@44: ascension/datatypes.h ascension/window.h ascension/glcontext.h \ universe@44: ascension/primitives.h ascension/mesh.h ascension/shader.h \ universe@44: ascension/scene.h ascension/transform.h ascension/camera.h \ universe@44: ascension/font.h ascension/error.h universe@44: @echo "Compiling $<" universe@44: $(CC) -o $@ $(CFLAGS) -c $< universe@44: universe@44: $(BUILD_DIR)/glcontext.o: glcontext.c ascension/glcontext.h \ universe@44: ascension/primitives.h ascension/mesh.h ascension/shader.h \ universe@44: ascension/error.h universe@16: @echo "Compiling $<" universe@16: $(CC) -o $@ $(CFLAGS) -c $< universe@16: universe@16: $(BUILD_DIR)/primitives.o: primitives.c ascension/primitives.h \ universe@16: ascension/mesh.h ascension/error.h ascension/context.h \ universe@44: ascension/datatypes.h ascension/window.h ascension/glcontext.h \ universe@44: ascension/primitives.h ascension/shader.h ascension/scene.h \ universe@44: ascension/transform.h ascension/camera.h ascension/font.h universe@6: @echo "Compiling $<" universe@6: $(CC) -o $@ $(CFLAGS) -c $< universe@6: universe@37: $(BUILD_DIR)/scene.o: scene.c ascension/scene.h ascension/datatypes.h \ universe@37: ascension/transform.h ascension/camera.h ascension/error.h \ universe@44: ascension/context.h ascension/window.h ascension/glcontext.h \ universe@44: ascension/primitives.h ascension/mesh.h ascension/shader.h \ universe@44: ascension/scene.h ascension/font.h ascension/shader.h universe@21: @echo "Compiling $<" universe@21: $(CC) -o $@ $(CFLAGS) -c $< universe@21: universe@15: $(BUILD_DIR)/shader.o: shader.c ascension/shader.h ascension/files.h \ universe@15: ascension/error.h universe@15: @echo "Compiling $<" universe@15: $(CC) -o $@ $(CFLAGS) -c $< universe@15: universe@16: $(BUILD_DIR)/text.o: text.c ascension/text.h ascension/font.h \ universe@37: ascension/scene.h ascension/datatypes.h ascension/transform.h \ universe@37: ascension/camera.h ascension/context.h ascension/window.h \ universe@44: ascension/glcontext.h ascension/primitives.h ascension/mesh.h \ universe@44: ascension/shader.h ascension/error.h ascension/shader.h universe@7: @echo "Compiling $<" universe@7: $(CC) -o $@ $(CFLAGS) -c $< universe@7: universe@16: $(BUILD_DIR)/window.o: window.c ascension/window.h ascension/datatypes.h \ universe@44: ascension/glcontext.h ascension/primitives.h ascension/mesh.h \ universe@44: ascension/shader.h ascension/scene.h ascension/transform.h \ universe@44: ascension/camera.h ascension/context.h ascension/window.h \ universe@44: ascension/font.h ascension/error.h ascension/utils.h universe@16: @echo "Compiling $<" universe@16: $(CC) -o $@ $(CFLAGS) -c $< universe@16: