src/camera.c

Thu, 28 Mar 2024 23:30:21 +0100

author
Mike Becker <universe@uap-core.de>
date
Thu, 28 Mar 2024 23:30:21 +0100
changeset 45
18de2af03531
parent 41
df81d493716e
child 47
44457f6cb0a2
permissions
-rw-r--r--

simplify how transforms work

     1 /*
     2  * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER.
     3  * Copyright 2023 Mike Becker. All rights reserved.
     4  *
     5  * Redistribution and use in source and binary forms, with or without
     6  * modification, are permitted provided that the following conditions are met:
     7  *
     8  *   1. Redistributions of source code must retain the above copyright
     9  *      notice, this list of conditions and the following disclaimer.
    10  *
    11  *   2. Redistributions in binary form must reproduce the above copyright
    12  *      notice, this list of conditions and the following disclaimer in the
    13  *      documentation and/or other materials provided with the distribution.
    14  *
    15  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
    16  * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
    17  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
    18  * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
    19  * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
    20  * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
    21  * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
    22  * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
    23  * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
    24  * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
    25  * POSSIBILITY OF SUCH DAMAGE.
    26  */
    28 #include "ascension/camera.h"
    30 static void asc_camera_update_ortho(AscCamera *camera) {
    31     float left = (float) camera->rect.pos.x;
    32     float right = left + (float) camera->rect.size.width;
    33     float top = (float) camera->rect.pos.y;
    34     float bottom = top + (float) camera->rect.size.height;
    35     asc_mat4f_ortho(camera->projection, left, right, bottom, top, -1, 1);
    36 }
    38 void asc_camera_ortho(AscCamera *camera, asc_recti rect) {
    39     asc_mat4f_unit(camera->view);
    40     camera->update = asc_camera_update_ortho;
    41     camera->rect = rect;
    42 }
    44 void asc_camera_disable(AscCamera *camera) {
    45     camera->update = NULL;
    46 }

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