Thu, 15 Aug 2024 17:33:42 +0200
define macro for predefined shader
<?xml version="1.0" encoding="UTF-8"?> <project xmlns="http://unixwork.de/uwproj"> <dependency> <lang>c</lang> </dependency> <dependency name="ucx"> <test>check_lib ucx cx/common.h</test> <ldflags>-lucx</ldflags> </dependency> <dependency name="sdl2"> <pkgconfig>sdl2</pkgconfig> </dependency> <dependency name="sdl2_ttf"> <pkgconfig>SDL2_ttf</pkgconfig> </dependency> <dependency name="glew"> <pkgconfig>glew</pkgconfig> </dependency> </project>