--- a/src/camera.c Thu Mar 21 20:48:18 2024 +0100 +++ b/src/camera.c Thu Mar 21 22:23:00 2024 +0100 @@ -32,7 +32,7 @@ float right = left + (float) camera->rect.size.width; float top = (float) camera->rect.pos.y; float bottom = top + (float) camera->rect.size.height; - asc_mat4f_ortho(camera->projection, left, right, bottom, top); + asc_mat4f_ortho(camera->projection, left, right, bottom, top, -1, 1); } void asc_camera_ortho(AscCamera *camera, asc_recti rect) {