src/Makefile

Sun, 11 Aug 2024 16:28:54 +0200

author
Mike Becker <universe@uap-core.de>
date
Sun, 11 Aug 2024 16:28:54 +0200
changeset 69
86d545f490e4
parent 66
8297afa1c29c
permissions
-rw-r--r--

fix that update_transform flag was never cleared

added more flags regarding graphics and transform update

# Copyright 2023 Mike Becker. All rights reserved.
#
# Redistribution and use in source and binary forms, with or without
# modification, are permitted provided that the following conditions are met:
#
#   1. Redistributions of source code must retain the above copyright
#      notice, this list of conditions and the following disclaimer.
#
#   2. Redistributions in binary form must reproduce the above copyright
#      notice, this list of conditions and the following disclaimer in the
#      documentation and/or other materials provided with the distribution.
#
# THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
# AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
# IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
# ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
# LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
# CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
# SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
# INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
# CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
# ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
# POSSIBILITY OF SUCH DAMAGE.
#

include ../config.mk

BUILD_DIR=../build/lib

SRC = context.c glcontext.c error.c window.c files.c shader.c font.c text.c \
      texture.c scene.c camera.c primitives.c

OBJ = $(SRC:%.c=$(BUILD_DIR)/%.o)

all: $(BUILD_DIR)/libascension.a FORCE
	@echo "You have successfully ascended."

$(BUILD_DIR)/libascension.a: $(OBJ)
	@echo "Creating library..."
	$(AR) $(ARFLAGS) $@ $^

FORCE:

$(BUILD_DIR)/camera.o: camera.c ascension/camera.h ascension/datatypes.h
	@echo "Compiling $<"
	$(CC) -o $@ $(CFLAGS) -c $<

$(BUILD_DIR)/context.o: context.c ascension/context.h \
 ascension/datatypes.h ascension/window.h ascension/glcontext.h \
 ascension/primitives.h ascension/mesh.h ascension/shader.h \
 ascension/scene.h ascension/transform.h ascension/camera.h \
 ascension/input.h ascension/ui/font.h ascension/error.h \
 ascension/utils.h
	@echo "Compiling $<"
	$(CC) -o $@ $(CFLAGS) -c $<

$(BUILD_DIR)/error.o: error.c ascension/context.h ascension/datatypes.h \
 ascension/window.h ascension/glcontext.h ascension/primitives.h \
 ascension/mesh.h ascension/shader.h ascension/scene.h \
 ascension/transform.h ascension/camera.h ascension/input.h \
 ascension/ui/font.h ascension/error.h ascension/utils.h
	@echo "Compiling $<"
	$(CC) -o $@ $(CFLAGS) -c $<

$(BUILD_DIR)/files.o: files.c ascension/files.h ascension/error.h
	@echo "Compiling $<"
	$(CC) -o $@ $(CFLAGS) -c $<

$(BUILD_DIR)/font.o: font.c ascension/ui/font.h ascension/context.h \
 ascension/datatypes.h ascension/window.h ascension/glcontext.h \
 ascension/primitives.h ascension/mesh.h ascension/shader.h \
 ascension/scene.h ascension/transform.h ascension/camera.h \
 ascension/input.h ascension/ui/font.h ascension/error.h
	@echo "Compiling $<"
	$(CC) -o $@ $(CFLAGS) -c $<

$(BUILD_DIR)/glcontext.o: glcontext.c ascension/glcontext.h \
 ascension/primitives.h ascension/mesh.h ascension/shader.h \
 ascension/error.h
	@echo "Compiling $<"
	$(CC) -o $@ $(CFLAGS) -c $<

$(BUILD_DIR)/primitives.o: primitives.c ascension/primitives.h \
 ascension/mesh.h ascension/error.h ascension/context.h \
 ascension/datatypes.h ascension/window.h ascension/glcontext.h \
 ascension/primitives.h ascension/shader.h ascension/scene.h \
 ascension/transform.h ascension/camera.h ascension/input.h \
 ascension/ui/font.h
	@echo "Compiling $<"
	$(CC) -o $@ $(CFLAGS) -c $<

$(BUILD_DIR)/scene.o: scene.c ascension/scene.h ascension/datatypes.h \
 ascension/transform.h ascension/camera.h ascension/context.h \
 ascension/window.h ascension/glcontext.h ascension/primitives.h \
 ascension/mesh.h ascension/shader.h ascension/scene.h ascension/input.h \
 ascension/ui/font.h ascension/utils.h ascension/shader.h
	@echo "Compiling $<"
	$(CC) -o $@ $(CFLAGS) -c $<

$(BUILD_DIR)/shader.o: shader.c ascension/shader.h ascension/files.h \
 ascension/error.h
	@echo "Compiling $<"
	$(CC) -o $@ $(CFLAGS) -c $<

$(BUILD_DIR)/text.o: text.c ascension/ui/text.h ascension/ui/font.h \
 ascension/ui/../scene.h ascension/ui/../datatypes.h \
 ascension/ui/../transform.h ascension/ui/../camera.h \
 ascension/ui/../texture.h ascension/ui/../utils.h ascension/context.h \
 ascension/datatypes.h ascension/window.h ascension/glcontext.h \
 ascension/primitives.h ascension/mesh.h ascension/shader.h \
 ascension/scene.h ascension/input.h ascension/ui/font.h \
 ascension/error.h ascension/shader.h
	@echo "Compiling $<"
	$(CC) -o $@ $(CFLAGS) -c $<

$(BUILD_DIR)/texture.o: texture.c ascension/texture.h ascension/error.h
	@echo "Compiling $<"
	$(CC) -o $@ $(CFLAGS) -c $<

$(BUILD_DIR)/window.o: window.c ascension/window.h ascension/datatypes.h \
 ascension/glcontext.h ascension/primitives.h ascension/mesh.h \
 ascension/shader.h ascension/scene.h ascension/transform.h \
 ascension/camera.h ascension/context.h ascension/window.h \
 ascension/input.h ascension/ui/font.h ascension/error.h \
 ascension/utils.h
	@echo "Compiling $<"
	$(CC) -o $@ $(CFLAGS) -c $<

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