changelog
- Mon, 01 Apr 2024 19:01:04 +0200
- by Mike Becker <universe@uap-core.de> [Mon, 01 Apr 2024 19:01:04 +0200] rev 48
- create new UI subdir
- Mon, 01 Apr 2024 18:54:19 +0200
- by Mike Becker <universe@uap-core.de> [Mon, 01 Apr 2024 18:54:19 +0200] rev 47
- remove unnecessary scene container
- Fri, 29 Mar 2024 00:03:25 +0100
- by Mike Becker <universe@uap-core.de> [Fri, 29 Mar 2024 00:03:25 +0100] rev 46
- make the timer have nanoseconds precision
- Thu, 28 Mar 2024 23:30:21 +0100
- by Mike Becker <universe@uap-core.de> [Thu, 28 Mar 2024 23:30:21 +0100] rev 45
- simplify how transforms work
- Tue, 26 Mar 2024 20:37:21 +0100
- by Mike Becker <universe@uap-core.de> [Tue, 26 Mar 2024 20:37:21 +0100] rev 44
- create own compilation unit for GL context - fixes shader not being created per context
- Thu, 21 Mar 2024 23:01:09 +0100
- by Mike Becker <universe@uap-core.de> [Thu, 21 Mar 2024 23:01:09 +0100] rev 43
- fix iteration order when drawing nodes
- Thu, 21 Mar 2024 23:00:39 +0100
- by Mike Becker <universe@uap-core.de> [Thu, 21 Mar 2024 23:00:39 +0100] rev 42
- increase maximum possible number of 2D layers
- Thu, 21 Mar 2024 22:23:00 +0100
- by Mike Becker <universe@uap-core.de> [Thu, 21 Mar 2024 22:23:00 +0100] rev 41
- add correct interleaving of opaque and transparent sprites
- Thu, 21 Mar 2024 20:48:18 +0100
- by Mike Becker <universe@uap-core.de> [Thu, 21 Mar 2024 20:48:18 +0100] rev 40
- rename font shader to generic sprite shader
- Thu, 21 Mar 2024 20:34:33 +0100
- by Mike Becker <universe@uap-core.de> [Thu, 21 Mar 2024 20:34:33 +0100] rev 39
- minor improvements
- Thu, 21 Mar 2024 20:24:31 +0100
- by Mike Becker <universe@uap-core.de> [Thu, 21 Mar 2024 20:24:31 +0100] rev 38
- implement that nodes inherit the world transform of their parent
- Fri, 15 Mar 2024 00:06:59 +0100
- by Mike Becker <universe@uap-core.de> [Fri, 15 Mar 2024 00:06:59 +0100] rev 37
- add camera and render groups