Wed, 01 Nov 2023 20:09:49 +0100
move window related stuff to its own unit
1 /*
2 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER.
3 * Copyright 2023 Mike Becker. All rights reserved.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 *
8 * 1. Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer.
10 *
11 * 2. Redistributions in binary form must reproduce the above copyright
12 * notice, this list of conditions and the following disclaimer in the
13 * documentation and/or other materials provided with the distribution.
14 *
15 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
16 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
17 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
18 * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
19 * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
20 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
21 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
22 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
23 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
24 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
25 * POSSIBILITY OF SUCH DAMAGE.
26 */
28 #ifndef ASCENSION_WINDOW_H
29 #define ASCENSION_WINDOW_H
31 #include <SDL2/SDL.h>
33 #include "core.h"
35 #ifdef __cplusplus
36 extern "C" {
37 #endif
39 typedef struct AscWindowSettings {
40 int depth_size;
41 int vsync;
42 asc_vec2i dimensions;
43 int fullscreen;
44 int gl_major_version;
45 int gl_minor_version;
46 char const* title;
47 } AscWindowSettings;
49 typedef struct AscWindow {
50 SDL_Window* window;
51 SDL_GLContext glctx;
52 Uint32 id;
53 asc_vec2i dimensions;
54 } AscWindow;
57 /**
58 * Dispatches events and synchronizes all initialized windows.
59 *
60 * @return false, if one of the events is a QUIT event, true otherwise
61 */
62 bool asc_loop_next(void);
64 /**
65 * Initializes the settings structure with default values.
66 *
67 * @param settings an uninitialized settings object
68 */
69 void asc_window_settings_init_defaults(AscWindowSettings* settings);
71 /**
72 * Creates and initializes a new window and a corresponding OpenGL context.
73 *
74 * @param window the window structure
75 * @param settings the settings to be used for initialization
76 */
77 void asc_window_initialize(AscWindow* window, AscWindowSettings const* settings);
79 /**
80 * Destroys the window and its OpenGL context.
81 *
82 * Still alive windows will also be destroyed by asc_context_destroy()
83 * automatically.
84 *
85 * @param window the window
86 */
87 void asc_window_destroy(AscWindow* window);
89 /**
90 * Swaps buffers and adjusts the viewport to the current window size.
91 *
92 * This function is automatically invoked for all initialized windows
93 * by asc_loop_next(). You usually do not need to call this function manually.
94 *
95 * @param window the window
96 */
97 void asc_window_sync(AscWindow const *window);
99 #ifdef __cplusplus
100 } // extern "C"
101 #endif
103 #endif /* ASCENSION_WINDOW_H */