src/context.c

Tue, 23 Jan 2024 21:34:12 +0100

author
Mike Becker <universe@uap-core.de>
date
Tue, 23 Jan 2024 21:34:12 +0100
changeset 29
1d001eb694dc
parent 28
8acde7d27904
child 37
8a8cc6725b48
permissions
-rw-r--r--

bring first scene graph to live

/*
 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER.
 * Copyright 2023 Mike Becker. All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are met:
 *
 *   1. Redistributions of source code must retain the above copyright
 *      notice, this list of conditions and the following disclaimer.
 *
 *   2. Redistributions in binary form must reproduce the above copyright
 *      notice, this list of conditions and the following disclaimer in the
 *      documentation and/or other materials provided with the distribution.
 *
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
 * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
 * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
 * POSSIBILITY OF SUCH DAMAGE.
 */

#include "ascension/context.h"
#include "ascension/error.h"
#include "ascension/utils.h"
#include "ascension/shader.h"

#include <SDL2/SDL.h>
#include <SDL2/SDL_ttf.h>

AscContext asc_context;

void asc_context_initialize(void) {
    if (asc_test_flag(asc_context.flags, ASC_FLAG_INITILIZED))
        return;
    memset(&asc_context, 0, sizeof(AscContext));

    // initialize error buffer
    cxBufferInit(
            &asc_context.error_buffer,
            NULL,
            256,
            NULL,
            CX_BUFFER_AUTO_EXTEND
    );

    // initialize SDL
    if (SDL_Init(SDL_INIT_VIDEO) < 0) {
        asc_error(SDL_GetError());
    } else {
        if (TTF_Init() < 0) {
            asc_error(TTF_GetError());
        }
    }
    SDL_ClearError();
    asc_set_flag(&asc_context.flags, ASC_FLAG_INITILIZED);
    asc_dprintf("Ascension context initialized.");
}

void asc_context_destroy(void) {
    asc_shader_destroy_predefined();
    for (unsigned int i = 0 ; i < ASC_MAX_WINDOWS ; i++) {
        asc_window_destroy(&asc_context.windows[i]);
    }
    asc_font_cache_clear();

    // quit SDL
    if (TTF_WasInit())
        TTF_Quit();
    SDL_Quit();

    // destroy the error buffer
    cxBufferDestroy(&asc_context.error_buffer);
    asc_context.flags = 0;
    asc_dprintf("Ascension context destroyed.");
}

static void asc_event_window_resized(Uint32 id, Sint32 width, Sint32 height) {
    for (unsigned int i = 0 ; i < ASC_MAX_WINDOWS ; i++) {
        if (asc_context.windows[i].id == id) {
            asc_context.windows[i].dimensions.width = width;
            asc_context.windows[i].dimensions.height = height;
            asc_mat4f_ortho(asc_context.windows[i].projection, 0, (float) width, (float) height, 0);
            return;
        }
    }
}

bool asc_loop_next(void) {
    // dispatch SDL events
    SDL_Event event;
    while (SDL_PollEvent(&event)) {
        switch (event.type) {
            case SDL_QUIT:
                asc_set_flag(&asc_context.flags, ASC_FLAG_QUIT);
                break;
            case SDL_WINDOWEVENT: {
                if (event.window.event == SDL_WINDOWEVENT_RESIZED)
                    asc_event_window_resized(
                            event.window.windowID,
                            event.window.data1,
                            event.window.data2
                    );
                break;
            }
            case SDL_KEYDOWN:
                // TODO: remove this code and implement key press map instead
                if (event.key.keysym.sym == SDLK_ESCAPE)
                    return false;
                break;
            case SDL_KEYUP:
                // TODO: implement key press map
                break;
        }
    }

    // sync the windows
    for (unsigned int i = 0 ; i < ASC_MAX_WINDOWS ; i++) {
        if (asc_context.windows[i].id > 0) {
            asc_window_sync(&asc_context.windows[i]);
        }
    }

    // compute frame time
    static Uint32 ticks;
    Uint32 ticks_elapsed = SDL_GetTicks() - ticks;
    ticks = SDL_GetTicks();
    asc_context.elapsed_millis = ticks_elapsed;
    asc_context.elapsed = (float) ticks_elapsed / 1000.0f;

    return !asc_test_flag(asc_context.flags, ASC_FLAG_QUIT);
}

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