changelog
- Thu, 15 Aug 2024 17:33:42 +0200
- by Mike Becker <universe@uap-core.de> [Thu, 15 Aug 2024 17:33:42 +0200] rev 72
- define macro for predefined shader
- Wed, 14 Aug 2024 21:09:52 +0200
- by Mike Becker <universe@uap-core.de> [Wed, 14 Aug 2024 21:09:52 +0200] rev 71
- centralize draw functions
- Sun, 11 Aug 2024 16:29:09 +0200
- by Mike Becker <universe@uap-core.de> [Sun, 11 Aug 2024 16:29:09 +0200] rev 70
- redesign FPS counter
- Sun, 11 Aug 2024 16:28:54 +0200
- by Mike Becker <universe@uap-core.de> [Sun, 11 Aug 2024 16:28:54 +0200] rev 69
- fix that update_transform flag was never cleared
added more flags regarding graphics and transform update
- Sun, 11 Aug 2024 16:11:30 +0200
- by Mike Becker <universe@uap-core.de> [Sun, 11 Aug 2024 16:11:30 +0200] rev 68
- add mouse and window focus - resolves #382
plus some minor code improvements
- Sun, 11 Aug 2024 15:43:01 +0200
- by Mike Becker <universe@uap-core.de> [Sun, 11 Aug 2024 15:43:01 +0200] rev 67
- update to recent snapshot of UCX 3.1
- Fri, 19 Apr 2024 22:28:29 +0200
- by Mike Becker <universe@uap-core.de> [Fri, 19 Apr 2024 22:28:29 +0200] rev 66
- replaces broken font cache with improved cache - fixes #387
- Thu, 18 Apr 2024 22:53:55 +0200
- by Mike Becker <universe@uap-core.de> [Thu, 18 Apr 2024 22:53:55 +0200] rev 65
- consistently refer to windows by ID - fixes #381
This change discovered that the font cache is completely broken. We created issue #387 for this.
- Thu, 18 Apr 2024 21:53:53 +0200
- by Mike Becker <universe@uap-core.de> [Thu, 18 Apr 2024 21:53:53 +0200] rev 64
- make use of the asc_window_active macro
- Tue, 16 Apr 2024 22:20:17 +0200
- by Mike Becker <universe@uap-core.de> [Tue, 16 Apr 2024 22:20:17 +0200] rev 63
- implement mouse motion and key press events
- Tue, 16 Apr 2024 22:06:17 +0200
- by Mike Becker <universe@uap-core.de> [Tue, 16 Apr 2024 22:06:17 +0200] rev 62
- left and right are to distinguish...
- Fri, 12 Apr 2024 22:43:00 +0200
- by Mike Becker <universe@uap-core.de> [Fri, 12 Apr 2024 22:43:00 +0200] rev 61
- merge different bools of AscSceneNode into flags