src/text.c

changeset 44
b3da4096c607
parent 41
df81d493716e
child 45
18de2af03531
equal deleted inserted replaced
43:5a8c31904e44 44:b3da4096c607
35 static void asc_text_draw(AscText const *node) { 35 static void asc_text_draw(AscText const *node) {
36 if (node->color.alpha == 0 || node->hidden || node->tex_id == 0) { 36 if (node->color.alpha == 0 || node->hidden || node->tex_id == 0) {
37 return; 37 return;
38 } 38 }
39 39
40 // Obtain shader
41 AscShaderSprite *shader = &asc_context.active_window->glctx.shader.sprite;
42
40 // Upload model matrix 43 // Upload model matrix
41 glUniformMatrix4fv(ASC_SHADER_SPRITE.base.model, 1, 44 glUniformMatrix4fv(shader->base.model, 1,
42 GL_FALSE, node->base.final_transform); 45 GL_FALSE, node->base.final_transform);
43 46
44 // Upload surface 47 // Upload surface
45 glActiveTexture(GL_TEXTURE0); 48 glActiveTexture(GL_TEXTURE0);
46 glBindTexture(GL_TEXTURE_RECTANGLE, node->tex_id); 49 glBindTexture(GL_TEXTURE_RECTANGLE, node->tex_id);
47 glUniform1i(ASC_SHADER_SPRITE.surface, 0); 50 glUniform1i(shader->surface, 0);
48 51
49 // Apply depth 52 // Apply depth
50 glUniform1f(ASC_SHADER_SPRITE.depth, (float)(node->base.depth)); 53 glUniform1f(shader->depth, (float)(node->base.depth));
51 54
52 // Draw mesh 55 // Draw mesh
53 asc_primitives_draw_plane(); 56 asc_primitives_draw_plane();
54 } 57 }
55 58

mercurial