test/Makefile

Wed, 10 Apr 2024 19:24:39 +0200

author
Mike Becker <universe@uap-core.de>
date
Wed, 10 Apr 2024 19:24:39 +0200
changeset 53
19faf91d43d7
parent 50
d8d2e4817db1
child 61
b7954818a6b7
permissions
-rw-r--r--

fix illegally skipping geometry update of text node

the reason is that the scene will not try again to update the node when it is just unhidden

# Copyright 2023 Mike Becker. All rights reserved.
#
# Redistribution and use in source and binary forms, with or without
# modification, are permitted provided that the following conditions are met:
#
#   1. Redistributions of source code must retain the above copyright
#      notice, this list of conditions and the following disclaimer.
#
#   2. Redistributions in binary form must reproduce the above copyright
#      notice, this list of conditions and the following disclaimer in the
#      documentation and/or other materials provided with the distribution.
#
# THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
# AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
# IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
# ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
# LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
# CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
# SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
# INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
# CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
# ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
# POSSIBILITY OF SUCH DAMAGE.
#

include ../config.mk

BUILD_DIR=../build/test
LIB_ASCENSION=../build/lib/libascension.a
CFLAGS += -I../src

all: $(BUILD_DIR)/snake FORCE
	@echo "Demo game successfully built."

$(BUILD_DIR)/snake: $(BUILD_DIR)/snake.o $(LIB_ASCENSION)
	@echo "Linking snake..."
	$(CC) $(LDFLAGS) -o $@ $^

$(LIB_ASCENSION):
	test -f "$@"

FORCE:

$(BUILD_DIR)/snake.o: snake.c ../src/ascension/core.h \
 ../src/ascension/error.h ../src/ascension/context.h \
 ../src/ascension/datatypes.h ../src/ascension/window.h \
 ../src/ascension/glcontext.h ../src/ascension/primitives.h \
 ../src/ascension/mesh.h ../src/ascension/shader.h \
 ../src/ascension/scene.h ../src/ascension/transform.h \
 ../src/ascension/camera.h ../src/ascension/ui/font.h \
 ../src/ascension/ui.h ../src/ascension/ui/text.h \
 ../src/ascension/ui/font.h ../src/ascension/ui/../scene.h \
 ../src/ascension/ui/../texture.h
	@echo "Compiling $<"
	$(CC) -o $@ $(CFLAGS) -c $<

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