changelog
- Tue, 16 Apr 2024 22:20:17 +0200
- by Mike Becker <universe@uap-core.de> [Tue, 16 Apr 2024 22:20:17 +0200] rev 63
- implement mouse motion and key press events
- Tue, 16 Apr 2024 22:06:17 +0200
- by Mike Becker <universe@uap-core.de> [Tue, 16 Apr 2024 22:06:17 +0200] rev 62
- left and right are to distinguish...
- Fri, 12 Apr 2024 22:43:00 +0200
- by Mike Becker <universe@uap-core.de> [Fri, 12 Apr 2024 22:43:00 +0200] rev 61
- merge different bools of AscSceneNode into flags
- Fri, 12 Apr 2024 22:23:31 +0200
- by Mike Becker <universe@uap-core.de> [Fri, 12 Apr 2024 22:23:31 +0200] rev 60
- remove unnecessary parameters
- Fri, 12 Apr 2024 22:22:07 +0200
- by Mike Becker <universe@uap-core.de> [Fri, 12 Apr 2024 22:22:07 +0200] rev 59
- use fancy named parameters for asc_text()
- Fri, 12 Apr 2024 22:03:15 +0200
- by Mike Becker <universe@uap-core.de> [Fri, 12 Apr 2024 22:03:15 +0200] rev 58
- improve ui/text.h interface a lot
- Wed, 10 Apr 2024 19:43:34 +0200
- by Mike Becker <universe@uap-core.de> [Wed, 10 Apr 2024 19:43:34 +0200] rev 57
- implement centered wrapped text
- Wed, 10 Apr 2024 19:35:14 +0200
- by Mike Becker <universe@uap-core.de> [Wed, 10 Apr 2024 19:35:14 +0200] rev 56
- add convenience function to add nodes to the UI of the active window
- Wed, 10 Apr 2024 19:31:26 +0200
- by Mike Becker <universe@uap-core.de> [Wed, 10 Apr 2024 19:31:26 +0200] rev 55
- make hidden flag a general attribute of nodes
- Wed, 10 Apr 2024 19:29:09 +0200
- by Mike Becker <universe@uap-core.de> [Wed, 10 Apr 2024 19:29:09 +0200] rev 54
- remove check for alpha == zero because that will almost never happen
- Wed, 10 Apr 2024 19:24:39 +0200
- by Mike Becker <universe@uap-core.de> [Wed, 10 Apr 2024 19:24:39 +0200] rev 53
- fix illegally skipping geometry update of text node
the reason is that the scene will not try again to update the node when it is just unhidden
- Wed, 10 Apr 2024 19:20:44 +0200
- by Mike Becker <universe@uap-core.de> [Wed, 10 Apr 2024 19:20:44 +0200] rev 52
- use new scale2d function in text update