47 |
47 |
48 $(BUILD_DIR)/context.o: context.c ascension/context.h \ |
48 $(BUILD_DIR)/context.o: context.c ascension/context.h \ |
49 ascension/datatypes.h ascension/window.h ascension/glcontext.h \ |
49 ascension/datatypes.h ascension/window.h ascension/glcontext.h \ |
50 ascension/primitives.h ascension/mesh.h ascension/shader.h \ |
50 ascension/primitives.h ascension/mesh.h ascension/shader.h \ |
51 ascension/scene.h ascension/transform.h ascension/camera.h \ |
51 ascension/scene.h ascension/transform.h ascension/camera.h \ |
52 ascension/ui/font.h ascension/error.h ascension/utils.h |
52 ascension/input.h ascension/ui/font.h ascension/error.h \ |
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53 ascension/utils.h |
53 @echo "Compiling $<" |
54 @echo "Compiling $<" |
54 $(CC) -o $@ $(CFLAGS) -c $< |
55 $(CC) -o $@ $(CFLAGS) -c $< |
55 |
56 |
56 $(BUILD_DIR)/error.o: error.c ascension/context.h ascension/datatypes.h \ |
57 $(BUILD_DIR)/error.o: error.c ascension/context.h ascension/datatypes.h \ |
57 ascension/window.h ascension/glcontext.h ascension/primitives.h \ |
58 ascension/window.h ascension/glcontext.h ascension/primitives.h \ |
58 ascension/mesh.h ascension/shader.h ascension/scene.h \ |
59 ascension/mesh.h ascension/shader.h ascension/scene.h \ |
59 ascension/transform.h ascension/camera.h ascension/ui/font.h \ |
60 ascension/transform.h ascension/camera.h ascension/input.h \ |
60 ascension/error.h ascension/utils.h |
61 ascension/ui/font.h ascension/error.h ascension/utils.h |
61 @echo "Compiling $<" |
62 @echo "Compiling $<" |
62 $(CC) -o $@ $(CFLAGS) -c $< |
63 $(CC) -o $@ $(CFLAGS) -c $< |
63 |
64 |
64 $(BUILD_DIR)/files.o: files.c ascension/files.h ascension/error.h |
65 $(BUILD_DIR)/files.o: files.c ascension/files.h ascension/error.h |
65 @echo "Compiling $<" |
66 @echo "Compiling $<" |
67 |
68 |
68 $(BUILD_DIR)/font.o: font.c ascension/ui/font.h ascension/context.h \ |
69 $(BUILD_DIR)/font.o: font.c ascension/ui/font.h ascension/context.h \ |
69 ascension/datatypes.h ascension/window.h ascension/glcontext.h \ |
70 ascension/datatypes.h ascension/window.h ascension/glcontext.h \ |
70 ascension/primitives.h ascension/mesh.h ascension/shader.h \ |
71 ascension/primitives.h ascension/mesh.h ascension/shader.h \ |
71 ascension/scene.h ascension/transform.h ascension/camera.h \ |
72 ascension/scene.h ascension/transform.h ascension/camera.h \ |
72 ascension/ui/font.h ascension/error.h |
73 ascension/input.h ascension/ui/font.h ascension/error.h |
73 @echo "Compiling $<" |
74 @echo "Compiling $<" |
74 $(CC) -o $@ $(CFLAGS) -c $< |
75 $(CC) -o $@ $(CFLAGS) -c $< |
75 |
76 |
76 $(BUILD_DIR)/glcontext.o: glcontext.c ascension/glcontext.h \ |
77 $(BUILD_DIR)/glcontext.o: glcontext.c ascension/glcontext.h \ |
77 ascension/primitives.h ascension/mesh.h ascension/shader.h \ |
78 ascension/primitives.h ascension/mesh.h ascension/shader.h \ |
81 |
82 |
82 $(BUILD_DIR)/primitives.o: primitives.c ascension/primitives.h \ |
83 $(BUILD_DIR)/primitives.o: primitives.c ascension/primitives.h \ |
83 ascension/mesh.h ascension/error.h ascension/context.h \ |
84 ascension/mesh.h ascension/error.h ascension/context.h \ |
84 ascension/datatypes.h ascension/window.h ascension/glcontext.h \ |
85 ascension/datatypes.h ascension/window.h ascension/glcontext.h \ |
85 ascension/primitives.h ascension/shader.h ascension/scene.h \ |
86 ascension/primitives.h ascension/shader.h ascension/scene.h \ |
