52 AscWindow *window = asc_window_initialize(0, &settings); |
52 AscWindow *window = asc_window_initialize(0, &settings); |
53 asc_shader_initialize_predefined(); |
53 asc_shader_initialize_predefined(); |
54 |
54 |
55 asc_set_font(asc_font(ASC_FONT_REGULAR, 24)); |
55 asc_set_font(asc_font(ASC_FONT_REGULAR, 24)); |
56 asc_ink_rgb(255, 0, 0); |
56 asc_ink_rgb(255, 0, 0); |
57 AscTextNode *fps_counter = asc_text(50, 50, "60 FPS"); |
57 AscTextNode *fps_counter = asc_text(50, 50, "9999 FPS"); |
58 unsigned last_fps = 0; |
58 unsigned last_fps = 0; |
59 |
59 |
60 while (asc_loop_next()) { |
60 while (asc_loop_next()) { |
61 // quit application on any error |
61 // quit application on any error |
62 if (show_message_box_on_error(window->window)) break; |
62 if (show_message_box_on_error(window->window)) break; |
65 // fps counter |
65 // fps counter |
66 if (asc_context.elapsed_millis > 0) { |
66 if (asc_context.elapsed_millis > 0) { |
67 unsigned fps = 1000u / asc_context.elapsed_millis; |
67 unsigned fps = 1000u / asc_context.elapsed_millis; |
68 if (fps != last_fps) { |
68 if (fps != last_fps) { |
69 last_fps = fps; |
69 last_fps = fps; |
70 cxBufferReset(&fps_counter->text); |
70 snprintf(fps_counter->text, 9, "%u FPS", fps); |
71 cx_bprintf(&fps_counter->text, "%u FPS", fps); |
|
72 asc_text_update(fps_counter); |
71 asc_text_update(fps_counter); |
73 } |
72 } |
74 } |
73 } |
75 asc_text_draw(fps_counter); |
74 asc_text_draw(fps_counter); |
76 } |
75 } |