src/glcontext.c

changeset 44
b3da4096c607
child 50
d8d2e4817db1
equal deleted inserted replaced
43:5a8c31904e44 44:b3da4096c607
1 /*
2 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER.
3 * Copyright 2023 Mike Becker. All rights reserved.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 *
8 * 1. Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer.
10 *
11 * 2. Redistributions in binary form must reproduce the above copyright
12 * notice, this list of conditions and the following disclaimer in the
13 * documentation and/or other materials provided with the distribution.
14 *
15 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
16 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
17 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
18 * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
19 * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
20 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
21 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
22 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
23 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
24 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
25 * POSSIBILITY OF SUCH DAMAGE.
26 */
27
28 #include "ascension/glcontext.h"
29 #include "ascension/error.h"
30
31 #include <cx/printf.h>
32
33 #include <GL/glew.h>
34
35 static void asc_gl_debug_callback(
36 GLenum source, GLenum type, GLuint id, GLenum severity,
37 GLsizei length, const GLchar* message,
38 const void* userParam
39 ) {
40 cxmutstr buf = cx_asprintf(
41 "source = %d, id = %u, type = %d, severity= %d, message = %.*s",
42 source, id, type, severity, length, message);
43 if (type == GL_DEBUG_TYPE_ERROR) {
44 asc_error(buf.ptr);
45 } else {
46 asc_dprintf("GL debug: %.*s", (int)buf.length, buf.ptr);
47 }
48 cx_strfree(&buf);
49 }
50
51 static void asc_shader_initialize_predefined(AscGLContext *ctx) {
52 AscShaderSprite *sprite = &ctx->shader.sprite;
53 sprite->base = asc_shader_easy_compile_and_link("shader/sprite_vtx.glsl", "shader/sprite_frag.glsl");
54 sprite->surface = glGetUniformLocation(sprite->base.id, "surface");
55 sprite->depth = glGetUniformLocation(sprite->base.id, "depth");
56 }
57
58 static void asc_shader_destroy_predefined(AscGLContext *ctx) {
59 asc_shader_program_destroy(ctx->shader.sprite.base);
60 }
61
62 bool asc_gl_context_initialize(
63 AscGLContext *ctx,
64 SDL_Window *window,
65 AscGLContextSettings const *settings
66 ) {
67 SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE);
68 SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, settings->gl_major_version);
69 SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, settings->gl_minor_version);
70 SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, settings->depth_size);
71 SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
72 ctx->glctx = SDL_GL_CreateContext(window);
73 if (ctx->glctx == NULL) return false;
74 ctx->window = window;
75
76 glewExperimental = GL_TRUE;
77 GLenum err = glewInit();
78 if (err == GLEW_OK) {
79 SDL_GL_SetSwapInterval(settings->vsync);
80
81 glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
82 glEnable(GL_DEBUG_OUTPUT);
83 glDebugMessageCallback(asc_gl_debug_callback, NULL);
84
85 if (!asc_primitives_init(&ctx->primitives)) {
86 asc_error("Creating primitive meshes failed");
87 SDL_GL_DeleteContext(ctx->glctx);
88 return false;
89 }
90
91 asc_shader_initialize_predefined(ctx);
92
93 return true;
94 } else {
95 asc_error(glewGetErrorString(err));
96 SDL_GL_DeleteContext(ctx->glctx);
97 return false;
98 }
99 }
100
101 void asc_gl_context_destroy(AscGLContext *ctx) {
102 if (ctx->glctx == NULL) return;
103 SDL_GL_MakeCurrent(ctx->window, ctx->glctx);
104
105 asc_shader_destroy_predefined(ctx);
106 asc_primitives_destroy(&ctx->primitives);
107
108 // destroy the GL context and the window
109 SDL_GL_DeleteContext(ctx->glctx);
110 ctx->glctx = NULL;
111 }

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