test/snake.c

Tue, 09 Apr 2024 21:18:52 +0200

author
Mike Becker <universe@uap-core.de>
date
Tue, 09 Apr 2024 21:18:52 +0200
changeset 50
d8d2e4817db1
parent 48
6e5b5ba2752c
child 58
26ebb2f1e6e6
permissions
-rw-r--r--

add texture.h

     1 /*
     2  * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER.
     3  * Copyright 2023 Mike Becker. All rights reserved.
     4  *
     5  * Redistribution and use in source and binary forms, with or without
     6  * modification, are permitted provided that the following conditions are met:
     7  *
     8  *   1. Redistributions of source code must retain the above copyright
     9  *      notice, this list of conditions and the following disclaimer.
    10  *
    11  *   2. Redistributions in binary form must reproduce the above copyright
    12  *      notice, this list of conditions and the following disclaimer in the
    13  *      documentation and/or other materials provided with the distribution.
    14  *
    15  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
    16  * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
    17  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
    18  * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
    19  * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
    20  * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
    21  * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
    22  * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
    23  * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
    24  * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
    25  * POSSIBILITY OF SUCH DAMAGE.
    26  */
    28 #include "ascension/core.h"
    29 #include <ascension/ui.h>
    31 #include <cx/printf.h>
    33 static void update_fps_counter(AscSceneNode *node) {
    34     static uint64_t last_fps = 0;
    35     static uint64_t debounce = ASC_NANOS_SECOND - 1;
    36     debounce += asc_context.frame_nanos;
    37     // only update text every seconds
    38     if (debounce >= ASC_NANOS_SECOND) {
    39         debounce = 0;
    40         uint64_t fps = ASC_NANOS_SECOND;
    41         fps /= asc_context.frame_nanos;
    42         if (fps != last_fps) {
    43             last_fps = fps;
    44             snprintf(asc_text_data(node)->text, 11, "%"PRIu64" FPS", fps);
    45             asc_node_update(node);
    46         }
    47     }
    48 }
    50 static void create_fps_counter(void) {
    51     asc_set_font(asc_font(ASC_FONT_REGULAR, 24));
    52     asc_ink_rgb(255, 0, 0);
    53     AscSceneNode* node = asc_text(10, 10, "XXXXXXX FPS");
    54     asc_scene_add_behavior(node, update_fps_counter);
    55     asc_scene_node_link(asc_window_active->ui, node);
    56 }
    58 static void update_score_counter(AscSceneNode *node) {
    59     // tie to bottom left of the screen
    60     if (asc_window_active->resized) {
    61         asc_vec2i bottom_left = asc_window_active->dimensions;
    62         asc_vec2i scale = asc_get_scale2d(node);
    63         asc_set_position2d(
    64                 node,
    65                 bottom_left.x - scale.width - 10,
    66                 bottom_left.y - scale.height - 10
    67         );
    68     }
    69 }
    71 static void create_score_counter(void) {
    72     asc_set_font(asc_font(ASC_FONT_BOLD, 14));
    73     asc_ink_rgb(0, 255, 0);
    74     AscSceneNode* node = asc_text(0, 0, "Score: 0");
    75     asc_scene_add_behavior(node, update_score_counter);
    76     asc_scene_node_link(asc_window_active->ui, node);
    77 }
    79 int main(int argc, char** argv) {
    80     asc_context_initialize();
    81     if (asc_has_error()) {
    82         SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR,
    83                 "Fatal Error",asc_get_error(),NULL);
    84         return 1;
    85     }
    87     // create window
    88     AscWindowSettings settings;
    89     asc_window_settings_init_defaults(&settings);
    90     settings.title = "Snake";
    91     AscWindow *window = asc_window_initialize(0, &settings);
    93     // create UI elements
    94     create_fps_counter();
    95     create_score_counter();
    98     // Main Loop
    99     do {
   100         // quit application on any error
   101         if (asc_has_error()) {
   102             SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR,
   103                     "Fatal Error", asc_get_error(), window->window);
   104             asc_clear_error();
   105             break;
   106         }
   107     } while (asc_loop_next());
   109     asc_context_destroy();
   110     return 0;
   111 }

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