86 ascension/transform.h ascension/camera.h ascension/ui/font.h |
87 ascension/transform.h ascension/camera.h ascension/input.h \ |
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88 ascension/ui/font.h |
87 @echo "Compiling $<" |
89 @echo "Compiling $<" |
88 $(CC) -o $@ $(CFLAGS) -c $< |
90 $(CC) -o $@ $(CFLAGS) -c $< |
89 |
91 |
90 $(BUILD_DIR)/scene.o: scene.c ascension/scene.h ascension/datatypes.h \ |
92 $(BUILD_DIR)/scene.o: scene.c ascension/scene.h ascension/datatypes.h \ |
91 ascension/transform.h ascension/camera.h ascension/context.h \ |
93 ascension/transform.h ascension/camera.h ascension/context.h \ |
92 ascension/window.h ascension/glcontext.h ascension/primitives.h \ |
94 ascension/window.h ascension/glcontext.h ascension/primitives.h \ |
93 ascension/mesh.h ascension/shader.h ascension/scene.h \ |
95 ascension/mesh.h ascension/shader.h ascension/scene.h ascension/input.h \ |
94 ascension/ui/font.h ascension/utils.h ascension/shader.h |
96 ascension/ui/font.h ascension/utils.h ascension/shader.h |
95 @echo "Compiling $<" |
97 @echo "Compiling $<" |
96 $(CC) -o $@ $(CFLAGS) -c $< |
98 $(CC) -o $@ $(CFLAGS) -c $< |
97 |
99 |
98 $(BUILD_DIR)/shader.o: shader.c ascension/shader.h ascension/files.h \ |
100 $(BUILD_DIR)/shader.o: shader.c ascension/shader.h ascension/files.h \ |
104 ascension/ui/../scene.h ascension/ui/../datatypes.h \ |
106 ascension/ui/../scene.h ascension/ui/../datatypes.h \ |
105 ascension/ui/../transform.h ascension/ui/../camera.h \ |
107 ascension/ui/../transform.h ascension/ui/../camera.h \ |
106 ascension/ui/../texture.h ascension/ui/../utils.h ascension/context.h \ |
108 ascension/ui/../texture.h ascension/ui/../utils.h ascension/context.h \ |
107 ascension/datatypes.h ascension/window.h ascension/glcontext.h \ |
109 ascension/datatypes.h ascension/window.h ascension/glcontext.h \ |
108 ascension/primitives.h ascension/mesh.h ascension/shader.h \ |
110 ascension/primitives.h ascension/mesh.h ascension/shader.h \ |
109 ascension/scene.h ascension/ui/font.h ascension/error.h \ |
111 ascension/scene.h ascension/input.h ascension/ui/font.h \ |
110 ascension/shader.h |
112 ascension/error.h ascension/shader.h |
111 @echo "Compiling $<" |
113 @echo "Compiling $<" |
112 $(CC) -o $@ $(CFLAGS) -c $< |
114 $(CC) -o $@ $(CFLAGS) -c $< |
113 |
115 |
114 $(BUILD_DIR)/texture.o: texture.c ascension/texture.h ascension/error.h |
116 $(BUILD_DIR)/texture.o: texture.c ascension/texture.h ascension/error.h |
115 @echo "Compiling $<" |
117 @echo "Compiling $<" |
117 |
119 |
118 $(BUILD_DIR)/window.o: window.c ascension/window.h ascension/datatypes.h \ |
120 $(BUILD_DIR)/window.o: window.c ascension/window.h ascension/datatypes.h \ |
119 ascension/glcontext.h ascension/primitives.h ascension/mesh.h \ |
121 ascension/glcontext.h ascension/primitives.h ascension/mesh.h \ |
120 ascension/shader.h ascension/scene.h ascension/transform.h \ |
122 ascension/shader.h ascension/scene.h ascension/transform.h \ |
121 ascension/camera.h ascension/context.h ascension/window.h \ |
123 ascension/camera.h ascension/context.h ascension/window.h \ |
122 ascension/ui/font.h ascension/error.h ascension/utils.h |
124 ascension/input.h ascension/ui/font.h ascension/error.h \ |
|
125 ascension/utils.h |
123 @echo "Compiling $<" |
126 @echo "Compiling $<" |
124 $(CC) -o $@ $(CFLAGS) -c $< |
127 $(CC) -o $@ $(CFLAGS) -c $< |
125 |
128 |