Fri, 29 Mar 2024 00:03:25 +0100
make the timer have nanoseconds precision
# Copyright 2023 Mike Becker. All rights reserved. # # Redistribution and use in source and binary forms, with or without # modification, are permitted provided that the following conditions are met: # # 1. Redistributions of source code must retain the above copyright # notice, this list of conditions and the following disclaimer. # # 2. Redistributions in binary form must reproduce the above copyright # notice, this list of conditions and the following disclaimer in the # documentation and/or other materials provided with the distribution. # # THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" # AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE # IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE # ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE # LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR # CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF # SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS # INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN # CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) # ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE # POSSIBILITY OF SUCH DAMAGE. # include ../config.mk BUILD_DIR=../build/lib SRC = context.c glcontext.c error.c window.c files.c shader.c font.c text.c \ scene.c camera.c primitives.c OBJ = $(SRC:%.c=$(BUILD_DIR)/%.o) all: $(BUILD_DIR)/libascension.a FORCE @echo "You have successfully ascended." $(BUILD_DIR)/libascension.a: $(OBJ) @echo "Creating library..." $(AR) $(ARFLAGS) $@ $^ FORCE: $(BUILD_DIR)/camera.o: camera.c ascension/camera.h ascension/datatypes.h @echo "Compiling $<" $(CC) -o $@ $(CFLAGS) -c $< $(BUILD_DIR)/context.o: context.c ascension/context.h \ ascension/datatypes.h ascension/window.h ascension/glcontext.h \ ascension/primitives.h ascension/mesh.h ascension/shader.h \ ascension/scene.h ascension/transform.h ascension/camera.h \ ascension/font.h ascension/error.h ascension/utils.h ascension/shader.h @echo "Compiling $<" $(CC) -o $@ $(CFLAGS) -c $< $(BUILD_DIR)/error.o: error.c ascension/context.h ascension/datatypes.h \ ascension/window.h ascension/glcontext.h ascension/primitives.h \ ascension/mesh.h ascension/shader.h ascension/scene.h \ ascension/transform.h ascension/camera.h ascension/font.h \ ascension/error.h ascension/utils.h @echo "Compiling $<" $(CC) -o $@ $(CFLAGS) -c $< $(BUILD_DIR)/files.o: files.c ascension/files.h ascension/error.h @echo "Compiling $<" $(CC) -o $@ $(CFLAGS) -c $< $(BUILD_DIR)/font.o: font.c ascension/font.h ascension/context.h \ ascension/datatypes.h ascension/window.h ascension/glcontext.h \ ascension/primitives.h ascension/mesh.h ascension/shader.h \ ascension/scene.h ascension/transform.h ascension/camera.h \ ascension/font.h ascension/error.h @echo "Compiling $<" $(CC) -o $@ $(CFLAGS) -c $< $(BUILD_DIR)/glcontext.o: glcontext.c ascension/glcontext.h \ ascension/primitives.h ascension/mesh.h ascension/shader.h \ ascension/error.h @echo "Compiling $<" $(CC) -o $@ $(CFLAGS) -c $< $(BUILD_DIR)/primitives.o: primitives.c ascension/primitives.h \ ascension/mesh.h ascension/error.h ascension/context.h \ ascension/datatypes.h ascension/window.h ascension/glcontext.h \ ascension/primitives.h ascension/shader.h ascension/scene.h \ ascension/transform.h ascension/camera.h ascension/font.h @echo "Compiling $<" $(CC) -o $@ $(CFLAGS) -c $< $(BUILD_DIR)/scene.o: scene.c ascension/scene.h ascension/datatypes.h \ ascension/transform.h ascension/camera.h ascension/error.h \ ascension/context.h ascension/window.h ascension/glcontext.h \ ascension/primitives.h ascension/mesh.h ascension/shader.h \ ascension/scene.h ascension/font.h ascension/shader.h @echo "Compiling $<" $(CC) -o $@ $(CFLAGS) -c $< $(BUILD_DIR)/shader.o: shader.c ascension/shader.h ascension/files.h \ ascension/error.h @echo "Compiling $<" $(CC) -o $@ $(CFLAGS) -c $< $(BUILD_DIR)/text.o: text.c ascension/text.h ascension/font.h \ ascension/scene.h ascension/datatypes.h ascension/transform.h \ ascension/camera.h ascension/context.h ascension/window.h \ ascension/glcontext.h ascension/primitives.h ascension/mesh.h \ ascension/shader.h ascension/error.h ascension/shader.h @echo "Compiling $<" $(CC) -o $@ $(CFLAGS) -c $< $(BUILD_DIR)/window.o: window.c ascension/window.h ascension/datatypes.h \ ascension/glcontext.h ascension/primitives.h ascension/mesh.h \ ascension/shader.h ascension/scene.h ascension/transform.h \ ascension/camera.h ascension/context.h ascension/window.h \ ascension/font.h ascension/error.h ascension/utils.h @echo "Compiling $<" $(CC) -o $@ $(CFLAGS) -c $<