src/ascension/datatypes.h

Thu, 18 Apr 2024 22:53:55 +0200

author
Mike Becker <universe@uap-core.de>
date
Thu, 18 Apr 2024 22:53:55 +0200
changeset 65
9c44c55d327a
parent 46
d3285aed65b3
permissions
-rw-r--r--

consistently refer to windows by ID - fixes #381

This change discovered that the font cache is completely broken. We created issue #387 for this.

     1 /*
     2  * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER.
     3  * Copyright 2023 Mike Becker. All rights reserved.
     4  *
     5  * Redistribution and use in source and binary forms, with or without
     6  * modification, are permitted provided that the following conditions are met:
     7  *
     8  *   1. Redistributions of source code must retain the above copyright
     9  *      notice, this list of conditions and the following disclaimer.
    10  *
    11  *   2. Redistributions in binary form must reproduce the above copyright
    12  *      notice, this list of conditions and the following disclaimer in the
    13  *      documentation and/or other materials provided with the distribution.
    14  *
    15  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
    16  * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
    17  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
    18  * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
    19  * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
    20  * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
    21  * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
    22  * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
    23  * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
    24  * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
    25  * POSSIBILITY OF SUCH DAMAGE.
    26  */
    28 #ifndef ASCENSION_DATATYPES_H
    29 #define ASCENSION_DATATYPES_H
    31 #ifdef __cplusplus
    32 #error You cannot ascend using C++
    33 #endif
    35 #include <stdbool.h>
    36 #include <string.h>
    37 #include <SDL2/SDL_pixels.h>
    39 // --------------------------------------------------------------------------
    40 //    Useful Macros
    41 // --------------------------------------------------------------------------
    43 #define ASC_NANOS_SECOND 1000000000ull
    44 #define ASC_NANOS_MILLISECOND 1000000ull
    45 #define ASC_NANOS_MICROSECOND 1000000ull
    47 // --------------------------------------------------------------------------
    48 //    Datatype Definitions
    49 // --------------------------------------------------------------------------
    51 typedef unsigned char asc_ubyte;
    52 typedef signed char asc_sbyte;
    54 typedef union asc_vec2i {
    55     struct { int x, y; };
    56     struct { int width, height; };
    57     int data[2];
    58 } asc_vec2i;
    60 typedef struct asc_recti {
    61     asc_vec2i pos;
    62     asc_vec2i size;
    63 } asc_recti;
    65 typedef union asc_vec3f {
    66     struct { float x, y, z; };
    67     struct { float width, height, depth; };
    68     struct { float pitch, yaw, roll; };
    69     float data[3];
    70 } asc_vec3f;
    72 typedef struct asc_col4i {
    73     asc_ubyte red, green, blue, alpha;
    74 } asc_col4i;
    76 typedef struct asc_col4f {
    77     float red, green, blue, alpha;
    78 } asc_col4f;
    80 typedef float asc_mat4f[16];
    82 // --------------------------------------------------------------------------
    83 //    General Utility Functions
    84 // --------------------------------------------------------------------------
    86 static inline int asc_clamp_i(int v, int min, int max) {
    87     if (v < min) return min;
    88     if (v > max) return max;
    89     return v;
    90 }
    92 /**
    93  * Converts a float color (0.0f to 1.0f) to an int color (0 to 255).
    94  *
    95  * This operation is quite expensive. When you need to use it often, it's
    96  * quite obvious that you should change the data type.
    97  *
    98  * @param c the color using floats
    99  * @return the same color using ints
   100  */
   101 static inline asc_col4i asc_col_ftoi(asc_col4f c) {
   102     int red = (int)(255*c.red);
   103     int green = (int)(255*c.green);
   104     int blue = (int)(255*c.blue);
   105     int alpha = (int)(255*c.alpha);
   106     asc_col4i r;
   107     r.red = (asc_ubyte)asc_clamp_i(red, 0, 255);
   108     r.green = (asc_ubyte)asc_clamp_i(green, 0, 255);
   109     r.blue = (asc_ubyte)asc_clamp_i(blue, 0, 255);
   110     r.alpha = (asc_ubyte)asc_clamp_i(alpha, 0, 255);
   111     return r;
   112 }
   114 static inline SDL_Color asc_col_sdl(asc_col4i col) {
   115     return (SDL_Color) {.r = col.red, .g = col.green, .b = col.blue, .a = col.alpha};
   116 }
   118 // --------------------------------------------------------------------------
   119 //   Matrix Functions
   120 // --------------------------------------------------------------------------
   122 /**
   123  * Computes a matrix index in column-major order.
   124  * @param col the column
   125  * @param row the row
   126  * @param rows the number of rows
   127  */
   128 #define asc_mat_index(col, row, rows) ((row) + (col) * (rows))
   130 /**
   131  * Computes a 4x4 matrix index in column-major order.
   132  * @param col the column
   133  * @param row the row
   134  */
   135 #define asc_mat4_index(col, row) asc_mat_index(col, row, 4)
   137 static inline void asc_mat4f_unit(asc_mat4f mat) {
   138     memset(mat, 0, sizeof(float) * 16);
   139     mat[asc_mat4_index(0,0)] = 1;
   140     mat[asc_mat4_index(1,1)] = 1;
   141     mat[asc_mat4_index(2,2)] = 1;
   142     mat[asc_mat4_index(3,3)] = 1;
   143 }
   145 static inline void asc_mat4f_ortho(
   146         asc_mat4f mat,
   147         float left,
   148         float right,
   149         float bottom,
   150         float top,
   151         float near,
   152         float far
   153 ) {
   154     memset(mat, 0, sizeof(float) * 16);
   155     mat[asc_mat4_index(0,0)] = 2.f / (right - left);
   156     mat[asc_mat4_index(1,1)] = 2.f / (top - bottom);
   157     mat[asc_mat4_index(2,2)] = -2.f / (far - near);
   158     mat[asc_mat4_index(3,0)] = -(right + left) / (right - left);
   159     mat[asc_mat4_index(3,1)] = -(top + bottom) / (top - bottom);
   160     mat[asc_mat4_index(3,2)] = -(far + near) / (far - near);
   161     mat[asc_mat4_index(3,3)] = 1;
   162 }
   164 static inline void asc_mat4f_mulst(
   165     asc_mat4f dest,
   166     asc_mat4f const left,
   167     asc_mat4f const right
   168 ) {
   169     for (unsigned i = 0; i < 4; i++) {
   170         for (unsigned j = 0; j < 4; j++) {
   171             dest[asc_mat4_index(i, j)] = 0;
   172             for (int k = 0; k < 4; k++) {
   173                 dest[asc_mat4_index(i,j)] +=
   174                         left[asc_mat4_index(i,k)] * right[asc_mat4_index(k,j)];
   175             }
   176         }
   177     }
   178 }
   180 #endif //ASCENSION_DATATYPES_H

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