universe@0: # Copyright 2023 Mike Becker. All rights reserved. universe@0: # universe@0: # Redistribution and use in source and binary forms, with or without universe@0: # modification, are permitted provided that the following conditions are met: universe@0: # universe@0: # 1. Redistributions of source code must retain the above copyright universe@0: # notice, this list of conditions and the following disclaimer. universe@0: # universe@0: # 2. Redistributions in binary form must reproduce the above copyright universe@0: # notice, this list of conditions and the following disclaimer in the universe@0: # documentation and/or other materials provided with the distribution. universe@0: # universe@0: # THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" universe@0: # AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE universe@0: # IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE universe@0: # ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE universe@0: # LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR universe@0: # CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF universe@0: # SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS universe@0: # INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN universe@0: # CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) universe@0: # ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE universe@0: # POSSIBILITY OF SUCH DAMAGE. universe@0: # universe@0: universe@0: include ../config.mk universe@0: universe@0: BUILD_DIR=../build/lib universe@0: universe@15: SRC = context.c error.c window.c font.c files.c shader.c universe@0: universe@0: OBJ = $(SRC:%.c=$(BUILD_DIR)/%.o) universe@0: universe@0: all: $(BUILD_DIR)/libascension.a FORCE universe@6: @echo "You have successfully ascended." universe@0: universe@0: $(BUILD_DIR)/libascension.a: $(OBJ) universe@6: @echo "Creating library..." universe@0: $(AR) $(ARFLAGS) $@ $^ universe@0: universe@0: FORCE: universe@0: universe@7: $(BUILD_DIR)/context.o: context.c ascension/context.h ascension/window.h \ universe@11: ascension/datatypes.h ascension/font.h ascension/error.h \ universe@15: ascension/utils.h ascension/shader.h universe@6: @echo "Compiling $<" universe@0: $(CC) -o $@ $(CFLAGS) -c $< universe@0: universe@7: $(BUILD_DIR)/error.o: error.c ascension/context.h ascension/window.h \ universe@11: ascension/datatypes.h ascension/font.h ascension/error.h \ universe@11: ascension/utils.h universe@11: @echo "Compiling $<" universe@11: $(CC) -o $@ $(CFLAGS) -c $< universe@11: universe@15: $(BUILD_DIR)/files.o: files.c ascension/files.h ascension/error.h universe@15: @echo "Compiling $<" universe@15: $(CC) -o $@ $(CFLAGS) -c $< universe@15: universe@11: $(BUILD_DIR)/font.o: font.c ascension/font.h ascension/context.h \ universe@11: ascension/window.h ascension/datatypes.h ascension/font.h \ universe@11: ascension/error.h universe@6: @echo "Compiling $<" universe@6: $(CC) -o $@ $(CFLAGS) -c $< universe@6: universe@15: $(BUILD_DIR)/shader.o: shader.c ascension/shader.h ascension/files.h \ universe@15: ascension/error.h universe@15: @echo "Compiling $<" universe@15: $(CC) -o $@ $(CFLAGS) -c $< universe@15: universe@7: $(BUILD_DIR)/window.o: window.c ascension/window.h ascension/datatypes.h \ universe@11: ascension/context.h ascension/window.h ascension/font.h \ universe@11: ascension/error.h ascension/utils.h universe@7: @echo "Compiling $<" universe@7: $(CC) -o $@ $(CFLAGS) -c $< universe@7: