Wed, 10 Apr 2024 19:24:39 +0200
fix illegally skipping geometry update of text node
the reason is that the scene will not try again to update the node when it is just unhidden
# Copyright 2023 Mike Becker. All rights reserved. # # Redistribution and use in source and binary forms, with or without # modification, are permitted provided that the following conditions are met: # # 1. Redistributions of source code must retain the above copyright # notice, this list of conditions and the following disclaimer. # # 2. Redistributions in binary form must reproduce the above copyright # notice, this list of conditions and the following disclaimer in the # documentation and/or other materials provided with the distribution. # # THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" # AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE # IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE # ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE # LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR # CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF # SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS # INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN # CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) # ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE # POSSIBILITY OF SUCH DAMAGE. # include ../config.mk BUILD_DIR=../build/test LIB_ASCENSION=../build/lib/libascension.a CFLAGS += -I../src all: $(BUILD_DIR)/snake FORCE @echo "Demo game successfully built." $(BUILD_DIR)/snake: $(BUILD_DIR)/snake.o $(LIB_ASCENSION) @echo "Linking snake..." $(CC) $(LDFLAGS) -o $@ $^ $(LIB_ASCENSION): test -f "$@" FORCE: $(BUILD_DIR)/snake.o: snake.c ../src/ascension/core.h \ ../src/ascension/error.h ../src/ascension/context.h \ ../src/ascension/datatypes.h ../src/ascension/window.h \ ../src/ascension/glcontext.h ../src/ascension/primitives.h \ ../src/ascension/mesh.h ../src/ascension/shader.h \ ../src/ascension/scene.h ../src/ascension/transform.h \ ../src/ascension/camera.h ../src/ascension/ui/font.h \ ../src/ascension/ui.h ../src/ascension/ui/text.h \ ../src/ascension/ui/font.h ../src/ascension/ui/../scene.h \ ../src/ascension/ui/../texture.h @echo "Compiling $<" $(CC) -o $@ $(CFLAGS) -c $<