changelog
- Tue, 16 Apr 2024 22:20:17 +0200
- by Mike Becker <universe@uap-core.de> [Tue, 16 Apr 2024 22:20:17 +0200] rev 63
- implement mouse motion and key press events
- Tue, 16 Apr 2024 22:06:17 +0200
- by Mike Becker <universe@uap-core.de> [Tue, 16 Apr 2024 22:06:17 +0200] rev 62
- left and right are to distinguish...
- Fri, 12 Apr 2024 22:43:00 +0200
- by Mike Becker <universe@uap-core.de> [Fri, 12 Apr 2024 22:43:00 +0200] rev 61
- merge different bools of AscSceneNode into flags
- Fri, 12 Apr 2024 22:23:31 +0200
- by Mike Becker <universe@uap-core.de> [Fri, 12 Apr 2024 22:23:31 +0200] rev 60
- remove unnecessary parameters
- Fri, 12 Apr 2024 22:22:07 +0200
- by Mike Becker <universe@uap-core.de> [Fri, 12 Apr 2024 22:22:07 +0200] rev 59
- use fancy named parameters for asc_text()
- Fri, 12 Apr 2024 22:03:15 +0200
- by Mike Becker <universe@uap-core.de> [Fri, 12 Apr 2024 22:03:15 +0200] rev 58
- improve ui/text.h interface a lot
- Wed, 10 Apr 2024 19:43:34 +0200
- by Mike Becker <universe@uap-core.de> [Wed, 10 Apr 2024 19:43:34 +0200] rev 57
- implement centered wrapped text
- Wed, 10 Apr 2024 19:35:14 +0200
- by Mike Becker <universe@uap-core.de> [Wed, 10 Apr 2024 19:35:14 +0200] rev 56
- add convenience function to add nodes to the UI of the active window
- Wed, 10 Apr 2024 19:31:26 +0200
- by Mike Becker <universe@uap-core.de> [Wed, 10 Apr 2024 19:31:26 +0200] rev 55
- make hidden flag a general attribute of nodes
- Wed, 10 Apr 2024 19:29:09 +0200
- by Mike Becker <universe@uap-core.de> [Wed, 10 Apr 2024 19:29:09 +0200] rev 54
- remove check for alpha == zero because that will almost never happen
- Wed, 10 Apr 2024 19:24:39 +0200
- by Mike Becker <universe@uap-core.de> [Wed, 10 Apr 2024 19:24:39 +0200] rev 53
- fix illegally skipping geometry update of text node
the reason is that the scene will not try again to update the node when it is just unhidden
- Wed, 10 Apr 2024 19:20:44 +0200
- by Mike Becker <universe@uap-core.de> [Wed, 10 Apr 2024 19:20:44 +0200] rev 52
- use new scale2d function in text update
- Wed, 10 Apr 2024 19:16:26 +0200
- by Mike Becker <universe@uap-core.de> [Wed, 10 Apr 2024 19:16:26 +0200] rev 51
- fix scale not initialized to 1
- Tue, 09 Apr 2024 21:18:52 +0200
- by Mike Becker <universe@uap-core.de> [Tue, 09 Apr 2024 21:18:52 +0200] rev 50
- add texture.h
- Mon, 01 Apr 2024 19:44:00 +0200
- by Mike Becker <universe@uap-core.de> [Mon, 01 Apr 2024 19:44:00 +0200] rev 49
- cleanup includes
- Mon, 01 Apr 2024 19:01:04 +0200
- by Mike Becker <universe@uap-core.de> [Mon, 01 Apr 2024 19:01:04 +0200] rev 48
- create new UI subdir
- Mon, 01 Apr 2024 18:54:19 +0200
- by Mike Becker <universe@uap-core.de> [Mon, 01 Apr 2024 18:54:19 +0200] rev 47
- remove unnecessary scene container
- Fri, 29 Mar 2024 00:03:25 +0100
- by Mike Becker <universe@uap-core.de> [Fri, 29 Mar 2024 00:03:25 +0100] rev 46
- make the timer have nanoseconds precision
- Thu, 28 Mar 2024 23:30:21 +0100
- by Mike Becker <universe@uap-core.de> [Thu, 28 Mar 2024 23:30:21 +0100] rev 45
- simplify how transforms work
- Tue, 26 Mar 2024 20:37:21 +0100
- by Mike Becker <universe@uap-core.de> [Tue, 26 Mar 2024 20:37:21 +0100] rev 44
- create own compilation unit for GL context - fixes shader not being created per context
- Thu, 21 Mar 2024 23:01:09 +0100
- by Mike Becker <universe@uap-core.de> [Thu, 21 Mar 2024 23:01:09 +0100] rev 43
- fix iteration order when drawing nodes
- Thu, 21 Mar 2024 23:00:39 +0100
- by Mike Becker <universe@uap-core.de> [Thu, 21 Mar 2024 23:00:39 +0100] rev 42
- increase maximum possible number of 2D layers
- Thu, 21 Mar 2024 22:23:00 +0100
- by Mike Becker <universe@uap-core.de> [Thu, 21 Mar 2024 22:23:00 +0100] rev 41
- add correct interleaving of opaque and transparent sprites
- Thu, 21 Mar 2024 20:48:18 +0100
- by Mike Becker <universe@uap-core.de> [Thu, 21 Mar 2024 20:48:18 +0100] rev 40
- rename font shader to generic sprite shader
- Thu, 21 Mar 2024 20:34:33 +0100
- by Mike Becker <universe@uap-core.de> [Thu, 21 Mar 2024 20:34:33 +0100] rev 39
- minor improvements
- Thu, 21 Mar 2024 20:24:31 +0100
- by Mike Becker <universe@uap-core.de> [Thu, 21 Mar 2024 20:24:31 +0100] rev 38
- implement that nodes inherit the world transform of their parent
- Fri, 15 Mar 2024 00:06:59 +0100
- by Mike Becker <universe@uap-core.de> [Fri, 15 Mar 2024 00:06:59 +0100] rev 37
- add camera and render groups
- Wed, 06 Mar 2024 23:38:17 +0100
- by Mike Becker <universe@uap-core.de> [Wed, 06 Mar 2024 23:38:17 +0100] rev 36
- invert the logic of converting between specialized nodes and the generic interface