Tue, 16 Apr 2024 22:20:17 +0200
implement mouse motion and key press events
/* * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER. * Copyright 2023 Mike Becker. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. */ #include "ascension/context.h" #include "ascension/error.h" #include "ascension/utils.h" #include <cx/buffer.h> #include <GL/gl.h> void asc_error_cchar(char const* text) { asc_error_cxstr(cx_str(text)); } void asc_error_cuchar(unsigned char const* text) { asc_error_cxstr(cx_str((char const*)text)); } void asc_error_cxstr(cxstring text) { if (text.length == 0) return; // write error to debug output asc_dprintf("ERROR: %.*s", (int)text.length, text.ptr); // write error to buffer CxBuffer* buf = &asc_context.error_buffer; cxBufferWrite(text.ptr, 1, text.length, buf); cxBufferPut(buf, '\n'); asc_set_flag(asc_context.flags, ASC_FLAG_HAS_ERROR); } bool asc_has_error(void) { return asc_test_flag(asc_context.flags, ASC_FLAG_HAS_ERROR); } char const* asc_get_error(void) { // we zero-terminate the current buffer contents before providing them cxBufferPut(&asc_context.error_buffer, 0); --asc_context.error_buffer.pos; --asc_context.error_buffer.size; return asc_context.error_buffer.space; } void asc_clear_error(void) { cxBufferClear(&asc_context.error_buffer); asc_clear_flag(asc_context.flags, ASC_FLAG_HAS_ERROR); } void asc_error_gl(unsigned code, cxstring message) { const char *glerr; switch(code) { case GL_NO_ERROR: return; case GL_INVALID_ENUM: glerr = "invalid enum"; break; case GL_INVALID_VALUE: glerr = "invalid value"; break; case GL_INVALID_OPERATION: glerr = "invalid operation"; break; case GL_INVALID_FRAMEBUFFER_OPERATION: glerr = "invalid framebuffer operation"; break; case GL_OUT_OF_MEMORY: glerr = "out of memory"; break; case GL_STACK_UNDERFLOW: glerr = "stack underflow"; break; case GL_STACK_OVERFLOW: glerr = "stack overflow"; break; default: glerr = "unknown GL error"; } cxmutstr msg = cx_strcat(3, message, CX_STR(" GL Error: "), cx_str(glerr)); asc_error_cxstr(cx_strcast(msg)); cx_strfree(&msg); }