1.1 --- a/shader/font_frag.glsl Thu Mar 21 20:34:33 2024 +0100 1.2 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000 1.3 @@ -1,10 +0,0 @@ 1.4 -#version 400 core 1.5 - 1.6 -layout(location = 0) out vec4 diffuse; 1.7 -in vec2 texcoord; 1.8 - 1.9 -uniform sampler2DRect surface; 1.10 - 1.11 -void main(void) { 1.12 - diffuse = texture(surface, texcoord); 1.13 -}