src/ascension/ui/text.h

Tue, 09 Apr 2024 21:18:52 +0200

author
Mike Becker <universe@uap-core.de>
date
Tue, 09 Apr 2024 21:18:52 +0200
changeset 50
d8d2e4817db1
parent 48
6e5b5ba2752c
child 55
6b61b4899587
permissions
-rw-r--r--

add texture.h

     1 /*
     2  * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER.
     3  * Copyright 2023 Mike Becker. All rights reserved.
     4  *
     5  * Redistribution and use in source and binary forms, with or without
     6  * modification, are permitted provided that the following conditions are met:
     7  *
     8  *   1. Redistributions of source code must retain the above copyright
     9  *      notice, this list of conditions and the following disclaimer.
    10  *
    11  *   2. Redistributions in binary form must reproduce the above copyright
    12  *      notice, this list of conditions and the following disclaimer in the
    13  *      documentation and/or other materials provided with the distribution.
    14  *
    15  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
    16  * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
    17  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
    18  * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
    19  * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
    20  * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
    21  * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
    22  * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
    23  * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
    24  * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
    25  * POSSIBILITY OF SUCH DAMAGE.
    26  */
    28 #ifndef ASCENSION_UI_TEXT_H
    29 #define ASCENSION_UI_TEXT_H
    31 #include "font.h"
    32 #include "../scene.h"
    33 #include "../texture.h"
    35 typedef struct AscText {
    36     extend_asc_scene_node;
    37     char *text;
    38     AscFont const *font;
    39     asc_col4i color;
    40     unsigned max_width;
    41     bool hidden;
    42     bool centered;
    43     AscTexture tex;
    44 } AscText;
    47 /**
    48  * Creates a text node.
    49  *
    50  * The current context ink and font will be used.
    51  *
    52  * @param x the position where to draw the text
    53  * @param y the position where to draw the text
    54  * @param text the text to draw
    55  * @return the scene node
    56  *
    57  * @see asc_ink()
    58  * @see asc_font()
    59  */
    60 AscSceneNode *asc_text(int x, int y, char const* text);
    62 /**
    63  * Provides access to the text data fields.
    64  *
    65  * @param node scene node created by asc_text()
    66  */
    67 #define asc_text_data(node) ((AscText*)node)
    69 /**
    70  * Releases all the memory of this node.
    71  *
    72  * @param node the text node
    73  */
    74 void asc_text_free(AscText *node);
    76 #endif //ASCENSION_UI_TEXT_H

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