changelog
- Wed, 10 Apr 2024 19:16:26 +0200
- by Mike Becker <universe@uap-core.de> [Wed, 10 Apr 2024 19:16:26 +0200] rev 51
- fix scale not initialized to 1
- Tue, 09 Apr 2024 21:18:52 +0200
- by Mike Becker <universe@uap-core.de> [Tue, 09 Apr 2024 21:18:52 +0200] rev 50
- add texture.h
- Mon, 01 Apr 2024 19:44:00 +0200
- by Mike Becker <universe@uap-core.de> [Mon, 01 Apr 2024 19:44:00 +0200] rev 49
- cleanup includes
- Mon, 01 Apr 2024 19:01:04 +0200
- by Mike Becker <universe@uap-core.de> [Mon, 01 Apr 2024 19:01:04 +0200] rev 48
- create new UI subdir
- Mon, 01 Apr 2024 18:54:19 +0200
- by Mike Becker <universe@uap-core.de> [Mon, 01 Apr 2024 18:54:19 +0200] rev 47
- remove unnecessary scene container
- Fri, 29 Mar 2024 00:03:25 +0100
- by Mike Becker <universe@uap-core.de> [Fri, 29 Mar 2024 00:03:25 +0100] rev 46
- make the timer have nanoseconds precision
- Thu, 28 Mar 2024 23:30:21 +0100
- by Mike Becker <universe@uap-core.de> [Thu, 28 Mar 2024 23:30:21 +0100] rev 45
- simplify how transforms work
- Tue, 26 Mar 2024 20:37:21 +0100
- by Mike Becker <universe@uap-core.de> [Tue, 26 Mar 2024 20:37:21 +0100] rev 44
- create own compilation unit for GL context - fixes shader not being created per context
- Thu, 21 Mar 2024 23:01:09 +0100
- by Mike Becker <universe@uap-core.de> [Thu, 21 Mar 2024 23:01:09 +0100] rev 43
- fix iteration order when drawing nodes
- Thu, 21 Mar 2024 23:00:39 +0100
- by Mike Becker <universe@uap-core.de> [Thu, 21 Mar 2024 23:00:39 +0100] rev 42
- increase maximum possible number of 2D layers
- Thu, 21 Mar 2024 22:23:00 +0100
- by Mike Becker <universe@uap-core.de> [Thu, 21 Mar 2024 22:23:00 +0100] rev 41
- add correct interleaving of opaque and transparent sprites
- Thu, 21 Mar 2024 20:48:18 +0100
- by Mike Becker <universe@uap-core.de> [Thu, 21 Mar 2024 20:48:18 +0100] rev 40
- rename font shader to generic sprite shader
- Thu, 21 Mar 2024 20:34:33 +0100
- by Mike Becker <universe@uap-core.de> [Thu, 21 Mar 2024 20:34:33 +0100] rev 39
- minor improvements
- Thu, 21 Mar 2024 20:24:31 +0100
- by Mike Becker <universe@uap-core.de> [Thu, 21 Mar 2024 20:24:31 +0100] rev 38
- implement that nodes inherit the world transform of their parent
- Fri, 15 Mar 2024 00:06:59 +0100
- by Mike Becker <universe@uap-core.de> [Fri, 15 Mar 2024 00:06:59 +0100] rev 37
- add camera and render groups
- Wed, 06 Mar 2024 23:38:17 +0100
- by Mike Becker <universe@uap-core.de> [Wed, 06 Mar 2024 23:38:17 +0100] rev 36
- invert the logic of converting between specialized nodes and the generic interface
- Wed, 06 Mar 2024 23:13:06 +0100
- by Mike Becker <universe@uap-core.de> [Wed, 06 Mar 2024 23:13:06 +0100] rev 35
- fix name of demo binary
- Wed, 06 Mar 2024 23:12:56 +0100
- by Mike Becker <universe@uap-core.de> [Wed, 06 Mar 2024 23:12:56 +0100] rev 34
- fix const-warning
- Wed, 06 Mar 2024 23:08:03 +0100
- by Mike Becker <universe@uap-core.de> [Wed, 06 Mar 2024 23:08:03 +0100] rev 33
- add behavior nodes + restructure test program
Also, the test program will now officially be a game of snake.
- Mon, 04 Mar 2024 21:16:46 +0100
- by Mike Becker <universe@uap-core.de> [Mon, 04 Mar 2024 21:16:46 +0100] rev 32
- add transformation matrix
- Mon, 26 Feb 2024 21:16:00 +0100
- by Mike Becker <universe@uap-core.de> [Mon, 26 Feb 2024 21:16:00 +0100] rev 31
- use tree iterator to free scene nodes
- Thu, 22 Feb 2024 22:34:50 +0100
- by Mike Becker <universe@uap-core.de> [Thu, 22 Feb 2024 22:34:50 +0100] rev 30
- apply new CxTreeIterator from ucx 3.1 preview
- Tue, 23 Jan 2024 21:34:12 +0100
- by Mike Becker <universe@uap-core.de> [Tue, 23 Jan 2024 21:34:12 +0100] rev 29
- bring first scene graph to live
- Sun, 21 Jan 2024 14:01:27 +0100
- by Mike Becker <universe@uap-core.de> [Sun, 21 Jan 2024 14:01:27 +0100] rev 28
- remove unused cx/list.h include