src/glcontext.c

changeset 72
84472fb3adbd
parent 50
d8d2e4817db1
equal deleted inserted replaced
71:baa73a0be3ce 72:84472fb3adbd
48 cx_strfree(&buf); 48 cx_strfree(&buf);
49 } 49 }
50 50
51 static void asc_shader_initialize_predefined(AscGLContext *ctx) { 51 static void asc_shader_initialize_predefined(AscGLContext *ctx) {
52 AscShaderSprite *sprite = &ctx->shader.sprite; 52 AscShaderSprite *sprite = &ctx->shader.sprite;
53 sprite->base = asc_shader_easy_compile_and_link("shader/sprite_vtx.glsl", "shader/sprite_frag.glsl"); 53 sprite->program = asc_shader_easy_compile_and_link(
54 sprite->depth = glGetUniformLocation(sprite->base.id, "depth"); 54 "shader/sprite_vtx.glsl",
55 sprite->tex = glGetUniformLocation(sprite->base.id, "texture"); 55 "shader/sprite_frag.glsl"
56 );
57 sprite->depth = glGetUniformLocation(sprite->program.id, "depth");
58 sprite->tex = glGetUniformLocation(sprite->program.id, "texture");
56 } 59 }
57 60
58 static void asc_shader_destroy_predefined(AscGLContext *ctx) { 61 static void asc_shader_destroy_predefined(AscGLContext *ctx) {
59 asc_shader_program_destroy(ctx->shader.sprite.base); 62 asc_shader_program_destroy(ctx->shader.sprite.program);
60 } 63 }
61 64
62 bool asc_gl_context_initialize( 65 bool asc_gl_context_initialize(
63 AscGLContext *ctx, 66 AscGLContext *ctx,
64 SDL_Window *window, 67 SDL_Window *window,

mercurial