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update to recent snapshot of UCX 3.1
Sun, 11 Aug 2024 15:43:01 +0200
, by Mike Becker
replaces broken font cache with improved cache - fixes #387
Fri, 19 Apr 2024 22:28:29 +0200
, by Mike Becker
consistently refer to windows by ID - fixes #381
Thu, 18 Apr 2024 22:53:55 +0200
, by Mike Becker
make use of the asc_window_active macro
Thu, 18 Apr 2024 21:53:53 +0200
, by Mike Becker
implement mouse motion and key press events
Tue, 16 Apr 2024 22:20:17 +0200
, by Mike Becker
left and right are to distinguish...
Tue, 16 Apr 2024 22:06:17 +0200
, by Mike Becker
merge different bools of AscSceneNode into flags
Fri, 12 Apr 2024 22:43:00 +0200
, by Mike Becker
remove unnecessary parameters
Fri, 12 Apr 2024 22:23:31 +0200
, by Mike Becker
use fancy named parameters for asc_text()
Fri, 12 Apr 2024 22:22:07 +0200
, by Mike Becker
improve ui/text.h interface a lot
Fri, 12 Apr 2024 22:03:15 +0200
, by Mike Becker
implement centered wrapped text
Wed, 10 Apr 2024 19:43:34 +0200
, by Mike Becker
add convenience function to add nodes to the UI of the active window
Wed, 10 Apr 2024 19:35:14 +0200
, by Mike Becker
make hidden flag a general attribute of nodes
Wed, 10 Apr 2024 19:31:26 +0200
, by Mike Becker
remove check for alpha == zero because that will almost never happen
Wed, 10 Apr 2024 19:29:09 +0200
, by Mike Becker
fix illegally skipping geometry update of text node
Wed, 10 Apr 2024 19:24:39 +0200
, by Mike Becker
use new scale2d function in text update
Wed, 10 Apr 2024 19:20:44 +0200
, by Mike Becker
fix scale not initialized to 1
Wed, 10 Apr 2024 19:16:26 +0200
, by Mike Becker
add texture.h
Tue, 09 Apr 2024 21:18:52 +0200
, by Mike Becker
cleanup includes
Mon, 01 Apr 2024 19:44:00 +0200
, by Mike Becker
create new UI subdir
Mon, 01 Apr 2024 19:01:04 +0200
, by Mike Becker
remove unnecessary scene container
Mon, 01 Apr 2024 18:54:19 +0200
, by Mike Becker
make the timer have nanoseconds precision
Fri, 29 Mar 2024 00:03:25 +0100
, by Mike Becker
simplify how transforms work
Thu, 28 Mar 2024 23:30:21 +0100
, by Mike Becker
create own compilation unit for GL context - fixes shader not being created per context
Tue, 26 Mar 2024 20:37:21 +0100
, by Mike Becker
fix iteration order when drawing nodes
Thu, 21 Mar 2024 23:01:09 +0100
, by Mike Becker
increase maximum possible number of 2D layers
Thu, 21 Mar 2024 23:00:39 +0100
, by Mike Becker
add correct interleaving of opaque and transparent sprites
Thu, 21 Mar 2024 22:23:00 +0100
, by Mike Becker
rename font shader to generic sprite shader
Thu, 21 Mar 2024 20:48:18 +0100
, by Mike Becker
minor improvements
Thu, 21 Mar 2024 20:34:33 +0100
, by Mike Becker
implement that nodes inherit the world transform of their parent
Thu, 21 Mar 2024 20:24:31 +0100
, by Mike Becker
add camera and render groups
Fri, 15 Mar 2024 00:06:59 +0100
, by Mike Becker
invert the logic of converting between specialized nodes and the generic interface
Wed, 06 Mar 2024 23:38:17 +0100
, by Mike Becker
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