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add camera and render groups
Fri, 15 Mar 2024 00:06:59 +0100
, by Mike Becker
invert the logic of converting between specialized nodes and the generic interface
Wed, 06 Mar 2024 23:38:17 +0100
, by Mike Becker
fix name of demo binary
Wed, 06 Mar 2024 23:13:06 +0100
, by Mike Becker
fix const-warning
Wed, 06 Mar 2024 23:12:56 +0100
, by Mike Becker
add behavior nodes + restructure test program
Wed, 06 Mar 2024 23:08:03 +0100
, by Mike Becker
add transformation matrix
Mon, 04 Mar 2024 21:16:46 +0100
, by Mike Becker
use tree iterator to free scene nodes
Mon, 26 Feb 2024 21:16:00 +0100
, by Mike Becker
apply new CxTreeIterator from ucx 3.1 preview
Thu, 22 Feb 2024 22:34:50 +0100
, by Mike Becker
bring first scene graph to live
Tue, 23 Jan 2024 21:34:12 +0100
, by Mike Becker
remove unused cx/list.h include
Sun, 21 Jan 2024 14:01:27 +0100
, by Mike Becker
improve implementation of scene graph tree
Sun, 21 Jan 2024 13:58:23 +0100
, by Mike Becker
make AscText immutable when drawing
Sun, 21 Jan 2024 13:34:49 +0100
, by Mike Becker
rename AscTextNode to just AscText
Sun, 21 Jan 2024 13:31:51 +0100
, by Mike Becker
allow NULL argument für asc_text()
Thu, 18 Jan 2024 21:58:58 +0100
, by Mike Becker
don't force the use of CxBuffer in AscTextNode
Thu, 18 Jan 2024 21:53:16 +0100
, by Mike Becker
use new cxBufferReset function
Mon, 18 Dec 2023 19:05:30 +0100
, by Mike Becker
add first draft of a scene graph structure
Mon, 18 Dec 2023 19:04:44 +0100
, by Mike Becker
add pseudo-rule s.t. dry-runs won't fail
Mon, 18 Dec 2023 13:04:04 +0100
, by Mike Becker
improve text node API
Thu, 23 Nov 2023 23:08:57 +0100
, by Mike Becker
fix missing UTF8 support for text rendering
Sun, 19 Nov 2023 13:27:08 +0100
, by Mike Becker
fix text rendering for alpha==0
Sun, 19 Nov 2023 13:22:43 +0100
, by Mike Becker
add text rendering and demo FPS counter
Wed, 15 Nov 2023 22:51:40 +0100
, by Mike Becker
add shader loading and unloading
Wed, 08 Nov 2023 23:17:07 +0100
, by Mike Becker
remove C++ support
Wed, 08 Nov 2023 21:53:43 +0100
, by Mike Becker
use OpenGL 4.0 by default
Wed, 08 Nov 2023 21:53:21 +0100
, by Mike Becker
add projection matrix to AscWindow
Wed, 08 Nov 2023 21:46:29 +0100
, by Mike Becker
add font management
Tue, 07 Nov 2023 21:24:06 +0100
, by Mike Becker
make ASC_MAX_WINDOWS an unsigned literal
Tue, 07 Nov 2023 21:13:04 +0100
, by Mike Becker
use the context flag to quit the application
Tue, 07 Nov 2023 20:59:10 +0100
, by Mike Becker
add script to update make rules
Tue, 07 Nov 2023 20:24:08 +0100
, by Mike Becker
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