define macro for predefined shader

centralize draw functions

redesign FPS counter

fix that update_transform flag was never cleared

add mouse and window focus - resolves #382

update to recent snapshot of UCX 3.1

replaces broken font cache with improved cache - fixes #387

consistently refer to windows by ID - fixes #381

make use of the asc_window_active macro

implement mouse motion and key press events

left and right are to distinguish...

merge different bools of AscSceneNode into flags

remove unnecessary parameters

use fancy named parameters for asc_text()

improve ui/text.h interface a lot

implement centered wrapped text

add convenience function to add nodes to the UI of the active window

make hidden flag a general attribute of nodes

remove check for alpha == zero because that will almost never happen

fix illegally skipping geometry update of text node

use new scale2d function in text update

fix scale not initialized to 1

add texture.h

cleanup includes

create new UI subdir

remove unnecessary scene container

make the timer have nanoseconds precision

simplify how transforms work

create own compilation unit for GL context - fixes shader not being created per context

fix iteration order when drawing nodes

(0) -50 -30 tip

mercurial