changelog
- Sun, 21 Jan 2024 14:01:27 +0100
- by Mike Becker <universe@uap-core.de> [Sun, 21 Jan 2024 14:01:27 +0100] rev 28
- remove unused cx/list.h include
- Sun, 21 Jan 2024 13:58:23 +0100
- by Mike Becker <universe@uap-core.de> [Sun, 21 Jan 2024 13:58:23 +0100] rev 27
- improve implementation of scene graph tree
- Sun, 21 Jan 2024 13:34:49 +0100
- by Mike Becker <universe@uap-core.de> [Sun, 21 Jan 2024 13:34:49 +0100] rev 26
- make AscText immutable when drawing
- Sun, 21 Jan 2024 13:31:51 +0100
- by Mike Becker <universe@uap-core.de> [Sun, 21 Jan 2024 13:31:51 +0100] rev 25
- rename AscTextNode to just AscText
- Thu, 18 Jan 2024 21:58:58 +0100
- by Mike Becker <universe@uap-core.de> [Thu, 18 Jan 2024 21:58:58 +0100] rev 24
- allow NULL argument für asc_text()
- Thu, 18 Jan 2024 21:53:16 +0100
- by Mike Becker <universe@uap-core.de> [Thu, 18 Jan 2024 21:53:16 +0100] rev 23
- don't force the use of CxBuffer in AscTextNode
- Mon, 18 Dec 2023 19:05:30 +0100
- by Mike Becker <universe@uap-core.de> [Mon, 18 Dec 2023 19:05:30 +0100] rev 22
- use new cxBufferReset function
- Mon, 18 Dec 2023 19:04:44 +0100
- by Mike Becker <universe@uap-core.de> [Mon, 18 Dec 2023 19:04:44 +0100] rev 21
- add first draft of a scene graph structure
- Mon, 18 Dec 2023 13:04:04 +0100
- by Mike Becker <universe@uap-core.de> [Mon, 18 Dec 2023 13:04:04 +0100] rev 20
- add pseudo-rule s.t. dry-runs won't fail
- Thu, 23 Nov 2023 23:08:57 +0100
- by Mike Becker <universe@uap-core.de> [Thu, 23 Nov 2023 23:08:57 +0100] rev 19
- improve text node API
- Sun, 19 Nov 2023 13:27:08 +0100
- by Mike Becker <universe@uap-core.de> [Sun, 19 Nov 2023 13:27:08 +0100] rev 18
- fix missing UTF8 support for text rendering
- Sun, 19 Nov 2023 13:22:43 +0100
- by Mike Becker <universe@uap-core.de> [Sun, 19 Nov 2023 13:22:43 +0100] rev 17
- fix text rendering for alpha==0
- Wed, 15 Nov 2023 22:51:40 +0100
- by Mike Becker <universe@uap-core.de> [Wed, 15 Nov 2023 22:51:40 +0100] rev 16
- add text rendering and demo FPS counter
- Wed, 08 Nov 2023 23:17:07 +0100
- by Mike Becker <universe@uap-core.de> [Wed, 08 Nov 2023 23:17:07 +0100] rev 15
- add shader loading and unloading
- Wed, 08 Nov 2023 21:53:43 +0100
- by Mike Becker <universe@uap-core.de> [Wed, 08 Nov 2023 21:53:43 +0100] rev 14
- remove C++ support
- Wed, 08 Nov 2023 21:53:21 +0100
- by Mike Becker <universe@uap-core.de> [Wed, 08 Nov 2023 21:53:21 +0100] rev 13
- use OpenGL 4.0 by default
- Wed, 08 Nov 2023 21:46:29 +0100
- by Mike Becker <universe@uap-core.de> [Wed, 08 Nov 2023 21:46:29 +0100] rev 12
- add projection matrix to AscWindow
- Tue, 07 Nov 2023 21:24:06 +0100
- by Mike Becker <universe@uap-core.de> [Tue, 07 Nov 2023 21:24:06 +0100] rev 11
- add font management
- Tue, 07 Nov 2023 21:13:04 +0100
- by Mike Becker <universe@uap-core.de> [Tue, 07 Nov 2023 21:13:04 +0100] rev 10
- make ASC_MAX_WINDOWS an unsigned literal
- Tue, 07 Nov 2023 20:59:10 +0100
- by Mike Becker <universe@uap-core.de> [Tue, 07 Nov 2023 20:59:10 +0100] rev 9
- use the context flag to quit the application
- Tue, 07 Nov 2023 20:24:08 +0100
- by Mike Becker <universe@uap-core.de> [Tue, 07 Nov 2023 20:24:08 +0100] rev 8
- add script to update make rules
- Wed, 01 Nov 2023 21:00:33 +0100
- by Mike Becker <universe@uap-core.de> [Wed, 01 Nov 2023 21:00:33 +0100] rev 7
- improve code structure
- Wed, 01 Nov 2023 20:09:49 +0100
- by Mike Becker <universe@uap-core.de> [Wed, 01 Nov 2023 20:09:49 +0100] rev 6
- move window related stuff to its own unit
- Mon, 30 Oct 2023 18:54:16 +0100
- by Mike Becker <universe@uap-core.de> [Mon, 30 Oct 2023 18:54:16 +0100] rev 5
- give unions names