1 /* |
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2 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER. |
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3 * Copyright 2023 Mike Becker. All rights reserved. |
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4 * |
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5 * Redistribution and use in source and binary forms, with or without |
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6 * modification, are permitted provided that the following conditions are met: |
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7 * |
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8 * 1. Redistributions of source code must retain the above copyright |
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9 * notice, this list of conditions and the following disclaimer. |
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10 * |
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11 * 2. Redistributions in binary form must reproduce the above copyright |
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12 * notice, this list of conditions and the following disclaimer in the |
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13 * documentation and/or other materials provided with the distribution. |
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14 * |
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15 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" |
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16 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
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17 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE |
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18 * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE |
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19 * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR |
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20 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF |
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21 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS |
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22 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN |
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23 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) |
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24 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE |
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25 * POSSIBILITY OF SUCH DAMAGE. |
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26 */ |
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27 |
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28 #ifndef ASCENSION_TEXT_H |
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29 #define ASCENSION_TEXT_H |
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30 |
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31 #include "font.h" |
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32 #include "scene.h" |
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33 |
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34 typedef struct AscText { |
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35 extend_asc_scene_node; |
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36 char *text; |
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37 AscFont const *font; |
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38 asc_col4i color; |
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39 unsigned max_width; |
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40 bool hidden; |
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41 bool centered; |
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42 unsigned tex_id; |
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43 } AscText; |
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44 |
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45 |
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46 /** |
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47 * Creates a text node. |
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48 * |
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49 * The current context ink and font will be used. |
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50 * |
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51 * @param x the position where to draw the text |
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52 * @param y the position where to draw the text |
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53 * @param text the text to draw |
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54 * @return the scene node |
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55 * |
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56 * @see asc_ink() |
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57 * @see asc_font() |
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58 */ |
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59 AscSceneNode *asc_text(int x, int y, char const* text); |
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60 |
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61 /** |
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62 * Provides access to the text data fields. |
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63 * |
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64 * @param node scene node created by asc_text() |
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65 */ |
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66 #define asc_text_data(node) ((AscText*)node) |
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67 |
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68 /** |
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69 * Releases all the memory of this node. |
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70 * |
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71 * @param node the text node |
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72 */ |
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73 void asc_text_free(AscText *node); |
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74 |
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75 #endif //ASCENSION_TEXT_H |
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