Tue, 23 Jan 2024 21:34:12 +0100
bring first scene graph to live
/* * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER. * Copyright 2023 Mike Becker. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. */ #include "ascension/context.h" #include "ascension/error.h" #include "ascension/utils.h" #include "ascension/shader.h" #include <SDL2/SDL.h> #include <SDL2/SDL_ttf.h> AscContext asc_context; void asc_context_initialize(void) { if (asc_test_flag(asc_context.flags, ASC_FLAG_INITILIZED)) return; memset(&asc_context, 0, sizeof(AscContext)); // initialize error buffer cxBufferInit( &asc_context.error_buffer, NULL, 256, NULL, CX_BUFFER_AUTO_EXTEND ); // initialize SDL if (SDL_Init(SDL_INIT_VIDEO) < 0) { asc_error(SDL_GetError()); } else { if (TTF_Init() < 0) { asc_error(TTF_GetError()); } } SDL_ClearError(); asc_set_flag(&asc_context.flags, ASC_FLAG_INITILIZED); asc_dprintf("Ascension context initialized."); } void asc_context_destroy(void) { asc_shader_destroy_predefined(); for (unsigned int i = 0 ; i < ASC_MAX_WINDOWS ; i++) { asc_window_destroy(&asc_context.windows[i]); } asc_font_cache_clear(); // quit SDL if (TTF_WasInit()) TTF_Quit(); SDL_Quit(); // destroy the error buffer cxBufferDestroy(&asc_context.error_buffer); asc_context.flags = 0; asc_dprintf("Ascension context destroyed."); } static void asc_event_window_resized(Uint32 id, Sint32 width, Sint32 height) { for (unsigned int i = 0 ; i < ASC_MAX_WINDOWS ; i++) { if (asc_context.windows[i].id == id) { asc_context.windows[i].dimensions.width = width; asc_context.windows[i].dimensions.height = height; asc_mat4f_ortho(asc_context.windows[i].projection, 0, (float) width, (float) height, 0); return; } } } bool asc_loop_next(void) { // dispatch SDL events SDL_Event event; while (SDL_PollEvent(&event)) { switch (event.type) { case SDL_QUIT: asc_set_flag(&asc_context.flags, ASC_FLAG_QUIT); break; case SDL_WINDOWEVENT: { if (event.window.event == SDL_WINDOWEVENT_RESIZED) asc_event_window_resized( event.window.windowID, event.window.data1, event.window.data2 ); break; } case SDL_KEYDOWN: // TODO: remove this code and implement key press map instead if (event.key.keysym.sym == SDLK_ESCAPE) return false; break; case SDL_KEYUP: // TODO: implement key press map break; } } // sync the windows for (unsigned int i = 0 ; i < ASC_MAX_WINDOWS ; i++) { if (asc_context.windows[i].id > 0) { asc_window_sync(&asc_context.windows[i]); } } // compute frame time static Uint32 ticks; Uint32 ticks_elapsed = SDL_GetTicks() - ticks; ticks = SDL_GetTicks(); asc_context.elapsed_millis = ticks_elapsed; asc_context.elapsed = (float) ticks_elapsed / 1000.0f; return !asc_test_flag(asc_context.flags, ASC_FLAG_QUIT); }