src/camera.c

Thu, 21 Mar 2024 20:48:18 +0100

author
Mike Becker <universe@uap-core.de>
date
Thu, 21 Mar 2024 20:48:18 +0100
changeset 40
6c438be1a1fd
parent 37
8a8cc6725b48
child 41
df81d493716e
permissions
-rw-r--r--

rename font shader to generic sprite shader

/*
 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER.
 * Copyright 2023 Mike Becker. All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are met:
 *
 *   1. Redistributions of source code must retain the above copyright
 *      notice, this list of conditions and the following disclaimer.
 *
 *   2. Redistributions in binary form must reproduce the above copyright
 *      notice, this list of conditions and the following disclaimer in the
 *      documentation and/or other materials provided with the distribution.
 *
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
 * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
 * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
 * POSSIBILITY OF SUCH DAMAGE.
 */

#include "ascension/camera.h"

static void asc_camera_update_ortho(AscCamera *camera) {
    float left = (float) camera->rect.pos.x;
    float right = left + (float) camera->rect.size.width;
    float top = (float) camera->rect.pos.y;
    float bottom = top + (float) camera->rect.size.height;
    asc_mat4f_ortho(camera->projection, left, right, bottom, top);
}

void asc_camera_ortho(AscCamera *camera, asc_recti rect) {
    asc_mat4f_unit(camera->view);
    camera->update = asc_camera_update_ortho;
    camera->rect = rect;
}

void asc_camera_disable(AscCamera *camera) {
    camera->update = NULL;
}

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